metallichydra Posted July 20, 2019 Share Posted July 20, 2019 i just noticed that the "unrested" descreption says that they get +10% stress each cycle, and -10% immunity each cycle. but since unrested was introduced after immunity was removed, i find this weird. is immunity coming back? or did i miss something? Link to comment Share on other sites More sharing options...
Gurgel Posted July 20, 2019 Share Posted July 20, 2019 More likely the devs did miss that note. "Unrested" is very old. Link to comment Share on other sites More sharing options...
selereth Posted July 20, 2019 Share Posted July 20, 2019 Perhaps they should just tweak it so that being unrested applies a penalty in the form of a greater chance of contracting a disease. As it stands, disease can more or less be completely ignored; there needs to be more incentive for players to avoid germs. Link to comment Share on other sites More sharing options...
Ellilea Posted July 20, 2019 Share Posted July 20, 2019 Damn it, had my hopes up here for a second I hate the new system, I miss my clear percentages, muh challenges, muh quarantines and racing the Slimelung down Link to comment Share on other sites More sharing options...
bobucles Posted July 20, 2019 Share Posted July 20, 2019 I'd rather not see immune systems come back. Dirty bases are going to be dirty, and no amount of immunity is going to save a dupe from that. Rather, the damaging consequences of disease are better off as difficulty options. Normal difficulty infections should probably be annoying but not dangerous, while the tougher germs can introduce the fun stuff that forces players to take notice. Link to comment Share on other sites More sharing options...
Ellilea Posted July 20, 2019 Share Posted July 20, 2019 I liked immunity cause it was so clear. And it also made me pay attention to food poisoning. I'd bring that back and have hypothermia drop immunity to 50% (cause if you're cold your immune system does get weaker) to let that actually matter as well. It's not about making the disease system harder per se for me though, it's about making it a part of the gameplay that's clear and interactive. I still mourn it, it was a much better foundation for interesting tweaks and additions than what we have now (eg. different germs dropping immunity faster/slower, disinfecting mattering again in a visible way etc). I'm playing on normal settings and pay literally 0 attention to any sickness my dupes get cause it's all inconsequential. Nobody dies, nobody vomits problematic germy water. I have a bunch of medical cots only and that's cause I was too lazy to set up exosuits and my dupes were a few close encounters with dodgy vents giving them burns. Nothing else matters whatsoever, the system could as well not exist if its only purpose is to slow this or that dupe of mine every now and again. Be it by bed rest I don't even notice, or running around sneezing. Link to comment Share on other sites More sharing options...
Rhogar Posted July 20, 2019 Share Posted July 20, 2019 Hypothermia needs to be an issue outside of water as well. Link to comment Share on other sites More sharing options...
Darkin Coaled Posted July 21, 2019 Share Posted July 21, 2019 I would be happy to see immunity make a comeback. The sudden case of AIDS that was implemented really didn't win me in any of its iterations. Link to comment Share on other sites More sharing options...
metallichydra Posted July 21, 2019 Author Share Posted July 21, 2019 7 hours ago, Ellilea said: I'm playing on normal settings and pay literally 0 attention to any sickness my dupes get cause it's all inconsequential. Nobody dies, nobody vomits problematic germy water. I have a bunch of medical cots only and that's cause I was too lazy to set up exosuits and my dupes were a few close encounters with dodgy vents giving them burns. Nothing else matters whatsoever, the system could as well not exist if its only purpose is to slow this or that dupe of mine every now and again. Be it by bed rest I don't even notice, or running around sneezing. the same problem here. (but have never tried the immunity system) when i first started playing, i tried to make airlocks, later waterlocks, used deodirizers, tried to find a safe path to reeds, so i could get exosuits. then i found out that slimelung doesnt do anything. stopped caring about diseases. Link to comment Share on other sites More sharing options...
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