Tobruk Posted June 15, 2019 Share Posted June 15, 2019 Do you think it's a vanilla game error or mod implemented one? It's been popping up lately once every 50 cycles or so. Funnily enough the game runs fine, except for the "loading water pump" which doesn't disappear. These are my mods - apart from the high flow storage, nothing revolutionary, just QOL. Link to comment Share on other sites More sharing options...
Gurgel Posted June 16, 2019 Share Posted June 16, 2019 Remove all mods and let the game run for 50 cycles? Since nobody else seems to have the issue, it is pretty likely a mod. Link to comment Share on other sites More sharing options...
SharraShimada Posted June 16, 2019 Share Posted June 16, 2019 Its a know error with mods. I reported something similar to nightinggale and he fixed the issue with sensory overload mod. You may have a look at the output log, what mod causes this. Link to comment Share on other sites More sharing options...
Nitroturtle Posted June 16, 2019 Share Posted June 16, 2019 Try disabling all of your mods, and then re-enable them one at a time to determine which one is causing the issues. Then you can report the issue to the developer of the mod and hopefully that will help them fix the issue. Link to comment Share on other sites More sharing options...
Nightinggale Posted June 16, 2019 Share Posted June 16, 2019 It tells that something crashed. The game apparently runs some try-catch protection to avoid a complete crash when that happens. This means it started doing something, but crashed before it finished. Say we have a building, which does this: consumes 10 kg of water produces 10 kg of polluted water heats the building outputs some mineral If the bug occurs between 1 and 2, then the water is consumed, but 2-4 will not run and you just lost 10 kg of water to the bug. This means while the game is playable, it doesn't work as intended and playing anyway might corrupt your game data. 7 hours ago, SharraShimada said: Its a know error with mods. That's both true and false. When after mods have been applied, the game can't really tell if it's modded code or not. This means mods will trigger the bug catching code Klei added to ONI. We usually do not see it because Klei usually fix all the bugs, which can cause this prior to release meaning when we see it, odds are that it's triggered by mods. It is however not mod exclusive. What the error means is: quit the game and read the log file. When the game adds the error window, it will also write a lot of useful info to the log file, like where in the code the error occurred. It might not be player reading friendly, but odds are programmers can figure out which mod caused the issue based on the log alone. Link to comment Share on other sites More sharing options...
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