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Workshop Cleansing


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36 minutes ago, TemporaryMan said:

Have you considered maybe that's what they're doing?  A significant portion of the player base reads Chinese or Brazilian Portuguese, even if it's smaller than the portion that reads English.  Writing the descriptions in one of these languages still reaches a large audience with the benefit of being written by someone fluent in the language, leaving the possibility for future translation open; if you were able to translate between Chinese and English, would you rather start with a text written in fluent Chinese, or a confusing mess in English?

Ofc, but why not both?!

Eng and Chinese (or what other language-specific audience you wanna address with). An example: Myth Words-神话书说 (I haven't personally tested it, but it has very beautiful art from its page-preview).

Another example of a beautiful and most consistent, balanced (game mechanics and appropriate DST-specific art style), well thought and executed mod I had the pleasure to discover on Steam DST Workshop - made by an international duo (Brazilian and Chinese): [DST] Legion - has a spot-on the matter English description, imo as they all should. And I don't think is a coincidence the most quality-wise mods out there are also ones with nicely articulated Eng description, attesting to the fact their devs opted to reach a larger international audience in said manner.

 

Ultimately I think Klei could highlight - let's say monthly or quarterly - a couple (3-5 per batch) of these special, very well-made mods maybe with moderators' help or the like, maybe via votes and whatnot, and be awarded a special "Klei-blessing" tag par example so that both creators are recognized by Klei team this way for their wonderful work (as well as for further publicizing DST akin Twitch streamers) plus making it easier towards players in finding said gem-mods amidst a pretty cluttered Steam's DST Workshop.

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23 minutes ago, x0VERSUS1y said:

Ofc, but why not both?!

Eng and Chinese (or what other language-specific audience you wanna address with). An example: Myth Words-神话书说 (I haven't personally tested it, but it has very beautiful art from its page-preview).

Another example of a beautiful and most consistent, balanced (game mechanics and appropriate DST-specific art style), well thought and executed mod I had the pleasure to discover on Steam DST Workshop - made by an international duo (Brazilian and Chinese): [DST] Legion - has a spot-on the matter English description, imo as they all should. And I don't think is a coincidence the most quality-wise mods out there are also ones with nicely articulated Eng description, attesting to the fact their devs opted to reach a larger international audience in said manner.

 

Ultimately I think Klei could highlight - let's say monthly or quarterly - a couple (3-5 per batch) of these special, very well-made mods maybe with moderators' help or the like, maybe via votes and whatnot, and be awarded a special "Klei-blessing" tag par example so that both creators are recognized by Klei team this way for their wonderful work (as well as for further publicizing DST akin Twitch streamers) plus making it easier towards players in finding said gem-mods amidst a pretty cluttered Steam's DST Workshop.

Klei has highlighted mods in the past once or twice but I don't think they are gonna dedicate development time to check all mods and elect ones to give them a tag. The workshop is managed by Steam not Klei. You said before you are too lazy to start a thread about it on Steam but you continue to demand stuff about here. I think you are motivated enough. 

Again. You have a very weird idea of what mods are. They aren't an organized enterprise but fanart. Some people are more organized and skilled than others but that doesn't mean you can simply tell people not to share or force somehow demand to publish in English. I myself helped translate mods already ba offering help to mods I like. Most of the time modders are grateful for the help. Pls stop assuming people have to uphold this weird set of demands or standards just because they do mods. If you find some potential you can always give feedback in the mod's comment but that's about it. 

If you don't like specific content... avoid it like irl... No point telling people what they should share unless is something porno or stuff like that. 

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10 minutes ago, FreyaMaluk said:

Klei has highlighted mods in the past once or twice but I don't think they are gonna dedicate development time to check all mods and elect ones to give them a tag. The workshop is managed by Steam not Klei. You said before you are too lazy to start a thread about it on Steam but you continue to demand stuff about here. I think you are motivated enough. 

Again. You have a very weird idea of what mods are. They aren't an organized enterprise but fanart. Some people are more organized and skilled than others but that doesn't mean you can simply tell people not to share or force somehow to publish in English. Pls stop assuming people have to uphold this weird set of demands or standards just because they do mods. If you find some potential you can always give feedback in the mod's comment but that's about it. 

If you don't like specific content... avoid it like irl... No point telling people what they should share unless is something porno or stuff like that. 

And you have too a pretty strange, faintly belligerent take on my previous posts. Am not demanding anything to anyone, am making suggestions, like we all do, as we are free to spill the content of our minds here... in certain limits, heh. I don't ask anyone to "uphold sets of demands or standards just because they do mods" - am suggesting a way to reward by highlighting quality mods, quality-consistent with DST mechanics, lore, art-style. Ofc you can post your Sans/Anime/Furry sticks-like pixel style o/p or u/p fan-art mods in the most obscure language there is out there and in a most slang-manner of description or no description at all - but market concepts also govern over them, and that's an analogy btw. If yolo is the effort going into your mod, expect yolo feedback. But the problem is that yolo/trelelel-mods clutter Steam Workshop.

And yes, in past I gave feedback on Steam mods pages, started discussions on Forums... Can you guess what happened, purely at discussion level? No input, no nothing. And am not talking about some changes in those mods, but about a simple reply showing at least author read my feedback (like underlying error messages, crashes etc) - and no, it wasn't about pages and pages of comments so that yours got lost in a list, but in mods with 5-10 total replies. Yeeey feedback! :D

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44 minutes ago, x0VERSUS1y said:

And you have too a pretty strange, faintly belligerent take on my previous posts. Am not demanding anything to anyone, am making suggestions, like we all do, as we are free to spill the content of our minds here... in certain limits, heh. I don't ask anyone to "uphold sets of demands or standards just because they do mods" - am suggesting a way to reward by highlighting quality mods, quality-consistent with DST mechanics, lore, art-style. Ofc you can post your Sans/Anime/Furry sticks-like pixel style o/p or u/p fan-art mods in the most obscure language there is out there and in a most slang-manner of description or no description at all - but market concepts also govern over them, and that's an analogy btw. If yolo is the effort going into your mod, expect yolo feedback. But the problem is that yolo/trelelel-mods clutter Steam Workshop.

And yes, in past I gave feedback on Steam mods pages, started discussions on Forums... Can you guess what happened, purely at discussion level? No input, no nothing. And am not talking about some changes in those mods, but about a simple reply showing at least author read my feedback (like underlying error messages, crashes etc) - and no, it wasn't about pages and pages of comments so that yours got lost in a list, but in mods with 5-10 total replies. Yeeey feedback! :D

I assure you Klei is not gonna use their development time for that. They have a small team and priorities. Mod organization on Steam is not one of them. They do a lot of mod compatibility updates and offer coding support but other than that I'm not holding my breath on more changes and tbh I would prefer their time in game fixes and updates rather than "cleansing" the workshop. 

U continue to use the word market referring to mods but that's simply wrong. It's not a market cuz mods aren't products. Workshop in essence describe perfectly what mods are: tinkering, trial and error, inventions. In other games the "clutter" is also a topic amongst each community but its Steam lack of interest in reforming the I terfsce the problem, not Klei. Clear example is the workshop for Darkest Dungeon: many people complaint about "trash mods" but they are not gonna go away. Only practical thing the Modders can do for now is include tags and useful titles to narrow the search. 

BTW u said before people publishing in other languages that aren't English are somehow impolite. I feel like thats actually very belligerent if we are talking about what really belligerent is...

I've given tons of feedback to mod creators directly in the mod's description tons of times... Including the DST MITHS mod in Chinese you mentioned and most of them have replied. If they don't the mods are probably old and abandoned. That happens too. Modders do this art mostly in their free time so that's also something to take into account when giving feedback. 

As for replies... Doesn't really matter if you get thousand replies here when the real agent of change is not informed. Steam doesn't have the communication practices that Klei does unfortunately. But as always if there is enough response and enough thread steam might do something about it. 

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34 minutes ago, FreyaMaluk said:

I assure you Klei is not gonna use their development time for that. They have a small team and priorities.

Ofc I know that and that's why I've mentioned "maybe with moderators' help or the like, maybe via votes and whatnot" - moderators from these forums that can also be active on the Steam Workshop for Klei?! They also don't have time or are too few? Ok, get more moderators. How? From the dedicated forumites active here maybe? (Fun fact: a friend of mine and regular of these forums expressed repeatedly the desire to be a moderator - but hey, trust issues right?!) Would this be too much of a hassle? If so then I think our lil discussion on mods and Steam Workshop can end here as a whole, nothing came out of it :)

 

39 minutes ago, FreyaMaluk said:

U continue to use the word market referring to mods but that's simply wrong. It's not a market cuz mods aren't products. Workshop in essence describe perfectly what mods are: tinkering, trial and error, inventions.

And I will continue to do so as is my choice and prerogative. Because is an analogy. That's why I've pushed the "Steam Workshop is a market-place of ideas/concepts, potentially useful/fun software, and generally entertainment ..in a broad sense" envelope. For "commercial dealings" analogy: "exchange of goods and services" to be even more literal - the "goods" here are software products (yes they are products, are being produced), the mods; the "exchange" represents time invested by mod-users vs mod's popularity; again this "currency" in present case is the free time people invest in testing/using your product/mod (and potential rating/feedback): the more people using/rating it, the higher it goes into list of recommendations - and then those modders reaching a growing number of audience can theoretically get more Patreon donations if they do so choose (and some of them indeed do it) - or just "internet fame". Yes in the end is free time from users vs "virtual pats on the back" for modder's ego to be blatantly sincere - again, an analogy. Anyway this is the last time I address my choice of words, take it or leave it, this is not a contest of "who is in the absolute literal right" or something; or do tell me more, your choice, it's "a free market of ideas" ;)

 

1 hour ago, FreyaMaluk said:

BTW u said before people publishing in other languages that aren't English are somehow impolite. I feel like thats actually very belligerent if we are talking about what really belligerent is...

Is my assessment from my personal experiences, beliefs, and I stick by it. That's your assessment as well and am sure from your own experiences and beliefs. Is ok, we can agree to disagree once more.

 

1 hour ago, FreyaMaluk said:

If they don't the mods are probably old and abandoned.

Might very well be the case. Or those modders just didn't care, haven't had time etc.

 

In the end (and this is indeed the end for my take on this thread's subject, don't have anything more to add): like previously, even if 1 modder reads this - pls do try to provide your mod with English description (if you do want a far reach, even if Eng isn't your first language - our Lord Gabe knows yours truly is included in this, hehe), nice representative images and give your best even if yolo: a quality trelelel is way better than low-effort trelelel :fox: Cheers!

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23 minutes ago, x0VERSUS1y said:

Ofc I know that and that's why I've mentioned "maybe with moderators' help or the like, maybe via votes and whatnot" - moderators from these forums that can also be active on the Steam Workshop for Klei?! They also don't have time or are too few? Ok, get more moderators. How? From the dedicated forumites active here maybe? (Fun fact: a friend of mine and regular of these forums expressed repeatedly the desire to be a moderator - but hey, trust issues right?!) Would this be too much of a hassle? If so then I think our lil discussion on mods and Steam Workshop can end here as a whole, nothing came out of it :)

 

And I will continue to do so as is my choice and prerogative. Because is an analogy. That's why I've pushed the "Steam Workshop is a market-place of ideas/concepts, potentially useful/fun software, and generally entertainment ..in a broad sense" envelope. For "commercial dealings" analogy: "exchange of goods and services" to be even more literal - the "goods" here are software products (yes they are products, are being produced), the mods; the "exchange" represents time invested by mod-users vs mod's popularity; again this "currency" in present case is the free time people invest in testing/using your product/mod (and potential rating/feedback): the more people using/rating it, the higher it goes into list of recommendations - and then those modders reaching a growing number of audience can theoretically get more Patreon donations if they do so choose (and some of them indeed do it) - or just "internet fame". Yes in the end is free time from users vs "virtual pats on the back" for modder's ego to be blatantly sincere - again, an analogy. Anyway this is the last time I address my choice of words, take it or leave it, this is not a contest of "who is in the absolute literal right" or something; or do tell me more, your choice, it's "a free market of ideas" ;)

 

Is my assessment from my personal experiences, beliefs, and I stick by it. That's your assessment as well and am sure from your own experiences and beliefs. Is ok, we can agree to disagree once more.

 

Might very well be the case. Or those modders just didn't care, haven't had time etc.

 

In the end (and this is indeed the end for my take on this thread's subject, don't have anything more to add): like previously, even if 1 modder reads this - pls do try to provide your mod with English description (if you do want a far reach, even if Eng isn't your first language - our Lord Gabe knows yours truly is included in this, hehe), nice representative images and give your best even if yolo: a quality trelelel is way better than low-effort trelelel :fox: Cheers!

Last thing I'm respond to you on this topic cuz u clearly have have a concept of the workshop that doesn't adjust to facts. 

We already have a marketplace. That's the place you can buy skins from. A real market place with transactions and digital products. The workshop is not that. 

Good day. 

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16 hours ago, CrimsonEcho said:

why does every post i make start a war

I've found that trying to have a civil discussion about anything besides memes on these forums or making thought out suggestions/feedback is a crime punishable by

walloftext.thumb.png.43da1f7b1a9f88b75e78ee77681e6a3d.png

People want targets more than they want improved content.
Give up on a better tomorrow, and come down my son.
Drown in the darkness with us.

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On 6/13/2019 at 2:48 AM, CrimsonEcho said:

 

  • A absolute abundant amount of cringy furry OC's (or things like "Killer Sans")

This tells me literally everything I need to know about you. Somebody hasn't gotten the memo that "cringe" is dead. There is no cringe. If people wanna make furry OC mods or Killer Sans then let them have their fun. Yelling "CRINGE" at people isn't cool or funny anymore, it never was.

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2 hours ago, Habberdash said:

This tells me literally everything I need to know about you. Somebody hasn't gotten the memo that "cringe" is dead. There is no cringe. If people wanna make furry OC mods or Killer Sans then let them have their fun. Yelling "CRINGE" at people isn't cool or funny anymore, it never was.

kanye imma let you finish but
are you really gonna judge others on their dead memes with that sig

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