Jump to content

Why is oxygen density wrong?


Recommended Posts

So far all the gases I have encountered in the game have predictable and realistic densities. Except oxygen has density 16 and not 32 g/mol. Why? It feels really counterintuitive.

Link to comment
Share on other sites

1 hour ago, Gwido said:

Answer : O2

;)

Let me be clear: In game density is 16, while it should be 32, exactly because oxygen forms O2 molecules. So for example steam should be lighter than oxygen. I relied on that in one of my designs only to find out that it doesn't work, because in game steam sinks in oxygen (my first playthrough).

Link to comment
Share on other sites

Why does it even matter? They have a certain atomic mass in the game and that's how it works with the game mechanics. If we are going to be realistic about it, then the real answer is that the game is on an astroid and as such everything should be weightless.

Link to comment
Share on other sites

8 hours ago, Nightinggale said:

Why does it even matter? They have a certain atomic mass in the game and that's how it works with the game mechanics. If we are going to be realistic about it, then the real answer is that the game is on an astroid and as such everything should be weightless.

Because when most of the densities are realistic, it creates an expectation that all of them are. Sure it's a game, but I would then much prefer if they used their own numbers for all the densities (or used fictional gases). That way it would be clear they are not supposed to be realistic.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...