Footman Crouch Posted May 25, 2019 Share Posted May 25, 2019 My skeleton is blocking my only door to the mainland, and i can't hammer it. What do i do, i'm stuck on the 5th island. Link to comment Share on other sites More sharing options...
minespatch Posted May 25, 2019 Share Posted May 25, 2019 29 minutes ago, DarithD said: My skeleton is blocking my only door My bad. Link to comment Share on other sites More sharing options...
gghhrr Posted May 25, 2019 Share Posted May 25, 2019 1. make a pickaxe, and mine stone slab which drop rocks so you can craft hammer 2. wait for BFB to bring you back to the cave Spoiler 3. cheat the way out, c_give("hammer") Link to comment Share on other sites More sharing options...
Footman Crouch Posted May 25, 2019 Author Share Posted May 25, 2019 2 minutes ago, gghhrr said: 1. make a pickaxe, and mine stone slab which drop rocks so you can craft hammer 2. wait for BFB to bring you back to the cave Hide contents 3. cheat the way out, c_give("hammer") Can't smack it, it's inside the door I'm fine with BFB, but Is there ways to delete the skeleton? I still need to return there for aporkalypse. Link to comment Share on other sites More sharing options...
Zillvr Posted May 25, 2019 Share Posted May 25, 2019 38 minutes ago, DarithD said: Can't smack it, it's inside the door I'm fine with BFB, but Is there ways to delete the skeleton? I still need to return there for aporkalypse. c_find("skeleton"):Remove() I believe that's the correct syntax to delete a skeleton from view. I cannot test this though if it's correct. Do double check with a brand new world whether it works or not since I unfortunately cannot test it myself at the moment. With a new test world do following in console: c_gonext("skeleton") c_find("skeleton"):Remove() Skeleton should be gone at this point Link to comment Share on other sites More sharing options...
gghhrr Posted May 25, 2019 Share Posted May 25, 2019 alternate way to do that: mouse over the skeleton and enter this command. TheInput:GetWorldEntityUnderMouse():Remove() Warning: make sure you can examine the skeleton before enter command, else you might accidentially delete the entrance Link to comment Share on other sites More sharing options...
Footman Crouch Posted May 25, 2019 Author Share Posted May 25, 2019 40 minutes ago, Zillvr said: c_find("skeleton"):Remove() I believe that's the correct syntax to delete a skeleton from view. I cannot test this though if it's correct. Do double check with a brand new world whether it works or not since I unfortunately cannot test it myself at the moment. With a new test world do following in console: c_gonext("skeleton") c_find("skeleton"):Remove() Skeleton should be gone at this point Doesn't work, i think the skeleton love for entrance has made him sentient I tried the search option too but i ended up outside. Link to comment Share on other sites More sharing options...
Zillvr Posted May 25, 2019 Share Posted May 25, 2019 The skeleton does exist right? Is it your skeleton? Then you'll have to replace skeleton with skeleton_player I believe. Link to comment Share on other sites More sharing options...
Footman Crouch Posted May 25, 2019 Author Share Posted May 25, 2019 11 minutes ago, Zillvr said: The skeleton does exist right? Is it your skeleton? Then you'll have to replace skeleton with skeleton_player I believe. It work! Thank you very much! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.