TheOnlyGuyEver Posted May 24, 2019 Share Posted May 24, 2019 I'll start. Map: Main Room: All the necessities are here. I'm still experimenting with a nice centerpiece for the room. Lounge: My favorite room; doesn't it looks great? Features my big game trophy shelf, with enough ivory to make Warbucks cry. Storage Room: The Oddities Shop has spoiled me with Scales, if it's not obvious. I can never go back to puny normal chests! All non-essential things go here. Kitchen: The kitchen. Original I wanted to put an Ice Machine in each corner, but I needed the Bird Cage more. I've been thinking of putting the Ice Machines in the Smelting Room; sort of like a :fire and ice" thing. Doydoy Sanctuary: As outdoors as the indoors can be. Smelting Room: The begrudgingly-added Smelting Room. I needed a place to smelt, and I didn't want to put the Smelters outside. It's not that pretty, because I don't use it all that often. Drying Racks (both Drying Rack rooms look the same): Finally, the Drying Racks. Each Drying Rack Room has 12, for a total of 24 Drying Racks total. Link to comment Share on other sites More sharing options...
Machine Reaper Posted May 24, 2019 Share Posted May 24, 2019 A Palace fit for a King! Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted May 24, 2019 Share Posted May 24, 2019 This is on my day 500+ RoG Maxwell world, merged with SW and Hamlet of course. It's still pretty rough but I have most of the rooms I want, as well as some unused ones for the future just hanging in space. Here's the house itself, fenced in with all the essential shops and my main base outside. I have a giant city with pigmen and more but that ain't the focus, is it? Spoiler Living room. Has the essentials but looks nice. Just ignore the lines of chests I haven't bothered to transfer into scaled chests. Spoiler Kitchen. One of the first new rooms I built, I don't use it as much anymore though since I just buy my food from the Deli nowadays. Spoiler Magic room. Maxwell's a magician, so it makes sense he'd have a room full of just weird magic stuff. I'm still adding stuff to this one. Spoiler DoyDoy room. Self explanatory more or less. The DoyDoy's breed, hatch, and most importantly can't get themselves killed from stupid crap. Spoiler Drying Racks. I don't use these as much as a should, never really finished the room either. Spoiler Basement. All the ugly stuff and misc storage goes here, including the Skyworthy, Smelter, etc. My inventory management is awful so it's nice having a place out of the way you can just drop everything without caring how it looks. Spoiler Coffee room. Just a bunch of crockpots inside a room with an icebox, used to make coffee in bulk. Nothing too special. Spoiler Spider farm. I literally just added this room, as an extension to the basement. All I wanted to do was see if Spiders and Bunnymen would function inside interiors. Yes, yes they do. I'm probably going to add a bunch of more rooms with stupid experiments like this, especially now that you can telelocate things inside of interiors. Spoiler Map view: Spoiler That's it more or less. It's rough, like I said, but I've had this world through the entire interior beta and have become rather attached to it. Link to comment Share on other sites More sharing options...
Rellimarual Posted May 24, 2019 Share Posted May 24, 2019 These are great! Maybe you could make your coffee room into a cafe, with that black cat poster and a table and chair? interesting that doydoys have a map icon in interiors — or is that a mod? Link to comment Share on other sites More sharing options...
ucw Posted May 25, 2019 Share Posted May 25, 2019 You guys are incredible! I'm still trying to make it through to day 60. Link to comment Share on other sites More sharing options...
Mooagain Posted May 26, 2019 Share Posted May 26, 2019 On 5/24/2019 at 5:36 AM, oCrapaCreeper said: DoyDoy room. Self explanatory more or less. The DoyDoy's breed, hatch, and most importantly can't get themselves killed from stupid crap. Soon they will find a way to die on the venus flytrap. Link to comment Share on other sites More sharing options...
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