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Pacu temperature reset when growing up - bug or not?


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I've suspected it for a while now, but I just caught one of the Pacu Frys growing up, and wile it was nice and chilled down to 5.7*C while a baby, a few seconds later, as it grew up, it reset to the default Pacu temperature of 30*C and now I need to start cooling it down all over again in hopes of producing Gulp Eggs.

Intentional or bug report material?

Pacu fry:

Temperature:

pacu_fry_temp.thumb.png.43bcb3e9ac3af4596a8387e4b82b5e6a.png

Age:

pacu_fry_age.thumb.png.7ecd8311bbb49bf12d1f538dd8f6bd25.png

 

A few seconds later it grows up, and Pacu:

Temperature:

pacu_grown_temp.thumb.png.8fcd6de17e6c3a3cdff75340d042d196.png

Age: (still the same)

pacu_grown_age.thumb.png.50a6882b2469dd20dcdd83eb52c0036e.png

They're wild Pacu's, I'm not farming them. So they're all in the same pool, breeding as mother nature tells them to.

So it's not that I'm "chilling" them (well, not on purpose), it's that they spawn at 30*C as baby Pacu's, cool down till (in some cases) 5*C just before they grow up, and as they do, their temperature resets back to 30*C.

So I'm just wondering if this is the intended behaviour or not.

I mean I could basically use baby gulp fish to cool down warm bodies of water, and as soon as they grow up, their temperature resets again to below zero when they grow up and I move them to the main pool of cold water. I knew about fixed output machinery, but critters that not only spawn at a fixed temperature but also reset that temperature five cycles after spawning... interesting.

All critters reset to their medium temperature when they turn in to adults.

It makes killing them through temperature changes hard especially for hatches which change temp real slowly.  If I remember right they would die of hunger before dying from 1-200c

I wouldn't call it a bug, but it's not a feature either. And it isn't limited to Pacus. 
All material (including adult critters) spawn in a set temperature. Buildings have a set temperature when built, printed objects come out always at a pre-set temperature, there is even a fun thread about how pitcher pumps are the most OP heat deletion in the game if you exploit this.
 

 
The devs *did* fix the pitcher pump issue - but did so by changing the way the pump works, not by changing the way petroleum spawns. 

So it is a known issue that doesn't need to be reported - but since it is so universal in how the game works I imagine there is a programming reason for it. 


Edit: Actually, I was wrong - the pitcher pump is going to be fixed in the launch update, not the QoL III build. So I actually have no idea the manner in which it was fixed. 

9 minutes ago, bmilohill said:

All material (including adult critters) spawn in a set temperature.

I knew that in general, just never.. thought about it's application to critters and how they "spawn twice" during their life cycle.

I call it a feature:

I use(d) the "pacu egg -> pacu fry" and "pacu fry -> pacu" transitions, to stabilize a temperature inside a base.

(A tank of pacu will try reach a temperature below 25°, so it can counteract the little heat my base is emitting at the plumped buildings.

We are talking about the heat 40°C water can emit, not about real hot stuff.^^)

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