Neotuck Posted April 22, 2019 Share Posted April 22, 2019 This post is in response to a message from @JackOverkill who wanted to see my glossy drecko stables I wanted to share my early game design I use often because I have been told by other players that early glossy farming was impractical therefor getting plastic for early to mid game germ sensors was also impractical While in no way am I criticizing the play style of other players in this forum, I'm just sharing how I can ranch glossies early enough to set up my simple septic systems for bathroom loops that is 100% germ free. EARLY GAME GLOSSY FARM In the picture above I have a simple room that's 16X6 for a 96 tile stable. The door on the left is low down enough to prevent any hydrogen from escaping and the rest is exposed to my main base allowing dupes and the mealwood to breath Easy to set up and you can pump H2 from below or set up an electrolyzer underneath Note that 4 dreckos is recommended for this stable due to limited food. And you don't really need many for early game as a single sheared glossy can supply enough plastic for 4 germ sensors or 4 high pressure vents LATE GAME GLOSSY FARM This is a repost from a few updates ago but it still works in QOL3 This maximizes the full 8 glossy limit while keeping the drecko's paths short for quick grooming/shearing. The reason for the short paths is the drecko's can jump the one tile gaps on ether side of the grooming station or the shearing station. This way the rancher can call the critters over quickly without spending half a cycle waiting for the critter to reach them. The conveyor system removes eggs, plastic, phosphorite, meat, berries, and seeds For best results use exo suits to prevent unwanted CO2 and loss of oxygen LATE GAME GLOSSY FARM TUTORIAL Although I have been given plenty of complements about my design above, many players say it's too complicated to build outside of debug mode and asked how I build it in survival. Here's a step by step tutorial with pictures to show how STEP ONE: Build the structure like shown in the picture above. Be sure to include piping and wiring as it will be difficult to build these later. Once finished vacuum all air out with pumps and start filling the reservoir with hydrogen Note: If you prefer to build this before having access to visco-gel you can substitute with water for the air lock STEP TWO: Deconstruct the reservoir and replace it with a normal gas vent, Start pumping in oxygen until the vent becomes over pressurized then deconstruct the vent and pipes. STEP THREE: Start placing airflow tiles as shown above, once finished your room should be 96 tiles at this point Note, the extra pneumatic door is because light can't pass though airflow tiles STEP FOUR: Build the rest of the stable including sweeper arms, conveyor loaders, grooming station, critter drop-off, and shearing station. At this point you are pretty much done, just plant some bristle berries and breed some glossy dreckos until you have 8. You can include a critter sensor if you want to automate the glossy breeding Link to comment Share on other sites More sharing options...
Yunru Posted April 22, 2019 Share Posted April 22, 2019 So at first I was going to ask why a door instead of glass, but then I realised it's to maintain the hydrogen spread. Are you refilling the late-game ranch from an external hatchery? Link to comment Share on other sites More sharing options...
Neotuck Posted April 22, 2019 Author Share Posted April 22, 2019 1 minute ago, Yunru said: Are you refilling the late-game ranch from an external hatchery? In the first pic I use a hatchery next to the exo suit docks This was before critter sensors were added to the game Link to comment Share on other sites More sharing options...
Denisetwin Posted April 22, 2019 Share Posted April 22, 2019 1 hour ago, Neotuck said: EARLY GAME GLOSSY FARM Very cool, LOVE your step by step guide. In the early game, I actually do the opposite with the doors and place them two tiles up to keep the carbon dioxide in the bottom of the stable. Link to comment Share on other sites More sharing options...
Neotuck Posted April 22, 2019 Author Share Posted April 22, 2019 Just now, Denisetwin said: Very cool, LOVE your step by step guide. In the early game, I actually do the opposite with the doors and place them two tiles up to keep the carbon dioxide in the bottom of the stable. being that it's early game and before exo suits I need to have oxygen in the room for the rancher to breath Link to comment Share on other sites More sharing options...
JohnFrancis Posted April 22, 2019 Share Posted April 22, 2019 Very nice, thanks for putting in the effort to document all this. Despite being a worshiper of the Goddes of black and gold, my next game I'm going to give glossy's a shot. Bookmarked. Also got to add this to the tutorial list. Link to comment Share on other sites More sharing options...
Neotuck Posted April 22, 2019 Author Share Posted April 22, 2019 I would like to point out it takes some time for the oxygen and hydrogen to equalize and balance out so expect some random bristle or two to get stifled in the first 10 to 20 cycles after completion This shouldn't be a problem as it take time to breed a full 8 dreckos If you feel you need more oxygen just build, fill, and deconstruct pipes to add extra Link to comment Share on other sites More sharing options...
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