irOninfernO Posted April 22, 2019 Share Posted April 22, 2019 no auto prioritizing causes me the player to even more micromanaging the little duplicants. I AM AGAINST THIS CHANGE. The skill system is fine if you add in the auto prioritizing back in!!!!!!!! Link to comment Share on other sites More sharing options...
Malsqueek Posted April 22, 2019 Share Posted April 22, 2019 Agree about the auto-prioritize. I actually quite prefer the Skills system to the Jobs system otherwise. Auto-prioritize based upon the hat they put on (then modified as needed, of course). Link to comment Share on other sites More sharing options...
EleriusX Posted April 23, 2019 Share Posted April 23, 2019 I disagree. I much prefer the new system. Before, I felt like I had to constantly micromanage job assignments or I would be losing dupe potential. Now, with the skill system, I can "bank" a few levels away before assigning stats if my morale isn't sustainable yet. The one thing missing is that it is really tedious to see *which* dupe has a particular ability. I guess that is what hats are for? Since they serve no other purpose. Link to comment Share on other sites More sharing options...
natanstarke Posted April 23, 2019 Share Posted April 23, 2019 Im with Elerius on this one, they can put some auto prioritize based on hats but removing this system to put the old one is just a step backwards, we still need moral balance for the great hall need say. Link to comment Share on other sites More sharing options...
irOninfernO Posted April 23, 2019 Author Share Posted April 23, 2019 15 hours ago, natanstarke said: Im with Elerius on this one, they can put some auto prioritize based on hats but removing this system to put the old one is just a step backwards, we still need moral balance for the great hall need say. i just want auto prioritizing back. rest is irrelevant. Link to comment Share on other sites More sharing options...
kurzaen Posted April 24, 2019 Share Posted April 24, 2019 On 4/22/2019 at 6:30 AM, irOninfernO said: no auto prioritizing causes me the player to even more micromanaging the little duplicants. I mean, ONI is a micromanagement game, I know you shouldn't have to manage when duplicants can breathe, but I think just opening the priority menu and setting the miners jobs to be higher than others isn't really that bad.. Link to comment Share on other sites More sharing options...
Dead Squirrel Posted April 25, 2019 Share Posted April 25, 2019 21 hours ago, kurzaen said: I mean, ONI is a micromanagement game, I know you shouldn't have to manage when duplicants can breathe, but I think just opening the priority menu and setting the miners jobs to be higher than others isn't really that bad.. Would be nice to have a "copy-paste" for priorities. But otherwise, I agree here. Auto-priority is nice, but every one of my dupes is a little different. So, I end up choosing what each dupe should focus on more. Link to comment Share on other sites More sharing options...
nivodeus Posted April 25, 2019 Share Posted April 25, 2019 On 4/23/2019 at 5:25 AM, EleriusX said: I disagree. I much prefer the new system. Before, I felt like I had to constantly micromanage job assignments or I would be losing dupe potential. Now, with the skill system, I can "bank" a few levels away before assigning stats if my morale isn't sustainable yet. The one thing missing is that it is really tedious to see *which* dupe has a particular ability. I guess that is what hats are for? Since they serve no other purpose. What I am missing from is the ability to see interest in the mouse hover view. Back in the job system, when you hover the dupes, you can see it's interest right away. Now, you need to click on the dupe. It might seems like a small change but when you want to compare which dupe specialise in which, it does get tedious clicking through all of them and see the heart icon on the skill. The hover info made it much easier to manage which dupe is best for certain skill. Link to comment Share on other sites More sharing options...
Malsqueek Posted April 25, 2019 Share Posted April 25, 2019 On 4/24/2019 at 1:03 PM, kurzaen said: I mean, ONI is a micromanagement game, I know you shouldn't have to manage when duplicants can breathe, but I think just opening the priority menu and setting the miners jobs to be higher than others isn't really that bad.. You're not wrong, but the thing we're missing then is the ability to order dupes by hat-type to help facilitate that. Link to comment Share on other sites More sharing options...
minespatch Posted April 26, 2019 Share Posted April 26, 2019 16 hours ago, Malsqueek said: You're not wrong, but the thing we're missing then is the ability to order dupes by hat-type to help facilitate that. I have to use the priority menu as a job focus. All the hats are now is a bookmarking system now. Link to comment Share on other sites More sharing options...
irOninfernO Posted April 26, 2019 Author Share Posted April 26, 2019 YES EVERYONE AGREE so when can we get this priority thing back? Link to comment Share on other sites More sharing options...
TG pro Posted July 16, 2019 Share Posted July 16, 2019 i prefer a system that merges the job and the skill system but yes auto priority Link to comment Share on other sites More sharing options...
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