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[Game Update] - 327766


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Bug Fixes:

  • Fixed desync issues in Aporkalypse clock
  • Aporkalypse clock now shows the proper animation when saved during aporkalypse
  • You can't plant lureplant bulbs and jungle trees inside anymore
  • Fixed an animation glitch when Wilba returns from werepigism.

Beta specific fixes: 327761

  • Fixed Wagstaff and Wheeler’s art resolution
  • Ancient Hulk’s defeat will re-robot the world correctly now.
  • The Roc doesn’t like Wagstaff’s telebrella when he activates it.
  • The new flooring and wallpapers are now also available outside Hamlet
  • Fixed crash when planting a spiderden in an interior
  • Wagstaff's armored visor now also shows the overlay on reload
  • Fixed the potential massive slowdown when using rocks in the navigadget
  • The navigadget now activates when it is equipped on load.
  • The Parasol is always available to Wagstaff
  • Roads now properly respond to Wagstaff's heat vision
     

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22 minutes ago, Jason said:
  • Ancient Hulk’s defeat will re-robot the world correctly now.

I can't stress how happy it makes me to see rocks and flint become renewable in Hamlet. Thank you for the amazing updates, @Jason and the whole Hamlet team.

Edited by JazzyGames
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It should. For Shipwrecked compatible SW worlds, it shows up at the end of the survival list right now, but for the others it should show up in it's usual spot.

For Wagstaff.

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4 minutes ago, Viktor234 said:

Shouldn't Shipwrecked always be compatible with Shipwrecked?

There can be Hamlet compatible SW worlds. Only non hamlet compatible SW worlds has the parasol show up at the end of the survival menu.

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1 hour ago, Jason said:

 

Fixed Wagstaff and Wheeler’s art resolution

 

 

Hmm, what about Wagstaff's goggles? They are still very low res compared to his character, and they even make his beard and stashe low res while wearing them (I assume the goggles change his entire face?)

hxGh1Zo.png

 

 

Edited by oCrapaCreeper
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1 minute ago, oCrapaCreeper said:

Hmm, what about Wagstaff's goggles? They are still very low res compared to his character, and they even make his beard and stashe low res while wearing them (I assume the goggles change his entire face?)

hxGh1Zo.png

I noticed that, but I was too late to get their re-export into this update. So.. next one  -_-

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On 4/19/2019 at 6:59 PM, Jason said:

Fixed desync issues in Aporkalypse clock

 

What do you mean by "Desync issues", does this mean that it won't progress if you have yet to build a sky-worthy in a hamlet compatible world or?

Edited by Minearia
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On 4/22/2019 at 3:06 PM, Minearia said:

What do you mean by "Desync issues", does this mean that it won't progress if you have yet to build a sky-worthy in a hamlet compatible world or?

Sometimes it would break and display the wrong time, or even have all the dials spinning around when they weren't supposed to.

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