chazcat124 Posted April 7, 2019 Share Posted April 7, 2019 (edited) heya there, it's me again... crawling back after just a week or so of getting assistance before on here, helping point my short attention span toward the ignorant mistake of capitalization of Dot's name into the code(dammnit, english class!). i attempted to add nightvision by myself, but i don't really know how to code. one quick google search lead me to THIS thread: after copying and pasting what i thought was right into what i thought was the right spot in the dot.lua[charactername].lua located in the scripts folder for people who are following along). this is what i copied and pasted:____________________________________________________________ local NIGHTVISION_COLOURCUBES = { day = "images/colour_cubes/ruins_light_cc.tex", dusk = "images/colour_cubes/ruins_dim_cc.tex", night = "images/colour_cubes/purple_moon_cc.tex", full_moon = "images/colour_cubes/purple_moon_cc.tex", } local function SetNightVision(inst, enable) if TheWorld.state.isnight or TheWorld:HasTag("cave") then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", SetNightVision) SetNightVision(inst) end this is what the entirety of that file looks now: __________________________________________________________ local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), Asset("ANIM", "anim/dot.zip"), } local prefabs = {} -- Custom starting inventory local start_inv = { } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when not a ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "dot_speed_mod", 1.5) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "dot_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end local NIGHTVISION_COLOURCUBES = { day = "images/colour_cubes/ruins_light_cc.tex", dusk = "images/colour_cubes/ruins_dim_cc.tex", night = "images/colour_cubes/purple_moon_cc.tex", full_moon = "images/colour_cubes/purple_moon_cc.tex", } local function SetNightVision(inst, enable) if TheWorld.state.isnight or TheWorld:HasTag("cave") then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", SetNightVision) SetNightVision(inst) end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "dot.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "webber" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(125) inst.components.hunger:SetMax(175) inst.components.sanity:SetMax(125) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = .72 -- Hunger rate (optional) inst.components.hunger.hungerrate = .61 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("dot", prefabs, assets, common_postinit, master_postinit, start_inv) _______________________________________________________________________________________________________________ after loading up the game after deleting & getting new .txt, .zip and .xml files from manually running the compiler, i was surprised to not get a crash after mutilating the character's code like this when starting a new world. everything was fine, no crashing upon worldgen, no whitescreening after character select... no, the problem came after all that. during play. the nightvision didn't work, so Dot lost 100 of her max 125 HP. poor girl... i can upload the 'new and improved' files on google drive and post the shared link, if needed. Edited April 7, 2019 by chazcat124 Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2019 Share Posted April 7, 2019 Try this, You need some brackets I believe Quote local function SetNightVision(inst, enable) if (TheWorld.state.isnight or TheWorld:HasTag("cave")) then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) endend Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 whoa, thanks for the quick reply! where does that go? ok, i put it in. i'll test it now. this is um... going to be awhile Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2019 Share Posted April 7, 2019 Just now, chazcat124 said: whoa, thanks for the quick reply! where does that go? ok, i put it in. i'll test it now. this is um... going to be awhile You tested in nighttime I assume? Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 yes, i did. Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2019 Share Posted April 7, 2019 Just now, chazcat124 said: yes, i did. Alright let me keep doing some digging. Give me the google drive stuff, It will be easier for me to compare Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 uh oh Link to comment Share on other sites More sharing options...
Well-met Posted April 7, 2019 Share Posted April 7, 2019 do LongUpdate(200) in console to skip time. Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 huh. is that kinda like how in minecraft, you can do /settime 1000 ? Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2019 Share Posted April 7, 2019 Just now, chazcat124 said: huh. is that kinda like how in minecraft, you can do /settime 1000 ? Can you try getting rid of the ", enable"? Quote local function SetNightVision(inst, enable) if (TheWorld.state.isnight or TheWorld:HasTag("cave")) then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) endend Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 just copy and paste that? sure. oh. the stuff in the first line, in the ()s... right? Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2019 Share Posted April 7, 2019 Just now, chazcat124 said: just copy and paste that? sure. Well, no haha I mean the function you have, Get rid of the enable part in Quote local function SetNightVision(inst, enable) Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 this may be a dumb question, but keep the comma in (inst, ) ? Link to comment Share on other sites More sharing options...
Hornete Posted April 7, 2019 Share Posted April 7, 2019 No dont keep it haha Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 ok testing now. um... in what instances should i delete the .xml, .tex, and .zip files to get new ones from the compiler? damn well, that WAS unsuccessful, but i did get 5 bluecaps in one night, sooo that's got to be somethin'. did i copy and paste the code initially into the wrong spot? Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 Oh, sorry! here's the google drive link- https://drive.google.com/drive/folders/1uJFJlEkrn5aOk_bezQ0hYMtx06Qhqicz?usp=sharing i have to head downstairs because i was called. i'll ttyl. Link to comment Share on other sites More sharing options...
chazcat124 Posted April 7, 2019 Author Share Posted April 7, 2019 i'm back. anything? ugh, i have to go again. Link to comment Share on other sites More sharing options...
chazcat124 Posted April 8, 2019 Author Share Posted April 8, 2019 i'm back! it's ok if you're busy, this isn't pressing or anything. i'm glad to get any help at all. Link to comment Share on other sites More sharing options...
Hornete Posted April 8, 2019 Share Posted April 8, 2019 (edited) Sorry, Can you send your client log? Make sure it was after trying and testing the world. Quote local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", SetNightVision) SetNightVision(inst) end You forgot the word function() for iscavenight Quote inst:WatchWorldState( "iscavenight", function() SetNightVision end) You also seemed to have forgotten your end command... This might fix it? Not sure Edited April 8, 2019 by Omaremad74 Link to comment Share on other sites More sharing options...
chazcat124 Posted April 8, 2019 Author Share Posted April 8, 2019 i'm pretty sure i can. do you know the file path for that? Link to comment Share on other sites More sharing options...
Hornete Posted April 8, 2019 Share Posted April 8, 2019 C:\Users\YourUserhere\Documents\Klei\DoNotStarveTogether\ Link to comment Share on other sites More sharing options...
chazcat124 Posted April 8, 2019 Author Share Posted April 8, 2019 i'm guessing you can find it by booting up the game and hitting 'data', right? oh, thanks! hold on, i'm gonna start up a world with Dot then send it. hmmm.... is this normal? Link to comment Share on other sites More sharing options...
Hornete Posted April 8, 2019 Share Posted April 8, 2019 Just now, chazcat124 said: i'm guessing you can find it by booting up the game and hitting 'data', right? oh, thanks! hold on, i'm gonna start up a world with Dot then send it. hmmm.... is this normal? Huh, that's just a setpeice. Link to comment Share on other sites More sharing options...
chazcat124 Posted April 8, 2019 Author Share Posted April 8, 2019 ok, i'm done screwing around... for now. here you go, it's quite long: ______________________________________________ 9:00 PM 4/7/2019[00:00:00]: System Memory: Memory Load: 35% Available Physical Memory: 5268m/8146m Available Page File: 4601m/9426m Available Virtual Memory: 3949m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 30m Quota Peak Page Pool Usage: 264k Quota Page Pool Usage: 262k Quota Peak Non Paged Pool Usage:18k Quota Non Paged Pool Usage: 18k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 322646 [00:00:00]: Current time: Sun Apr 07 20:46:21 2019 [00:00:00]: Don't Starve Together: 322646 WIN32_STEAM [00:00:00]: Build Date: 3930 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 3710905 [00:00:01]: ....Done [00:00:01]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/332217723/ [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (6428) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:03]: ProfileIndex:4.43 [00:00:03]: [Connect] PendingConnection::Reset(true) [00:00:03]: Platform: 1 [00:00:03]: THREAD - started 'Ping Job Thread' (8868) [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:03]: WindowsFirewall - Application already authorized [00:00:03]: THREAD - started 'StreamInput' (6500) [00:00:03]: loaded ping_cache [00:00:03]: Offline user ID: OU_76561198292483451 [00:00:03]: SteamID: 76561198292483451 [00:00:03]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.17134 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz manufacturer GenuineIntel clockSpeed 3401 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 1050 Ti driverDate 20171027000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1366 x 768 x 4294967296 colors driverVersion 23.21.13.8813 [00:00:03]: cGame::InitializeOnMainThread [00:00:03]: WindowManager::Initialize [00:00:03]: CreateWindow: Requesting 1196,672 - 5/6/5 - -1/-1/-1 - 0 [00:00:03]: CreateEGLContext: 12 configs found [00:00:03]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:03]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:03]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:03]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:03]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:03]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:03]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:03]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:03]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:03]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:03]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:03]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:03]: RestoreWindowPosition [00:00:03]: Saved Client Pos (1 x 31) [00:00:03]: Adjusted Window Pos (-7 x 0) [00:00:03]: EnsureWindowOnScreen [00:00:03]: All good. [00:00:03]: GLInfo [00:00:03]: ~~~~~~ [00:00:03]: GL_VENDOR: Google Inc. [00:00:03]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1050 Ti) [00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:03]: THREAD - started 'WindowsInputManager' (5640) [00:00:03]: OpenGL extensions (19, 19): [00:00:03]: GL_ANGLE_depth_texture [00:00:03]: GL_ANGLE_framebuffer_blit [00:00:03]: GL_ANGLE_framebuffer_multisample [00:00:03]: GL_ANGLE_instanced_arrays [00:00:03]: GL_ANGLE_pack_reverse_row_order [00:00:03]: GL_ANGLE_texture_compression_dxt3 [00:00:03]: GL_ANGLE_texture_compression_dxt5 [00:00:03]: GL_ANGLE_texture_usage [00:00:03]: GL_ANGLE_translated_shader_source [00:00:03]: GL_EXT_read_format_bgra [00:00:03]: GL_EXT_robustness [00:00:03]: GL_EXT_texture_compression_dxt1 [00:00:03]: GL_EXT_texture_format_BGRA8888 [00:00:03]: GL_EXT_texture_storage [00:00:03]: GL_OES_get_program_binary [00:00:03]: GL_OES_packed_depth_stencil [00:00:03]: GL_OES_rgb8_rgba8 [00:00:03]: GL_OES_standard_derivatives [00:00:03]: GL_OES_texture_npot [00:00:03]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:03]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:03]: GL_MAX_VARYING_VECTORS = 10 [00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:03]: 4 compressed texture formats [00:00:03]: texture format 0x83f0 [00:00:03]: texture format 0x83f1 [00:00:03]: texture format 0x83f2 [00:00:03]: texture format 0x83f3 [00:00:04]: Renderer initialize: Okay [00:00:04]: Ping measurement completed [00:00:04]: Ping location: iad=26+2,atl=51+5/39+2,ord=40+4,okc=58+5/57+4,sea=92+9/82+4,eat=91+9/87+4,lax=89+8/88+2,ams=94+9,lhr=92+9/98+2,fra=116+11/104+9,gru=159+15/170+2,sgp=267+26/259+4 [00:00:04]: AnimManager initialize: Okay [00:00:04]: Buffers initialize: Okay [00:00:04]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: WARNING: icon paths for mod dot (Dot, The Deep Chef) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:05]: ModIndex: Beginning normal load sequence. [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:05]: loaded mod_config_data/modconfiguration_workshop-1688661034 [00:00:05]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.17 [00:00:05]: loaded mod_config_data/modconfiguration_workshop-343753877 [00:00:05]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.0 [00:00:05]: loaded mod_config_data/modconfiguration_workshop-376333686 [00:00:05]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.5 [00:00:05]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [00:00:05]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [00:00:05]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:05]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [00:00:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [00:00:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [00:00:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [00:00:05]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [00:00:05]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [00:00:05]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [00:00:05]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:05]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:07]: LOADING LUA SUCCESS [00:00:07]: PlayerDeaths loaded morgue 3780 [00:00:07]: PlayerHistory loaded player_history (v2) len:12219 [00:00:07]: ServerPreferences loaded server_preferences 2 [00:00:07]: bloom_enabled false [00:00:07]: loaded saveindex [00:00:07]: OnFilesLoaded() [00:00:07]: OnUpdatePurchaseStateComplete [00:00:07]: Klump load on boot started. [00:00:07]: Klump files loaded: 0 [00:00:09]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [00:00:09]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [00:00:09]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [00:00:09]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [00:00:09]: Mod: workshop-376333686 (Combined Status) Registering prefabs [00:00:09]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [00:00:09]: Load FE [00:00:09]: Load FE: done [00:00:09]: THREAD - started 'FilesExistAsyncThread' (6596) [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/332217723/client_save/blocklist.txt (Failure) [00:00:09]: FilesExistAsyncThread started (10548 files)... [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/332217723/client_save/adminlist.txt (Failure) [00:00:09]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/332217723/client_save/whitelist.txt (Failure) [00:00:09]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=US&lang=english&user=76561198292483451 [00:00:09]: SimLuaProxy::QueryServer() [00:00:09]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:11]: ... FilesExistAsyncThread complete [00:00:11]: [MOTD] Downloading image for box1 [00:00:12]: [MOTD] Done Loading. [00:00:14]: [Steam] Auth Session Ticket requested... [00:00:15]: [Steam] Got Auth Session Ticket [00:00:15]: [200] Account Communication Success (3) [00:00:15]: Logging in as KU_L8KAOOHa [00:00:16]: There is no active event to get the status of. [00:00:16]: loaded inventory_cache_prod [00:00:16]: loaded inventory_cache_prod [00:00:17]: [Drops Reset Countdown] Save file loaded successfully [00:02:50]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:50]: Collecting garbage... [00:02:50]: lua_gc took 0.02 seconds [00:02:50]: ~ShardLuaProxy() [00:02:50]: ~cEventLeaderboardProxy() [00:02:50]: ~ItemServerLuaProxy() [00:02:50]: ~InventoryLuaProxy() [00:02:50]: ~NetworkLuaProxy() [00:02:50]: ~SimLuaProxy() [00:02:50]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:50]: lua_close took 0.03 seconds [00:02:50]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:50]: [Steam] Auth ticket cancelled [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: CurlRequestManager::ClientThread::Main() complete [00:02:51]: HttpClient2 discarded 0 callbacks. [00:02:51]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 251.5ms! [00:02:51]: Shutting down ______________________________________________________________________________________ do you want that in a google drive link? here you are:https://drive.google.com/file/d/1B-sHArGoA41yKaIDbzCD3s8fMoS_yQrB/view?usp=sharing i imagine this is easier to look at than it just copied n' pasted here. 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Hornete Posted April 8, 2019 Share Posted April 8, 2019 (edited) Quote local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", function() SetNightVision(inst) end) SetNightVision(inst) end Replace your local common_postinit with this. P.S. It's getting late where I am so I may go to sleep soon Edited April 8, 2019 by Omaremad74 Link to comment Share on other sites More sharing options...
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