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Found 23 results

  1. I want to preface this thread with a note, since I am basically going to trash Webber for the meme to get my point across: I used to main webber and I have hundreds of hours worth of experience with him. Hell, I made a steam guide for him that's on the front page of the most popular of all time tab. (You can see that here: https://steamcommunity.com/sharedfiles/filedetails/?id=1164565027 be warned that this is like, a year and a half old now, and the way I narrate things have changed) So, now with that out of the way, let's get to the main point. Webber sucks. Now, of course, people are going to jump on me and say "he's OP! He can make an infinite amount of food!" Yeah but he still sucks, and here's why. If you want to be viewed as a "good" Webber in any server, you'll need to be constantly spider farming. Spider farming allows for literal chests-full of sanity restoration (silk / top hats), hunger restoration (monster meat), and health restoration (spider glands). And the real kicker is that with the recent release of Wortox, Webber is now no longer the best character for health restoration, so now he's just viewed as a "meh" sidegrade to Wortox. Even if we remove Wortox from the topic entirely, Webber is still not that great of a choice to pick as a character after you have more than a hundred hours into the game and you know how to keep your three stats up. The reason? He's boring to play. Think of it, your sole purpose to a base is to sit at your spider dens and spider farm every night. This also sucks because it's absurdly OP. A competent Webber can live anywhere on the map, by himself, and survive as long as he has a handful of spider dens, because each spider drops fills each three stats respectively. The only real reasons why Webber should leave the spider dens are either to prepare for seasons, or to go fight something. Hell, even hounds aren't a problem because you can use spiders against them. Hell, you can even get away with using spiders alone to deal with hounds after day 100. To sum things up, there are Webber has two problems: -Boring to play -Overshadowed by Wortox and people who know how to keep their hunger and health up. Now, the fun part. How to solve them. The game discourages staying near your base 24/7, however this is not the case with your spider dens. A solution that sounds good on paper is to give Webber perks that encourage him to explore, or rather, be less glued to his spiders. Here are some ideas. Give Webber limited nightvision. As in, during the night, he will be able to see in the dark, however, he will only be able to see things closely nearby. In practical terms, he will be able to see the dark akin to a light radius smaller than a torch, but slightly bigger than Willow's lighter. Being able to walk around in the darkness will allow for more adventuring, however it's still needed to craft a lantern or similar to see more in the dark. However, his sanity drain during the dark should be left unchanged.Rework spider farming entirely. As in, change it's definition. You know how you can command spiders to attack each other? remove that feature entirely. You shouldn't be able to command spiders to attack other spiders, unless you have a spider hat. This allows more room to work with, and gives more emphasis on Webber regarding spiders as friends. Now the question is "how do you spider farm?" I put the rest of this idea in a spoiler because it goes pretty in-depth. Give Webber the ability to craft cave spider dens. Cave Spider dens should be able to be crafted with (and this is a subjective recipe for the sake of an example) 1 cave spider eggs, 12 rocks, and 10 silk. Now, what are "Cave Spider Eggs"? They should be new drops that drop when naturally-spawning cave spider dens are mined with a pickaxe. They wouldn't be able to be planted, as their only purpose is for use in Webber's crafting recipe. This would give Webber the ability to make spiders actually viable in killing bosses and such. The spider spitters and the cave spiders have so much unused potential in mob killing. Also, unlike normal spider dens, crafted Cave Spider dens work similarly to their natural counterpart, as they can't be attacked normally, and must be destroyed with a pickaxe, or mobs with the ability to destroy structures. It's also fire-proof, so that's a plus. However, to deter players from replacing normal spiders entirely, both cave spider counterparts should not be able to weave silk for Webber, nor be picked up. So, those are all my ideas. Yay? Nay? Klei? Leave some ideas of your own below, or bash me on the head and tell me why I'm wrong.
  2. heya there, it's me again... crawling back after just a week or so of getting assistance before on here, helping point my short attention span toward the ignorant mistake of capitalization of Dot's name into the code(dammnit, english class!). i attempted to add nightvision by myself, but i don't really know how to code. one quick google search lead me to THIS thread: after copying and pasting what i thought was right into what i thought was the right spot in the dot.lua[charactername].lua located in the scripts folder for people who are following along). this is what i copied and pasted:____________________________________________________________ local NIGHTVISION_COLOURCUBES = { day = "images/colour_cubes/ruins_light_cc.tex", dusk = "images/colour_cubes/ruins_dim_cc.tex", night = "images/colour_cubes/purple_moon_cc.tex", full_moon = "images/colour_cubes/purple_moon_cc.tex", } local function SetNightVision(inst, enable) if TheWorld.state.isnight or TheWorld:HasTag("cave") then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", SetNightVision) SetNightVision(inst) end this is what the entirety of that file looks now: __________________________________________________________ local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), Asset("ANIM", "anim/dot.zip"), } local prefabs = {} -- Custom starting inventory local start_inv = { } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when not a ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "dot_speed_mod", 1.5) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "dot_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end local NIGHTVISION_COLOURCUBES = { day = "images/colour_cubes/ruins_light_cc.tex", dusk = "images/colour_cubes/ruins_dim_cc.tex", night = "images/colour_cubes/purple_moon_cc.tex", full_moon = "images/colour_cubes/purple_moon_cc.tex", } local function SetNightVision(inst, enable) if TheWorld.state.isnight or TheWorld:HasTag("cave") then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", SetNightVision) SetNightVision(inst) end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "dot.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "webber" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(125) inst.components.hunger:SetMax(175) inst.components.sanity:SetMax(125) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = .72 -- Hunger rate (optional) inst.components.hunger.hungerrate = .61 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("dot", prefabs, assets, common_postinit, master_postinit, start_inv) _______________________________________________________________________________________________________________ after loading up the game after deleting & getting new .txt, .zip and .xml files from manually running the compiler, i was surprised to not get a crash after mutilating the character's code like this when starting a new world. everything was fine, no crashing upon worldgen, no whitescreening after character select... no, the problem came after all that. during play. the nightvision didn't work, so Dot lost 100 of her max 125 HP. poor girl... i can upload the 'new and improved' files on google drive and post the shared link, if needed.
  3. A Webber Halloween!

    The Spidolantern! Hope your Halloween is full of friends!
  4. Yes! It is time for me to get back into playing Don't Starve! I have taken comment from the end of last season and vola! Season two! I will be playing as Webber, with mods and having a goal of getting into the caves! Will Webber last? Will the mods help? Will He make it into the caves?! Here is the first Episode is season two, enjoy! :
  5. Hi guys, Just wanted to share a short video I've made of my one-year camp (yes: more than 365 days surviving!). Basically, I've farmed the whole map during this time, and have a bunch of other camps in it. Last thing I've done in that game was creating a Zoo! If you have questions or need advices regarding my camp, feel free to ask . Here is the video.
  6. Welcome to My Don't Starve Art Page Here I will Post all the art I've done This is a picture of me in Don't Starve the sketch was done by DwerBomb http://forums.kleientertainment.com/user/214555-dwerbomb/ NOTE This is the rough draft not fully done
  7. As day 350 striked and the winter gave a break,i was wondering what should i do. I decided to get rid of this: After day 100,every den is already on tier 3 with a queen just waiting for you to get closer. Fighting one by one,risking turning every den into a queen was not an option (I tried that once and resulted in 7 queen vs 5 lobsters + me,who cowardly ran away). What to do then? BURN IT TO THE GROUND! My setup: The plan was to burn all the nests to avoid the queens,after that kill all the spiders that came out of the nests and then get the drops. The journey log: Day 360-365: After the massive fire and night was gone,the homeless spiders fell asleep. Barely they knew what was coming next. I equipped my dead piggies ham bat and punched the crap out of those spiders. This time,there were groups of spider,so the hat was useful to make wars. Even against their own queen. The swamp also was in my favor,and the locals helped on my cause. As i searched for more spiders,i get what i could from the ground. 2 of the 3 night armor were used and i slept every night to keep focus. Nothing is going to stop me. Day 366-367: Started dealing with the queens on the lobsters. They were so determined to end that battle that didn't care that they were on fire. Their followers couldn't stand the heat and started dying. Eventually,the queens fell too. After a while,all that had left were the loyal followers keeping the legacy of their queen,ignoring the corpse of their friends. I took everything from the ground and the ham bat got back in action. The pacience of the rocks were finally paid off and they killed the rest of that cruel race. They felt so much pain and fear in that place that as soon as all the spiders were gone,they started walking to their families. To all of this be possible,i had to teleport back to my base to grab more food and fire staffs. Day 368: Took the rest of the loot and went home. This time Chester suffered,as i stocked all the locals corpse,that is spiky, on his body. Now i have enough silk for a couple of hundred days. Not to mention the amount of reed i will save with all these glands. After all that chaos: This war put some fun back to that old world. I really suggest for you that are bored to give it a try. It would also be good if you could share your way of having fun after having every item you need to survive.
  8. My loved Child in the "Dontstarvism"...
  9. Tea Party

    I don't really know why I drew this :IIt's just like, BOOM~art
  10. Yeah so I saw everyone else doing it and i thought "Hell, why not?!" Sorry for crappy quality, I usually edit it on SAI however Windows 8 just murdered my tablet
  11. How are you guys picking up spider eggs? I can either attack or examine. I tried using the shovel and the pitchfork, but not luck??? Thanks!
  12. Bringing back the oldest thread xD
  13. http://steamcommunity.com/profiles/76561198072092255/ Simple as the title says.. I am trading Dont Starve for a copy of Little Inferno, my profile is above feel free to add me =)
  14. I've played Don't Starve for a while now, and perhaps a newer character would be necessary. I had an Idea of a character who could have an ability with spiders, and make it easier to collect silk. In combat, maybe have a 60% chance of getting a couple of spiders to help in battle, and in the presence of spiders, they might have a chance at dropping silk whenever he gets near one. Another suggestion would be a magic umbrella, where you use 7 sticks, and 8 silk, and a Red jewel for a one-time use fast travel to any location on the map.
  15. Bug Submission Please choose a category [Crash] Platform ChromeVersion Number 70861 Issue title Game Is Stuck on One screen Steps to reproduce Lauched App through chrome web store - screen stuck on a 'Don't Starve' page with 'Beta - 70861' on the bottom. Describe your issue I bought the game after I played a demo a few weeks ago, I went to launch the app through the Google Chrome web store, the page opens as http://dontstarve-release.appspot.com/package/dontstarve.html and the screen is stuck on a 'Don't Starve' page with 'Beta - 70861' on the bottom. I have tried several different things to make this work and it doesn't seem to have worked at all. Processor: AMD E1 - 12-- APU ith Radeon HD Graphics 1.40GHz Installed Memory (RAM) - 6.00GB (5.60 GB Usable) System Type _ 64-bit Operating system, x64 based processor It is also a windows 8 laptop I have researched the problem and i have been told to go into my don't starve files, but i haven't received any?
  16. Here it is! http://www.youtube.com/watch?v=UKu65HR1vOw
  17. So I had this idea, you plant a spider nest and surround it with a circle of fire pits, it would grow into a queen and although the spiders and the player could go through the gaps in the pits, the queen would be to large to fit. I tested the size of the queen with a wall of fire pits and this would seem to work, however the amount of resources this farm would take is enormous. Does anyone else have any ideas on a more resource conservative farm?Please try to keep posts family friendly, thank you
  18. Hey there, I just had dental surgery this month and am paying that back and it has bled me dry. I played the demo for Don't Starve on Chrome, but I would love to have the "full" beta! I know it's on sale for like 11 bucks on steam and to most that seems pretty insignificant, but for the next month or two, I am going to have to scrape by with a very narrow margin. I'd love to have a super fun timesink game like this to unwind with after a long day. I can promise that it will get many many hours of use! I don't want a key just to get a free game, I assure you. I want it because I can see myself being very happy with the game and donating a hundred or more hours of my life to this game. I have Trine 2 Collectors Edition 75% off coupon (Making it like 6 bucks on Steam) and I could toss in a Hitman: Absolution: Bartoli Custom Gun DLC and a Dota 2 key if needed.
  19. So i wanted to see this new "boss" , so around day 40 i started to destroy the lvl 3 spider nests with my pig friends, it was a glorious fight, but i cant find the queen. I destroyed maybe 5 big nests and still nothing. Where can i find the queen? Merry Christmas!
  20. I was reading that you guys were working on mid-game and end-game challenges to make the game more exciting and less boring through an easy story. It might just be a silly idea but it might work. Maybe for a mid-game end-game suggestion there should be end of the world areas to travel where it is very difficult to live, very low resources, and lots of dangerous monsters and challenges. But with this also comes rewards through the game that you would never be able to get anywhere else. I really do not know what would be there, I am not that creative but I just thought the idea sounds nice. It would actually be really cool if you had to complete certain tasks in order to continue exploring, like maybe there is a bridge from island to island and you had to fix the bridge to continue. Things like constant exploring to new islands and areas with different challenges and giving people tasks to accomplish in order to satisfy their curiosity at the same time rewards it would definitely make the game have a lot more hours of play to it. -AA
  21. I've always wondered were all the adorable little spiders come from... They must have a mother right? Well here she is! http://s1095.beta.photobucket.com/user/xshadowed1/media/broodmother.jpg.html A little something I made in PS of what I imagined she'd look like. Enjoy
  22. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Still alive with 0% health Steps to reproduce Unknown Describe your issue During the gameplay, my health was reduced to 0%, but I survived, this could just be a one-time bug, because I have not found a way of replicating it. If it is not an anomaly, then I am sure it is only a minor coding error, so it should be relatively easy to fix in comparison to other bugs.
  23. Mark's Diarie Day1: Eating alot of grass pooping all over the place just another day... Day2: Some weird thing on two legs came walking by yesterday. His fur was all pointed up at 2 ends and his skin looked multicolored and weird... Day3: Last night he made a hot orange thing on a tree it went away after a while but he never moved away from the orange thing. He walked passed me and i stood up to show him who is boss. Day4: Chuck came back to the herd today completly bald! We asked him what happened but he was so depressed he didn't say anything. The weird guy came around again today and he was wearing a cool hat on his head Day5: Havent heard from Chuck in a while... He just disappeared. The weird guy came walking buy hitting a rock with something. His belly looked a bit fatter today. Day6: The weird guy is getting fatter and alot of the herd is disappearing. I wonder if he has something to do with it. Day7: It's only me and Albert now... No idea where the rest of the herd is. Haven't seen the weird guy either. Day8: Albert is gone. I saw the weird guy kill him with a pointy stick. Running, running away... He will never find me...he won't kill m--- Wilson's Journal Day9: Beefalo can write!?!? I found this on his body. I'll have to remember this next time.