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Never carved a pumpkin before. First year I've ever have. Here was my first go with the stencil from the rewards page
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After a long hiatus of 2 years, I started working on my custom-animated character again, and I'm using the example template character from 2 years ago (2019). I don't know if there's a newer one I should be using or not. I know I'm stupid for doing this anyway. But the character is an 8-legged spider, I have to. I was wondering how to implement the character animations I made from Spriter, the one that came with DST's mod tools on steam(or is there a different animation program I should be using?) into the game. How do I get the game to read and play animations when it should? Also, is there a master list of animations I need to re-create(and can I implement custom emotes so my character can preform them with the / command)? I can tell some animations are actually 2 separate animations that play one after the other, and it gets confusing. There's also in game objects characters hold(Like a pickaxe). Does the game place those, or is that another animation? This is Dot, say hi! BTW, I don't know how to code with .lua in any way. help.
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Happy Halloween willow black widow
soldier bernie posted a topic in [Don't Starve] Art, Music & Lore
I had an idea since last year to put custom skins on my favorite character and boala! I got this that is part of a special collage, I hope you like it, thanks Klei as always for bringing us content tonight. -
heya there, it's me again... crawling back after just a week or so of getting assistance before on here, helping point my short attention span toward the ignorant mistake of capitalization of Dot's name into the code(dammnit, english class!). i attempted to add nightvision by myself, but i don't really know how to code. one quick google search lead me to THIS thread: after copying and pasting what i thought was right into what i thought was the right spot in the dot.lua[charactername].lua located in the scripts folder for people who are following along). this is what i copied and pasted:____________________________________________________________ local NIGHTVISION_COLOURCUBES = { day = "images/colour_cubes/ruins_light_cc.tex", dusk = "images/colour_cubes/ruins_dim_cc.tex", night = "images/colour_cubes/purple_moon_cc.tex", full_moon = "images/colour_cubes/purple_moon_cc.tex", } local function SetNightVision(inst, enable) if TheWorld.state.isnight or TheWorld:HasTag("cave") then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", SetNightVision) SetNightVision(inst) end this is what the entirety of that file looks now: __________________________________________________________ local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), Asset("ANIM", "anim/dot.zip"), } local prefabs = {} -- Custom starting inventory local start_inv = { } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when not a ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "dot_speed_mod", 1.5) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "dot_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end local NIGHTVISION_COLOURCUBES = { day = "images/colour_cubes/ruins_light_cc.tex", dusk = "images/colour_cubes/ruins_dim_cc.tex", night = "images/colour_cubes/purple_moon_cc.tex", full_moon = "images/colour_cubes/purple_moon_cc.tex", } local function SetNightVision(inst, enable) if TheWorld.state.isnight or TheWorld:HasTag("cave") then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(NIGHTVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) inst:WatchWorldState( "isday", function() SetNightVision(inst) end) inst:WatchWorldState( "isdusk", function() SetNightVision(inst) end) inst:WatchWorldState( "isnight", function() SetNightVision(inst) end) inst:WatchWorldState( "iscaveday", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavedusk", function() SetNightVision(inst) end) inst:WatchWorldState( "iscavenight", SetNightVision) SetNightVision(inst) end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "dot.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "webber" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(125) inst.components.hunger:SetMax(175) inst.components.sanity:SetMax(125) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = .72 -- Hunger rate (optional) inst.components.hunger.hungerrate = .61 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("dot", prefabs, assets, common_postinit, master_postinit, start_inv) _______________________________________________________________________________________________________________ after loading up the game after deleting & getting new .txt, .zip and .xml files from manually running the compiler, i was surprised to not get a crash after mutilating the character's code like this when starting a new world. everything was fine, no crashing upon worldgen, no whitescreening after character select... no, the problem came after all that. during play. the nightvision didn't work, so Dot lost 100 of her max 125 HP. poor girl... i can upload the 'new and improved' files on google drive and post the shared link, if needed.
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I want the domesticated spiders to be neutral with everybody before attack signal. There are ways to do it? P.S. For the masters of the code: psss, I need pigmans to be neutral to my webber when he dressed by garland ༼⌐■ل͟■༽
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Yes! It is time for me to get back into playing Don't Starve! I have taken comment from the end of last season and vola! Season two! I will be playing as Webber, with mods and having a goal of getting into the caves! Will Webber last? Will the mods help? Will He make it into the caves?! Here is the first Episode is season two, enjoy! :
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Hi guys, Just wanted to share a short video I've made of my one-year camp (yes: more than 365 days surviving!). Basically, I've farmed the whole map during this time, and have a bunch of other camps in it. Last thing I've done in that game was creating a Zoo! If you have questions or need advices regarding my camp, feel free to ask . Here is the video.
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Welcome to My Don't Starve Art Page Here I will Post all the art I've done This is a picture of me in Don't Starve the sketch was done by DwerBomb http://forums.kleientertainment.com/user/214555-dwerbomb/ NOTE This is the rough draft not fully done
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As day 350 striked and the winter gave a break,i was wondering what should i do. I decided to get rid of this: After day 100,every den is already on tier 3 with a queen just waiting for you to get closer. Fighting one by one,risking turning every den into a queen was not an option (I tried that once and resulted in 7 queen vs 5 lobsters + me,who cowardly ran away). What to do then? BURN IT TO THE GROUND! My setup: The plan was to burn all the nests to avoid the queens,after that kill all the spiders that came out of the nests and then get the drops. The journey log: Day 360-365: After the massive fire and night was gone,the homeless spiders fell asleep. Barely they knew what was coming next. I equipped my dead piggies ham bat and punched the crap out of those spiders. This time,there were groups of spider,so the hat was useful to make wars. Even against their own queen. The swamp also was in my favor,and the locals helped on my cause. As i searched for more spiders,i get what i could from the ground. 2 of the 3 night armor were used and i slept every night to keep focus. Nothing is going to stop me. Day 366-367: Started dealing with the queens on the lobsters. They were so determined to end that battle that didn't care that they were on fire. Their followers couldn't stand the heat and started dying. Eventually,the queens fell too. After a while,all that had left were the loyal followers keeping the legacy of their queen,ignoring the corpse of their friends. I took everything from the ground and the ham bat got back in action. The pacience of the rocks were finally paid off and they killed the rest of that cruel race. They felt so much pain and fear in that place that as soon as all the spiders were gone,they started walking to their families. To all of this be possible,i had to teleport back to my base to grab more food and fire staffs. Day 368: Took the rest of the loot and went home. This time Chester suffered,as i stocked all the locals corpse,that is spiky, on his body. Now i have enough silk for a couple of hundred days. Not to mention the amount of reed i will save with all these glands. After all that chaos: This war put some fun back to that old world. I really suggest for you that are bored to give it a try. It would also be good if you could share your way of having fun after having every item you need to survive.
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Yeah so I saw everyone else doing it and i thought "Hell, why not?!" Sorry for crappy quality, I usually edit it on SAI however Windows 8 just murdered my tablet
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Bringing back the oldest thread xD
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http://steamcommunity.com/profiles/76561198072092255/ Simple as the title says.. I am trading Dont Starve for a copy of Little Inferno, my profile is above feel free to add me =)
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I've played Don't Starve for a while now, and perhaps a newer character would be necessary. I had an Idea of a character who could have an ability with spiders, and make it easier to collect silk. In combat, maybe have a 60% chance of getting a couple of spiders to help in battle, and in the presence of spiders, they might have a chance at dropping silk whenever he gets near one. Another suggestion would be a magic umbrella, where you use 7 sticks, and 8 silk, and a Red jewel for a one-time use fast travel to any location on the map.
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Bug Submission Please choose a category [Crash] Platform ChromeVersion Number 70861 Issue title Game Is Stuck on One screen Steps to reproduce Lauched App through chrome web store - screen stuck on a 'Don't Starve' page with 'Beta - 70861' on the bottom. Describe your issue I bought the game after I played a demo a few weeks ago, I went to launch the app through the Google Chrome web store, the page opens as http://dontstarve-release.appspot.com/package/dontstarve.html and the screen is stuck on a 'Don't Starve' page with 'Beta - 70861' on the bottom. I have tried several different things to make this work and it doesn't seem to have worked at all. Processor: AMD E1 - 12-- APU ith Radeon HD Graphics 1.40GHz Installed Memory (RAM) - 6.00GB (5.60 GB Usable) System Type _ 64-bit Operating system, x64 based processor It is also a windows 8 laptop I have researched the problem and i have been told to go into my don't starve files, but i haven't received any?
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So I had this idea, you plant a spider nest and surround it with a circle of fire pits, it would grow into a queen and although the spiders and the player could go through the gaps in the pits, the queen would be to large to fit. I tested the size of the queen with a wall of fire pits and this would seem to work, however the amount of resources this farm would take is enormous. Does anyone else have any ideas on a more resource conservative farm?Please try to keep posts family friendly, thank you
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Hey there, I just had dental surgery this month and am paying that back and it has bled me dry. I played the demo for Don't Starve on Chrome, but I would love to have the "full" beta! I know it's on sale for like 11 bucks on steam and to most that seems pretty insignificant, but for the next month or two, I am going to have to scrape by with a very narrow margin. I'd love to have a super fun timesink game like this to unwind with after a long day. I can promise that it will get many many hours of use! I don't want a key just to get a free game, I assure you. I want it because I can see myself being very happy with the game and donating a hundred or more hours of my life to this game. I have Trine 2 Collectors Edition 75% off coupon (Making it like 6 bucks on Steam) and I could toss in a Hitman: Absolution: Bartoli Custom Gun DLC and a Dota 2 key if needed.
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So i wanted to see this new "boss" , so around day 40 i started to destroy the lvl 3 spider nests with my pig friends, it was a glorious fight, but i cant find the queen. I destroyed maybe 5 big nests and still nothing. Where can i find the queen? Merry Christmas!
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I was reading that you guys were working on mid-game and end-game challenges to make the game more exciting and less boring through an easy story. It might just be a silly idea but it might work. Maybe for a mid-game end-game suggestion there should be end of the world areas to travel where it is very difficult to live, very low resources, and lots of dangerous monsters and challenges. But with this also comes rewards through the game that you would never be able to get anywhere else. I really do not know what would be there, I am not that creative but I just thought the idea sounds nice. It would actually be really cool if you had to complete certain tasks in order to continue exploring, like maybe there is a bridge from island to island and you had to fix the bridge to continue. Things like constant exploring to new islands and areas with different challenges and giving people tasks to accomplish in order to satisfy their curiosity at the same time rewards it would definitely make the game have a lot more hours of play to it. -AA
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I've always wondered were all the adorable little spiders come from... They must have a mother right? Well here she is! http://s1095.beta.photobucket.com/user/xshadowed1/media/broodmother.jpg.html A little something I made in PS of what I imagined she'd look like. Enjoy
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