chazcat124

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Everything posted by chazcat124

  1. After a long hiatus of 2 years, I started working on my custom-animated character again, and I'm using the example template character from 2 years ago (2019). I don't know if there's a newer one I should be using or not. I know I'm stupid for doing this anyway. But the character is an 8-legged spider, I have to. I was wondering how to implement the character animations I made from Spriter, the one that came with DST's mod tools on steam(or is there a different animation program I should be using?) into the game. How do I get the game to read and play animations when it should? Also, is there a master list of animations I need to re-create(and can I implement custom emotes so my character can preform them with the / command)? I can tell some animations are actually 2 separate animations that play one after the other, and it gets confusing. There's also in game objects characters hold(Like a pickaxe). Does the game place those, or is that another animation? This is Dot, say hi! BTW, I don't know how to code with .lua in any way. help.
  2. ok, it took me awhile to test(because console is foreign to me) but i've also added some code from WX78 that allows for the consumption of stale/spoiled food without penalty(it's my guess spiders don't care about freshness, especially one from the caves, where food is scarce). it also works perfect! now... to figure out how to add a craftable item that gives the perks '2x food from crockpot' and 'a tiny sanity aura to yourself and other players' when equipped... wish me luck!
  3. i just want to say, thank you so much for your help! not only once, but twice! i found webber's files and added the tags necessary to render spiders friendly, tame them, and walk on their 'creep' without slowing. i forgot to test the ability to eat monster meat, but i can always do that later. this worked with no problems! once again, thank you for the much needed help. would you like a profile pic? i can see your canvas is a bit blank there. i'm going to bed now, gonna try to work more on this mod tomorrow. have a good night!
  4. oh. Thx! spiders still want to kill me :/ afk, got called downstairs again.
  5. just, anywhere or in a specific location? wait, nm it says you can add them there uh oh.
  6. oh. Sorry! so... Like this...? it worked well, now to make them count as a monster. this probably won't be nearly as hard, will it?
  7. oops, I'm a dumb i'll try that I added it, and it doesn't crash anymore. but it still doesn't work.
  8. ok. man, i hope DST isn't mad at me now... if anyone's interested, here's the current(as of now) error. i'm off to bed now, see this screen tomorrow! oh, one more thing: to those who are curious, i highlighted the line it doesn't seem to like in that error message(line 63).
  9. this forge BG really sets the whole 'mods breaking' mood, huh? i may, or may not have deleted the wrong thinggy earlier. ... i'm guessing i did. i'll CTRL Z it and then delete the top one this time. *crosses fingers* the game... error messaged me... then forced-closed a moment later...
  10. + | W | E | E | E | E | e | e | e end end the line doesn't stop going so it's saying 'weeeeeee'...- it was a dumb joke :/ i deleted one of the things, this looks better i think. i think i should test it again.
  11. uh oh... i just saw this... is this a problem i should be worrying about? You forgot the word function() for iscavenight You also seemed to have forgotten your end command... This might fix it? Not sure oh man, i totally didn't see this till' now. um... uh um
  12. ok, i'm done screwing around... for now. here you go, it's quite long: ______________________________________________ 9:00 PM 4/7/2019[00:00:00]: System Memory: Memory Load: 35% Available Physical Memory: 5268m/8146m Available Page File: 4601m/9426m Available Virtual Memory: 3949m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 30m Quota Peak Page Pool Usage: 264k Quota Page Pool Usage: 262k Quota Peak Non Paged Pool Usage:18k Quota Non Paged Pool Usage: 18k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 322646 [00:00:00]: Current time: Sun Apr 07 20:46:21 2019 [00:00:00]: Don't Starve Together: 322646 WIN32_STEAM [00:00:00]: Build Date: 3930 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:01]: Steam AppBuildID: 3710905 [00:00:01]: ....Done [00:00:01]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/332217723/ [00:00:01]: Fixing DPI [00:00:01]: ...Done [00:00:01]: THREAD - started 'GAClient' (6428) [00:00:01]: CurlRequestManager::ClientThread::Main() [00:00:01]: Mounting file system databundles/klump.zip successful. [00:00:01]: Mounting file system databundles/shaders.zip successful. [00:00:01]: Mounting file system databundles/fonts.zip successful. [00:00:01]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:01]: Mounting file system databundles/bigportraits.zip successful. [00:00:01]: Mounting file system databundles/images.zip successful. [00:00:01]: Mounting file system databundles/scripts.zip successful. [00:00:03]: ProfileIndex:4.43 [00:00:03]: [Connect] PendingConnection::Reset(true) [00:00:03]: Platform: 1 [00:00:03]: THREAD - started 'Ping Job Thread' (8868) [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:03]: WindowsFirewall - Application already authorized [00:00:03]: THREAD - started 'StreamInput' (6500) [00:00:03]: loaded ping_cache [00:00:03]: Offline user ID: OU_76561198292483451 [00:00:03]: SteamID: 76561198292483451 [00:00:03]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.17134 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz manufacturer GenuineIntel clockSpeed 3401 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 1050 Ti driverDate 20171027000000.000000-000 megsOfRam 4095 refreshRate 60 videoModeDescription 1366 x 768 x 4294967296 colors driverVersion 23.21.13.8813 [00:00:03]: cGame::InitializeOnMainThread [00:00:03]: WindowManager::Initialize [00:00:03]: CreateWindow: Requesting 1196,672 - 5/6/5 - -1/-1/-1 - 0 [00:00:03]: CreateEGLContext: 12 configs found [00:00:03]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:03]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:03]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:03]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:03]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:03]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:03]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:03]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:03]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:03]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:03]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:03]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:03]: RestoreWindowPosition [00:00:03]: Saved Client Pos (1 x 31) [00:00:03]: Adjusted Window Pos (-7 x 0) [00:00:03]: EnsureWindowOnScreen [00:00:03]: All good. [00:00:03]: GLInfo [00:00:03]: ~~~~~~ [00:00:03]: GL_VENDOR: Google Inc. [00:00:03]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1050 Ti) [00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:03]: THREAD - started 'WindowsInputManager' (5640) [00:00:03]: OpenGL extensions (19, 19): [00:00:03]: GL_ANGLE_depth_texture [00:00:03]: GL_ANGLE_framebuffer_blit [00:00:03]: GL_ANGLE_framebuffer_multisample [00:00:03]: GL_ANGLE_instanced_arrays [00:00:03]: GL_ANGLE_pack_reverse_row_order [00:00:03]: GL_ANGLE_texture_compression_dxt3 [00:00:03]: GL_ANGLE_texture_compression_dxt5 [00:00:03]: GL_ANGLE_texture_usage [00:00:03]: GL_ANGLE_translated_shader_source [00:00:03]: GL_EXT_read_format_bgra [00:00:03]: GL_EXT_robustness [00:00:03]: GL_EXT_texture_compression_dxt1 [00:00:03]: GL_EXT_texture_format_BGRA8888 [00:00:03]: GL_EXT_texture_storage [00:00:03]: GL_OES_get_program_binary [00:00:03]: GL_OES_packed_depth_stencil [00:00:03]: GL_OES_rgb8_rgba8 [00:00:03]: GL_OES_standard_derivatives [00:00:03]: GL_OES_texture_npot [00:00:03]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:03]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:03]: GL_MAX_VARYING_VECTORS = 10 [00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:03]: 4 compressed texture formats [00:00:03]: texture format 0x83f0 [00:00:03]: texture format 0x83f1 [00:00:03]: texture format 0x83f2 [00:00:03]: texture format 0x83f3 [00:00:04]: Renderer initialize: Okay [00:00:04]: Ping measurement completed [00:00:04]: Ping location: iad=26+2,atl=51+5/39+2,ord=40+4,okc=58+5/57+4,sea=92+9/82+4,eat=91+9/87+4,lax=89+8/88+2,ams=94+9,lhr=92+9/98+2,fra=116+11/104+9,gru=159+15/170+2,sgp=267+26/259+4 [00:00:04]: AnimManager initialize: Okay [00:00:04]: Buffers initialize: Okay [00:00:04]: cDontStarveGame::DoGameSpecificInitialize() [00:00:04]: GameSpecific initialize: Okay [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: WARNING: icon paths for mod dot (Dot, The Deep Chef) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:05]: ModIndex: Beginning normal load sequence. [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:05]: loaded mod_config_data/modconfiguration_workshop-1688661034 [00:00:05]: Loading mod: workshop-1688661034 (Drops Reset Countdown) Version:0.17 [00:00:05]: loaded mod_config_data/modconfiguration_workshop-343753877 [00:00:05]: Loading mod: workshop-343753877 (Status Announcements) Version:2.6.0 [00:00:05]: loaded mod_config_data/modconfiguration_workshop-376333686 [00:00:05]: Loading mod: workshop-376333686 (Combined Status) Version:1.7.5 [00:00:05]: Mod: workshop-343753877 (Status Announcements) Loading modworldgenmain.lua [00:00:05]: Mod: workshop-343753877 (Status Announcements) Mod had no modworldgenmain.lua. Skipping. [00:00:05]: Mod: workshop-343753877 (Status Announcements) Loading modmain.lua [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:05]: modimport: ../mods/workshop-343753877/announcestrings/english.lua [00:00:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modworldgenmain.lua [00:00:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Mod had no modworldgenmain.lua. Skipping. [00:00:05]: Mod: workshop-1688661034 (Drops Reset Countdown) Loading modmain.lua [00:00:05]: modimport: ../mods/workshop-1688661034/scripts/drops_strings.lua [00:00:05]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [00:00:05]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [00:00:05]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-1688661034 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-343753877 [00:00:05]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:05]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:07]: LOADING LUA SUCCESS [00:00:07]: PlayerDeaths loaded morgue 3780 [00:00:07]: PlayerHistory loaded player_history (v2) len:12219 [00:00:07]: ServerPreferences loaded server_preferences 2 [00:00:07]: bloom_enabled false [00:00:07]: loaded saveindex [00:00:07]: OnFilesLoaded() [00:00:07]: OnUpdatePurchaseStateComplete [00:00:07]: Klump load on boot started. [00:00:07]: Klump files loaded: 0 [00:00:09]: Mod: workshop-343753877 (Status Announcements) Registering prefabs [00:00:09]: Mod: workshop-343753877 (Status Announcements) Registering default mod prefab [00:00:09]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering prefabs [00:00:09]: Mod: workshop-1688661034 (Drops Reset Countdown) Registering default mod prefab [00:00:09]: Mod: workshop-376333686 (Combined Status) Registering prefabs [00:00:09]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [00:00:09]: Load FE [00:00:09]: Load FE: done [00:00:09]: THREAD - started 'FilesExistAsyncThread' (6596) [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/332217723/client_save/blocklist.txt (Failure) [00:00:09]: FilesExistAsyncThread started (10548 files)... [00:00:09]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/332217723/client_save/adminlist.txt (Failure) [00:00:09]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/332217723/client_save/whitelist.txt (Failure) [00:00:09]: [MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=US&lang=english&user=76561198292483451 [00:00:09]: SimLuaProxy::QueryServer() [00:00:09]: ModIndex: Load sequence finished successfully. [00:00:09]: Reset() returning [00:00:11]: ... FilesExistAsyncThread complete [00:00:11]: [MOTD] Downloading image for box1 [00:00:12]: [MOTD] Done Loading. [00:00:14]: [Steam] Auth Session Ticket requested... [00:00:15]: [Steam] Got Auth Session Ticket [00:00:15]: [200] Account Communication Success (3) [00:00:15]: Logging in as KU_L8KAOOHa [00:00:16]: There is no active event to get the status of. [00:00:16]: loaded inventory_cache_prod [00:00:16]: loaded inventory_cache_prod [00:00:17]: [Drops Reset Countdown] Save file loaded successfully [00:02:50]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:50]: Collecting garbage... [00:02:50]: lua_gc took 0.02 seconds [00:02:50]: ~ShardLuaProxy() [00:02:50]: ~cEventLeaderboardProxy() [00:02:50]: ~ItemServerLuaProxy() [00:02:50]: ~InventoryLuaProxy() [00:02:50]: ~NetworkLuaProxy() [00:02:50]: ~SimLuaProxy() [00:02:50]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:50]: lua_close took 0.03 seconds [00:02:50]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:02:50]: [Steam] Auth ticket cancelled [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:02:51]: CurlRequestManager::ClientThread::Main() complete [00:02:51]: HttpClient2 discarded 0 callbacks. [00:02:51]: steamnetworkingsockets_lowlevel.cpp (88) : Assertion Failed: SteamDatagramTransportLock held for 251.5ms! [00:02:51]: Shutting down ______________________________________________________________________________________ do you want that in a google drive link? here you are: https://drive.google.com/file/d/1B-sHArGoA41yKaIDbzCD3s8fMoS_yQrB/view?usp=sharing i imagine this is easier to look at than it just copied n' pasted here.
  13. i'm guessing you can find it by booting up the game and hitting 'data', right? oh, thanks! hold on, i'm gonna start up a world with Dot then send it. hmmm.... is this normal?
  14. i'm back! it's ok if you're busy, this isn't pressing or anything. i'm glad to get any help at all.
  15. Oh, sorry! here's the google drive link- https://drive.google.com/drive/folders/1uJFJlEkrn5aOk_bezQ0hYMtx06Qhqicz?usp=sharing i have to head downstairs because i was called. i'll ttyl.