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Determining Liquid Weight


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If possible can someone help out with how to determine liquid weights? I've found a great chart on Reddit by Saltyteabag there. However it's out of date in terms of new liquids like Visco-Gel & Supercoolant.

I tried a quick and nasty check with a bottle emptier into a 1 tile wide pit, but found some liquids simply deleted others rather than stack up by tile for some reason. I was just doing this in survival as it's all I know.

Here's the old liquids stacked by weight from Saltyteabag but not as a nice picture sorry:
- Water
- Polluted Water
- Petroleum
- Naptha
- Crude Oil

It looks like I'll be using the door compression approach for bulk silo storing Crude Oil as it doesn't appear to have a heavier liquid to trap for liquid-over-vent approach! Thanks for that one @Lifegrow

 

 

Wait, does 1 kg of Water weigh less than 1 kg of Oil?

Well, I suppose we are speaking about density here... my advice: just use sandbox or debug mode to spawn a large amount directly. Bottle emptier is a bad idea because it's not instant, basically sandwiching a liquid between two which likely resulted in the mentioned deletion.

That's also how one can find out how much does naturally fit in a tile. Though naturally there is also a mechanic in place where density is raised by 1% for each tile filled with the same liquid on top of it.

and, just for...oh, I must have not uploaded my oil wall that was surrounded by polluted and clean water, well, duck me I guess.

Fill tile-made tank at least 2 tiles high, put minimal amount on top layer, look at what the tile below weights. 1 tile = 1000l. 

As fluids are a bit compressible in ONI, there are no exact numbers anyways and the above gives you a good approximation.

Update: Is seems the first layer without a full layer above does not actually get compressed. For water it says 1000.0kg, apparently regardless how much is above as long as it is less than 1000.0kg of water. With that, the method I describe gives exact results.

4 hours ago, Draxbear said:

If possible can someone help out with how to determine liquid weights? I've found a great chart on Reddit by Saltyteabag there. However it's out of date in terms of new liquids like Visco-Gel & Supercoolant.

I tried a quick and nasty check with a bottle emptier into a 1 tile wide pit, but found some liquids simply deleted others rather than stack up by tile for some reason. I was just doing this in survival as it's all I know.

Here's the old liquids stacked by weight from Saltyteabag but not as a nice picture sorry:
- Water
- Polluted Water
- Petroleum
- Naptha
- Crude Oil

It looks like I'll be using the door compression approach for bulk silo storing Crude Oil as it doesn't appear to have a heavier liquid to trap for liquid-over-vent approach! Thanks for that one @Lifegrow

 

Just make your air tile cube whatever size you want, and then close all off but one tile on top.  Fill it and to the top like you were going to enclose it but instead put one drop of water on top and build your vent then go up 2 tiles with airflow to close it off over the vent.  So you vent that's underpressure is on top instead of bottom.  Here is a rough diagram A=airtile C=Crude Oil W=water with vent behind

AAA

AWAAA

ACCCA

ACCCA

AAAAA

 

4 hours ago, Draxbear said:

 

 

Thanks for the great help everyone!

Reverse Liquid Over Vent

I'll have a play with the reverse vent trick, stacking a lighter liquid on top of the crude and see how that goes.

Door Pump

In the meantime I've already implemented a door based pump for my crude silo, which seems to be doing great using Mathmanican's Door Pump Logic. Found out the hard way to use air-tiles above/below the doors too lol.

Molar Mass

Thanks especially to @f4rtux for the detail on the oni database regarding molar mass. I've put them in order here to cap this post off.

Common Liquids by Molar Mass

  1. 10.00 - Visco-Gel*
  2. 18.02 - Water
  3. 20.00 - Polluted Water
  4. 82.20 - Petroleum
  5. 102.2 - Naptha
  6. 250.0 - Supercoolant*
  7. 500.0 - Crude Oil
On 4/5/2019 at 5:37 AM, Draxbear said:

If possible can someone help out with how to determine liquid weights? I've found a great chart on Reddit by Saltyteabag there. However it's out of date in terms of new liquids like Visco-Gel & Supercoolant.

I tried a quick and nasty check with a bottle emptier into a 1 tile wide pit, but found some liquids simply deleted others rather than stack up by tile for some reason. I was just doing this in survival as it's all I know.

One way to prevent the liquid deletion is to make your pit 2 tiles wide.  This lets the liquids maneuver around each other a little bit.  You shouldn't get liquid deletion with a 2-tile wide pit.

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