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Showing results for tags 'liquid'.
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If possible can someone help out with how to determine liquid weights? I've found a great chart on Reddit by Saltyteabag there. However it's out of date in terms of new liquids like Visco-Gel & Supercoolant. I tried a quick and nasty check with a bottle emptier into a 1 tile wide pit, but found some liquids simply deleted others rather than stack up by tile for some reason. I was just doing this in survival as it's all I know. Here's the old liquids stacked by weight from Saltyteabag but not as a nice picture sorry: - Water - Polluted Water - Petroleum - Naptha - Crude Oil It looks like I'll be using the door compression approach for bulk silo storing Crude Oil as it doesn't appear to have a heavier liquid to trap for liquid-over-vent approach! Thanks for that one @Lifegrow
suicide commando posted a topic in [Oxygen Not Included] - Suggestions and FeedbackCurrently, these 2 buildings cannot have their direction changed for placement, meaning that the Input and Output locations on them are fixed. Sometimes it's nice if we could have them the other way around, as this would enable smoother construction of the piping, and we don't have to build around the fact the input/output of these is impossible to change.
A Tutorial Video on rockets covering steam to liquid oxygen and hydrogen. For experienced players the liquid oxygen/hydrogen build is located at 15:30. If your looking to automate rocket launches you can find that in the Second Part