koko286 Posted April 4, 2019 Share Posted April 4, 2019 How could I change meteor frequency after generating the world help Link to comment Share on other sites More sharing options...
Canis Posted April 4, 2019 Share Posted April 4, 2019 c_spawn("meteor") Jokes aside, once you generate a world, you can't alter world settings, tough luck. Link to comment Share on other sites More sharing options...
Auth Posted April 4, 2019 Share Posted April 4, 2019 2 minutes ago, Canis said: c_spawn("meteor") It's actually c_spawn("shadowmeteor") Link to comment Share on other sites More sharing options...
Canis Posted April 4, 2019 Share Posted April 4, 2019 1 minute ago, Auth said: It's actually c_spawn("shadowmeteor") its actually c_spawn("dontcorrectmebecausemyegowasjustshatteredhowcouldyoudothistometherealAuthwouldneverdothisimliterallyshakingandcryingrightnow") Link to comment Share on other sites More sharing options...
S19TealPenguin Posted April 4, 2019 Share Posted April 4, 2019 c_sethealth(0) Link to comment Share on other sites More sharing options...
KoreanWaffles Posted April 4, 2019 Share Posted April 4, 2019 @koko286 TheWorld.topology.overrides.meteorshower = rare TheWorld.topology.overrides.meteorspawner = rare The first command changes the frequency of meteor showers. You can substitute "rare" with "never", "default", "often", or "always". The second command changes the frequency of how many meteor fields there are, but it's basically useless because your word has already been generated. c_countprefabs("meteorspawner") c_gonext("meteorspawner") c_gonext("meteorspawner"):Remove() c_spawn("meteorspawner") If you wish to remove an existing meteor field, you first might want to count how many meteor fields there are with the first command. The second command teleports you to the next meteor field. The third command teleports you to the next meteor field and deletes it. And of course the fourth command allows you to spawn a meteor field at your cursor. You can also use c_findnext("meteorspawner"):Remove() instead of gonext, but you wouldn't be able to tell where you're deleting a meteor field. Link to comment Share on other sites More sharing options...
koko286 Posted April 4, 2019 Author Share Posted April 4, 2019 8 minutes ago, KoreanWaffles said: @koko286 TheWorld.topology.overrides.meteorshower = rare TheWorld.topology.overrides.meteorspawner = rare The first command changes the frequency of meteor showers. You can substitute "rare" with "never", "default", "often", or "always". The second command changes the frequency of how many meteor fields there are, but it's basically useless because your word has already been generated. c_countprefabs("meteorspawner") c_gonext("meteorspawner") c_gonext("meteorspawner"):Remove() c_spawn("meteorspawner") If you wish to remove an existing meteor field, you first might want to count how many meteor fields there are with the first command. The second command teleports you to the next meteor field. The third command teleports you to the next meteor field and deletes it. And of course the fourth command allows you to spawn a meteor field at your cursor. You can also use c_findnext("meteorspawner"):Remove() instead of gonext, but you wouldn't be able to tell where you're deleting a meteor field. thanks a lot Link to comment Share on other sites More sharing options...
ShadowDuelist Posted April 4, 2019 Share Posted April 4, 2019 you made a pretty base at what turned to be meteor field, didn't ya? Link to comment Share on other sites More sharing options...
BeliarBAD Posted April 4, 2019 Share Posted April 4, 2019 5 hours ago, ShadowDuelist said: you made a pretty base at what turned to be meteor field, didn't ya? its shiii when the meteor field start wandering. i had one in the biome next to oasis desert in my last world and after few years i had meteors in oasis xD i didnt know what to do then removeall meteorfields with command and spawn a new ones. removing was easy but spawning new was bit weird cuase you dont see immidiatly if it worked Link to comment Share on other sites More sharing options...
koko286 Posted April 4, 2019 Author Share Posted April 4, 2019 12 hours ago, ShadowDuelist said: you made a pretty base at what turned to be meteor field, didn't ya? you are right.welcome to my server to visit Link to comment Share on other sites More sharing options...
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