yoakenashi Posted January 28, 2019 Share Posted January 28, 2019 All other attributes provide some improvement to the duplicants' abilities: Construction: Construction Speed Digging: Digging Speed, Attack Damage Tinkering: Tinkering Speed Athletics: Runspeed Learning: Research, Skill Leveling(1) Cooking: Cooking Speed Creativity: Decorating Speed Strength: Tidying Speed, Carrying Capactity Kindness: Compound Treatment Speed, Medical Care Speed(2) Farming: Harvesting Speed, Tending Speed(3) Ranching: ... nothing? Does ranching currently not benefit the duplicant? If it does not benefit them, then does that mean the Seasoned Rancher job is completely useless?(4) Has anyone had any experience indicating that perhaps there's a benefit that's not explicitly identified? Thanks! Notes: Spoiler I didn't know learning benefits skill leveling ... cool. I don't know the difference between these two. I question if this is for applying farmer's touch, since while applying farmers touch the duplicant status says "Tinkering". Duplicants learn the critter wrangling and grooming station traits as part of regular Rancher job. Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/ Share on other sites More sharing options...
Christophlette Posted January 28, 2019 Share Posted January 28, 2019 6 hours ago, yoakenashi said: Does ranching currently not benefit the duplicant? If it does not benefit them, then does that mean the Seasoned Rancher job is completely useless?(4) Has anyone had any experience indicating that perhaps there's a benefit that's not explicitly identified? I've not seen any difference between my starting dupe with 0 ranching and the same dupe with now 15 in ranching skill. Sadly... I really hope it would make the critters move faster to the groomer or the shearing station. Or maybe shorten those animations. Edit : Or maybe more simply extend the duration of the "groomed" buff on critters. That would not need any modification in the animations. Only a simple logic when applying the buff. Maybe like 0.1 cycle every 2 ranching point ? And a extra 0.2 cycle for the more advanced job ? That would be awesome. Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148483 Share on other sites More sharing options...
Xyer Posted January 28, 2019 Share Posted January 28, 2019 Agreed with an extended buff duration for grooming with higher ranching attribute or higher rancher rank. The current groomed buff seems to be kind of short enough that you can't manage as many ranches as, say, a farm, with a well-trained duplicant for the respective jobs. A longer buff duration that scales with the stat will definitely reduce the need for multiple ranchers which I am finding necessary in almost all my games. Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148492 Share on other sites More sharing options...
Kazumiya Posted January 28, 2019 Share Posted January 28, 2019 Sad... I had a game with high ranching trait among 3 dupes to choose (+6 I guess) and I thought it could help... Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148500 Share on other sites More sharing options...
ApeOfDeWest Posted January 28, 2019 Share Posted January 28, 2019 If its anything like the ranch room bonus it might just tame the critters faster. Looks like a prime candidate for a revision either way. Would love an extended groomed buff though. Atm ranches are the most expensive things in terms of dupe time, unlike other systems you cant shut them down temporarily either without worrying abt mass extinctions (which is good btw) but they can be a bit of a headache. If Klei wants ranches to be a daily chore by design then just making the animations faster would be nice. Maybe a bit of animal magnetism where a high ranch dupe will have tame critters run towards them like a puppy when they enter the ranch? I think that wld be cute n productive and im all for anything that makes critters feel more alive and less like walking factories. Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148511 Share on other sites More sharing options...
badgamer123 Posted January 28, 2019 Share Posted January 28, 2019 4 hours ago, Kazumiya said: Sad... I had a game with high ranching trait among 3 dupes to choose (+6 I guess) and I thought it could help... god i always think my 10 ranching dupe ranch faster...sad face Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148536 Share on other sites More sharing options...
Sasza22 Posted January 28, 2019 Share Posted January 28, 2019 Hopefully they`ll adress that in the balance upgrades. Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148539 Share on other sites More sharing options...
Christophlette Posted January 28, 2019 Share Posted January 28, 2019 Maybe they are waiting to overhaul critters and improve performance on their pathing and such to make the change ? Anyway that'd be the way I would do it. It's dangerous to encourage people to play with critters if there is a chance that will lag their game. Let's hope it is for this upgrade ! Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148541 Share on other sites More sharing options...
Grimgaw Posted January 28, 2019 Share Posted January 28, 2019 5 hours ago, ApeOfDeWest said: If its anything like the ranch room bonus it might just tame the critters faster. Ranch room bonus doesn't do anything either. Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148598 Share on other sites More sharing options...
ApeOfDeWest Posted January 29, 2019 Share Posted January 29, 2019 19 hours ago, Grimgaw said: Ranch room bonus doesn't do anything either. dang, chances are this is already being worked on then. wouldn't be surprised if the next build changed a bunch of ranching stuff along with puft and moo rebalancing Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1148833 Share on other sites More sharing options...
Denisetwin Posted January 30, 2019 Share Posted January 30, 2019 On 1/28/2019 at 2:51 AM, Christophlette said: I've not seen any difference between my starting dupe with 0 ranching and the same dupe with now 15 in ranching skill. Sadly... I really hope it would make the critters move faster to the groomer or the shearing station. Or maybe shorten those animations. Edit : Or maybe more simply extend the duration of the "groomed" buff on critters. That would not need any modification in the animations. Only a simple logic when applying the buff. Maybe like 0.1 cycle every 2 ranching point ? And a extra 0.2 cycle for the more advanced job ? That would be awesome. You should enter this in the Suggestions forum. Great idea. Link to comment https://forums.kleientertainment.com/forums/topic/102274-ranching-attribute-benefit/#findComment-1149017 Share on other sites More sharing options...
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