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Dupe Babies & Food Consumption via Eyelasers


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Tiny proposal:

Dupe Babies & Laser Vision - Dupe Babes consume food via eye lasers so that not much food caretaking is required by the player.

image.thumb.png.d220d22c3ee4fffe36c48dcd6cf81433.pngimage.png.82fbc5579114b6cbf348438dae8764b8.png

Above: Babysitter cat, resistant to dupe babies laser staring ( Krypton Teflon Eye Defence K.T.E.D )

@Oozinator@Madbro@TG pro@Daxterr                                           

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15 hours ago, babba said:

Tiny proposal:

Dupe Babies & Laser Vision

How to get babies, without "love" and how do dupes give birth to babies?
Like hatches do?
About the "construction" part.
Sure!
But what about signs, to organize traffic?
Perhaps a new suit, where we could put a critter in it (based on biome), to reduce dupe workload, while idle.
(I made a quick "drawing" because madbro is to lazy, but i think it's important to "support" thinking "out of the box" (I used software to manipulate a picture))
gth.jpg.0e6785ce0f320de73f174449f69e5fc9.jpg
Without signs, the idea is toast!
Perhaps a petition could help, petitions are always nice and very important.

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33 minutes ago, Oozinator said:

How to get babies, without "love" and how do dupes give birth to babies?
Like hatches do?
About the "construction" part.
Sure!
But what about signs, to organize traffic?
Perhaps a new suit, where we could put a critter in it (based on biome), to reduce dupe workload, while idle.
(I made a quick "drawing" because madbro is to lazy, but i think it's important to "support" thinking "out of the box" (I used software to manipulate a picture))
gth.jpg.0e6785ce0f320de73f174449f69e5fc9.jpg
Without signs, the idea is toast!
Perhaps a petition could help, petitions are always nice and very important.

Storch Airdrop as follows, for the initial Dupe Baby arrival:

image.png.1c63c04e8693571c258784b723678acb.png Regular Dupe Baby Transporter

image.png.7040e53d55faca44d61ef01c55b19aad.pngThe inclusive version of the Storch Airdrop

The Militia Fetish Version of Dupe Baby Arrival:

image.png.5da32d35ee780c1f18feb65f697f25b1.png

I like your idea of the road worker, indicating heavy pathfinding calculation work in the game. If a players commuter is overloaded, then this screen overlay should appear to indicate a low game frame rate:

image.png.1fd86afad8a44d2b3705974a9e62c578.pngimage.png.e0be9029b151b8a0bd1242b84fa1358d.png

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