yoakenashi Posted December 21, 2018 Share Posted December 21, 2018 Choice 1: Add a note in the popup Spoiler Choice 2: Add a number in the dropdown Spoiler Choice 3: Add a "Hide Employed" checkbox Spoiler I routinely have trouble on the Job Assignments screen identifying what tier a potential job is for an unemployed duplicant. Granted the game does warn you if you are going to assign a duplicant to a job that exceeds their current morale, but morale is not a fixed thing. I prefer to keep some buffer in case my duplicant does not receive all of their morale bonuses. What that means is that I have to unassign all 100% duplicants (see https://forums.kleientertainment.com/forums/topic/98750-jobs-qol-enhancements/ by @Coolthulhu), note the duplicants highest expectation job tier, open the job dropdown, find the first job that hasn't been mastered, pan around the screen (semi-aimlessly) to find that job, pan to the top to identify the tier (don't lose track of which column you are in), and determine if that is higher than the noted highest expectation or not. I have a few suggestions as identified above. Please identify your favorite or identify your own suggestion below. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/100894-jobs-qol-tier-identification/ Share on other sites More sharing options...
Yannick Vachon Posted December 21, 2018 Share Posted December 21, 2018 Personnally, I would love to be able to create "job route" for my duplicants to use. For example, if you enter the "Dig path", you will go up to level 3, then go to Build path to level 3 and then go as a Gofer. I would have a Cooking path that ends up as an Artist and then Plumber (yes, I am weird like that). That way, less time to manage duplicants once your routine is built. Do not know if the game would support this easily though. Link to comment https://forums.kleientertainment.com/forums/topic/100894-jobs-qol-tier-identification/#findComment-1134996 Share on other sites More sharing options...
babba Posted December 22, 2018 Share Posted December 22, 2018 +1 to all three suggestions Other: Implement insulated doors, Doctor Job, Tube-allows-ladders-on-same-tile ( for vertical crossing ), Overwriting of existing ladders with other ladder types. 2 Tile wide electric power wall connector, High pressure/capacity gas`n`liquid pipes, 50/100/200 kW power cables & Stilts to cross Chlorine Basin`s ( to avoid meat drop off from dupes ), Fire/Combustion/Explosions, Firefighter Job, Atomic Age Link to comment https://forums.kleientertainment.com/forums/topic/100894-jobs-qol-tier-identification/#findComment-1135348 Share on other sites More sharing options...
Oozinator Posted December 22, 2018 Share Posted December 22, 2018 10 minutes ago, babba said: +1 to all three suggestions Other: Implement insulated doors, Doctor job, Tube-allows-ladders-on-same-tile ( for vertical crossing ), 2 Tile wide electric power wall connector, Stilts to cross Chlorine Basin`s ( to avoid meat drop off from dupes ), Atomic Age +0.25 for the first suggestion +0.36 for the second suggestion +0.78 for the third suggestion I thought last three weeks about the "stilts for chlorine basin" problematic. What about nice blonde female dupes with long legs and high heels? Heigth of high heels could be very well implemented, based on level of research (tierbased). Male dupes could be attracted through hh when idle. Perhaps lock a blonde one into outhouse section, to get rid of exo suit drop point idling stuff!! Not sure, if it should have positive morale buff. Link to comment https://forums.kleientertainment.com/forums/topic/100894-jobs-qol-tier-identification/#findComment-1135352 Share on other sites More sharing options...
babba Posted December 22, 2018 Share Posted December 22, 2018 To avoid any claim of being sexist, the model stilts idea ( for safe chlorine crossings ) should come along with the Chippendales. Visuals for women, men, transgender, object lovers, Oni gamers, marble cake eaters and other entities. Passionate Red Mable Cake - Marble, Cake or Marble Cakes should also be in the game ! Marble game integration - How it could look "The Posh Marble Master Bathroom Master Bath" Link to comment https://forums.kleientertainment.com/forums/topic/100894-jobs-qol-tier-identification/#findComment-1135362 Share on other sites More sharing options...
Oozinator Posted December 22, 2018 Share Posted December 22, 2018 1 hour ago, babba said: along with the Chippendales. +102%! Cleys audioslave should compose some new tracks for that, to fit the setting. What about a chippendale zombie funpark for the dupes, where they could transform their body into chippendale bodys, to attract female dupes? I mean they have comfy beds, but everyone is sleeping solo, not realistic! Perhaps there should be high tier research of K.O. liquid, to gather female dupes, for the "not so chippendale dupes, like Stinky! Additional research for warm socks must be implemented, when females are in the game! Link to comment https://forums.kleientertainment.com/forums/topic/100894-jobs-qol-tier-identification/#findComment-1135396 Share on other sites More sharing options...
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