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(abandoned) Always On Status V8.4


1 Screenshot

About This File

This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.

 

Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.

RoG and SW compatible.

 

  • Mechanics

  Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.

  Naughtiness :

  The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.

  Temperature :

  Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.

* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.

* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !

 

  • Compatibilities

- Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).

 

  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.

What's New in Version V8.4   See changelog

Released

  • - V8.4 : Added a beaver meter for Woodie.
  • Like 40
  • Thanks 3

User Feedback

Recommended Comments



If you hover over the wetness meter it shows a number of wetness. If your playing as Wilson, at 21 he'll say something about "Oh, h2o!"

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If you hover over the wetness meter it shows a number of wetness. If your playing as Wilson, at 21 he'll say something about "Oh, h2o!"

If I wanted to hover over my stats I wouldn't be using this mod at all don't you think? :p Also the warning doesn't work out since 21 wetness is too early to switch and the next warning comes too late.

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Hi i like im loving this mod but for some reason i cannot get it to work it keeps crashing on start? 

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Hi i like im loving this mod but for some reason i cannot get it to work it keeps crashing on start? 

 

Make sure your game is up to date. If it is, I would suggest trying to disable the controller and try it without. Some mods don't work well with controller enabled.. If all else fails, try posting your game/crash log and the dev can help you out cause he'll have a better understanding of what the issue is, instead of you just saying it's crashing.

 

 

If I wanted to hover over my stats I wouldn't be using this mod at all don't you think? :razz: Also the warning doesn't work out since 21 wetness is too early to switch and the next warning comes too late.

 

What I do, is when I get the first warning, I take care of the issue. That way, I don't run into a worse problem when it becomes too late.

I'm not sure if its in the description or somewhere in the posts but the dev said he won't add the wetness meter to the mod. Of course, he could change his mind, but in the meantime, I would suggest taking care of wetness before it becomes a major issue.

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Make sure your game is up to date. If it is, I would suggest trying to disable the controller and try it without. Some mods don't work well with controller enabled.. If all else fails, try posting your game/crash log and the dev can help you out cause he'll have a better understanding of what the issue is, instead of you just saying it's crashing.

 

 

What I do, is when I get the first warning, I take care of the issue. That way, I don't run into a worse problem when it becomes too late.

I'm not sure if its in the description or somewhere in the posts but the dev said he won't add the wetness meter to the mod. Of course, he could change his mind, but in the meantime, I would suggest taking care of wetness before it becomes a major issue.

ok thanks spencer and im just wondering incase i need to where is the crash log im sorta new to the modding scene and im not sure where to find it. thanks again mate for taking the time to respond i apperciate the help

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ok thanks spencer and im just wondering incase i need to where is the crash log im sorta new to the modding scene and im not sure where to find it. thanks again mate for taking the time to respond i apperciate the help

Hey just one more questing at the risk of sounding dumb i have to ask where do you disable the controller i searched my ingame settings and controls and couldnt find where to disable it.//// and game is up to date i have the newest RoG 

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ok thanks spencer and im just wondering incase i need to where is the crash log im sorta new to the modding scene and im not sure where to find it. thanks again mate for taking the time to respond i apperciate the help

 

C:\Users\[your_account]\Documents\Klei\DoNotStarve\log.txt

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Hey just one more questing at the risk of sounding dumb i have to ask where do you disable the controller i searched my ingame settings and controls and couldnt find where to disable it.//// and game is up to date i have the newest RoG 

 

It's just counterintuitive. Pause menu --> Controls --> Keybord and mouse.

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C:\Users\[your_account]\Documents\Klei\DoNotStarve\log.txt

ok got it do you want the whole log or a specific part???

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I would suggest sending the whole log. That way your sure kiopho has what he needs to get you up and running.

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Starting up

Don't Starve: 100880 WIN32_STEAM

Build Date: 2014-04-30_15-55-18

THREAD - started 'GAClient' (9764)

HttpClient::ClientThread::Main()

cGame::InitializeOnMainThread

WindowManager::Initialize

WindowManager::SetFullscreen(0, 1366, 768, 60)

GLInfo

~~~~~~

THREAD - started 'WindowsInputManager' (6456)

GL_VENDOR: Google Inc.

GL_RENDERER: ANGLE (Intel® HD Graphics 4000)

GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)

GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)

OpenGL extensions (19, 19):

GL_ANGLE_depth_texture

GL_ANGLE_framebuffer_blit

GL_ANGLE_framebuffer_multisample

GL_ANGLE_instanced_arrays

GL_ANGLE_pack_reverse_row_order

GL_ANGLE_texture_compression_dxt3

GL_ANGLE_texture_compression_dxt5

GL_ANGLE_texture_usage

GL_ANGLE_translated_shader_source

GL_EXT_read_format_bgra

GL_EXT_robustness

GL_EXT_texture_compression_dxt1

GL_EXT_texture_format_BGRA8888

GL_EXT_texture_storage

GL_OES_get_program_binary

GL_OES_packed_depth_stencil

GL_OES_rgb8_rgba8

GL_OES_standard_derivatives

GL_OES_texture_npot

GL_MAX_TEXTURE_SIZE = 8192

GL_MAX_TEXTURE_IMAGE_UNITS = 16

GL_MAX_RENDERBUFFER_SIZE = 8192

GL_MAX_VIEWPORT_DIMS = 8192, 8192

GL_MAX_VARYING_VECTORS = 10

GL_MAX_VERTEX_ATTRIBS = 16

GL_MAX_VERTEX_UNIFORM_VECTORS = 254

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221

4 compressed texture formats

texture format 0x83f0

texture format 0x83f1

texture format 0x83f2

texture format 0x83f3

cDontStarveGame::DoGameSpecificInitialize()

cGame::StartPlaying

LOADING LUA

DoLuaFile scripts/main.lua

DoLuaFile loading buffer scripts/main.lua

scripts/main.lua(158,1) running main.lua

 

scripts/modindex.lua(401,1) WARNING: Force-enabling mod 'Display Food Values' from modsettings.lua! If you are not developing a mod, please use the in-game menu instead.

scripts/modindex.lua(257,1) loaded modindex

scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.

 

scripts/modindex.lua(206,1) Error loading mod: Always On Status!

 api_version for Always On Status is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/modindex.lua(206,1) Error loading mod: MemSpikeFix (Memory Spike Fix)!

 api_version for MemSpikeFix is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/modindex.lua(206,1) Error loading mod: RPG HUD!

 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/mods.lua(144,1) Loading mod: Armor Durability (Hat, Armor, Amulet Durability)

scripts/mods.lua(144,1) Loading mod: BackpackAmulet (Backpack and Amulet Slots) (Old API! (mod: 4 game: 5) )

scripts/mods.lua(144,1) Loading mod: CJBMods_TMI (Too Many Items) (Old API! (mod: 4 game: 5) )

scripts/mods.lua(144,1) Loading mod: link (Link) (Old API! (mod: 4 game: 5) )

scripts/mods.lua(144,1) Loading mod: Where's My Beefalo (Where's My Beefalo?)

scripts/mods.lua(168,1) Mod: BackpackAmulet (Backpack and Amulet Slots) Loading modworldgenmain.lua

scripts/mods.lua(176,1) Mod: BackpackAmulet (Backpack and Amulet Slots)  Mod had no modworldgenmain.lua. Skipping.

scripts/mods.lua(168,1) Mod: BackpackAmulet (Backpack and Amulet Slots) Loading modmain.lua

scripts/mods.lua(168,1) Mod: Armor Durability (Hat, Armor, Amulet Durability) Loading modworldgenmain.lua

scripts/mods.lua(176,1) Mod: Armor Durability (Hat, Armor, Amulet Durability)  Mod had no modworldgenmain.lua. Skipping.

scripts/mods.lua(168,1) Mod: Armor Durability (Hat, Armor, Amulet Durability) Loading modmain.lua

scripts/mods.lua(168,1) Mod: link (Link) Loading modworldgenmain.lua

scripts/mods.lua(176,1) Mod: link (Link)  Mod had no modworldgenmain.lua. Skipping.

scripts/mods.lua(168,1) Mod: link (Link) Loading modmain.lua

scripts/mods.lua(103,1) modimport: ../mods/link/ocarina_playing.lua

scripts/mods.lua(103,1) modimport: ../mods/link/fixed_pinecone.lua

scripts/mods.lua(103,1) modimport: ../mods/link/linkloot.lua

scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modworldgenmain.lua

scripts/mods.lua(176,1) Mod: CJBMods_TMI (Too Many Items)  Mod had no modworldgenmain.lua. Skipping.

scripts/mods.lua(168,1) Mod: CJBMods_TMI (Too Many Items) Loading modmain.lua

scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua

scripts/mods.lua(176,1) Mod: Where's My Beefalo (Where's My Beefalo?)  Mod had no modworldgenmain.lua. Skipping.

scripts/mods.lua(168,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua

LOADING LUA SUCCESS

scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 483

scripts/playerprofile.lua(425,1) loaded profile

scripts/playerprofile.lua(489,1) bloom_enabled true

scripts/saveindex.lua(97,1) loaded saveindex

scripts/gamelogic.lua(1125,1) OnFilesLoaded()

scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete

scripts/gamelogic.lua(92,1) Unload BE

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Could not unload undefined prefab 0x33fdbd2e (homesign_placer)

Could not unload undefined prefab 0x1c42203 (bell)

Could not unload undefined prefab 0x15220700 (backpack)

Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)

Could not unload undefined prefab 0x3ede96f8 (nightstick)

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Could not unload undefined prefab 0xb918c5fd (fishingrod)

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scripts/gamelogic.lua(95,1) Unload BE done

scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files

HttpClientWriteCallback (0x050E4EB7, 1, 16, 0x052CFB30)

HttpClientWriteCallback READ 16 (16 total)

scripts/mods.lua(258,1) Mod: BackpackAmulet (Backpack and Amulet Slots) Registering prefabs

scripts/mods.lua(281,1) Mod: BackpackAmulet (Backpack and Amulet Slots)  Registering default mod prefab

../mods/BackpackAmulet/images/newslots.tex is 340x68 but compressed textures must have power of 2 dimensions.

scripts/mods.lua(258,1) Mod: Armor Durability (Hat, Armor, Amulet Durability) Registering prefabs

scripts/mods.lua(281,1) Mod: Armor Durability (Hat, Armor, Amulet Durability)  Registering default mod prefab

scripts/mods.lua(258,1) Mod: link (Link) Registering prefabs

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/link

scripts/mods.lua(268,1) Mod: link (Link)    link

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/linksword

scripts/mods.lua(268,1) Mod: link (Link)    linksword

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/ocarina

scripts/mods.lua(268,1) Mod: link (Link)    ocarina

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/shield

scripts/mods.lua(268,1) Mod: link (Link)    shield

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/linkerang

scripts/mods.lua(268,1) Mod: link (Link)    linkerang

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/woodsword

scripts/mods.lua(268,1) Mod: link (Link)    woodsword

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/megton

scripts/mods.lua(268,1) Mod: link (Link)    megton

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/herolan

scripts/mods.lua(268,1) Mod: link (Link)    herolan

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/wdshield

scripts/mods.lua(268,1) Mod: link (Link)    wdshield

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/tunic_red

scripts/mods.lua(268,1) Mod: link (Link)    tunic_red

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/tunic_blue

scripts/mods.lua(268,1) Mod: link (Link)    tunic_blue

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/trulens

scripts/mods.lua(268,1) Mod: link (Link)    trulens

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/bunnyhood

scripts/mods.lua(268,1) Mod: link (Link)    bunnyhood

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/bottle_e

scripts/mods.lua(268,1) Mod: link (Link)    bottle_e

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/bottle_r

scripts/mods.lua(268,1) Mod: link (Link)    bottle_r

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/bottle_g

scripts/mods.lua(268,1) Mod: link (Link)    bottle_g

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/bottle_b

scripts/mods.lua(268,1) Mod: link (Link)    bottle_b

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/dinrock

scripts/mods.lua(268,1) Mod: link (Link)    dinrock

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/dinfire

scripts/mods.lua(268,1) Mod: link (Link)    dinfire

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/farorrock

scripts/mods.lua(268,1) Mod: link (Link)    farorrock

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/nayrurock

scripts/mods.lua(268,1) Mod: link (Link)    nayrurock

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/bombs

scripts/mods.lua(268,1) Mod: link (Link)    bombs

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/plushies

scripts/mods.lua(268,1) Mod: link (Link)    trade01

scripts/mods.lua(268,1) Mod: link (Link)    trade02

scripts/mods.lua(268,1) Mod: link (Link)    trade03

scripts/mods.lua(268,1) Mod: link (Link)    trade04

scripts/mods.lua(268,1) Mod: link (Link)    trade05

scripts/mods.lua(268,1) Mod: link (Link)    trade06

scripts/mods.lua(268,1) Mod: link (Link)    trade07

scripts/mods.lua(268,1) Mod: link (Link)    trade08

scripts/mods.lua(268,1) Mod: link (Link)    trade09

scripts/mods.lua(268,1) Mod: link (Link)    trade10

scripts/mods.lua(268,1) Mod: link (Link)    trade11

scripts/mods.lua(268,1) Mod: link (Link)    trade12

scripts/mods.lua(268,1) Mod: link (Link)    trade13

scripts/mods.lua(268,1) Mod: link (Link)    trade14

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/fairy

scripts/mods.lua(268,1) Mod: link (Link)    fairy

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/arrows

scripts/mods.lua(268,1) Mod: link (Link)    arrows

scripts/mods.lua(264,1) Mod: link (Link)  Registering prefab file: prefabs/rupee

scripts/mods.lua(268,1) Mod: link (Link)    rupee

scripts/mods.lua(281,1) Mod: link (Link)  Registering default mod prefab

scripts/mods.lua(258,1) Mod: CJBMods_TMI (Too Many Items) Registering prefabs

scripts/mods.lua(281,1) Mod: CJBMods_TMI (Too Many Items)  Registering default mod prefab

scripts/mods.lua(258,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs

scripts/mods.lua(281,1) Mod: Where's My Beefalo (Where's My Beefalo?)  Registering default mod prefab

scripts/gamelogic.lua(103,1) Load FE

scripts/gamelogic.lua(105,1) Load FE: done

scripts/screens/mainscreen.lua(525,1) platform_motd table: 0C993E80

SimLuaProxy::QueryServer()

scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

 

Reset() returning

QueryServerComplete no callback

HttpClientWriteCallback (0x050E4E14, 1, 1007, 0x052CFB30)

HttpClientWriteCallback READ 1007 (1007 total)

scripts/screens/mainscreen.lua(525,1) platform_motd table: 0CEE22A8

scripts/modindex.lua(206,1) Error loading mod: Always On Status!

 api_version for Always On Status is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/modindex.lua(206,1) Error loading mod: MemSpikeFix (Memory Spike Fix)!

 api_version for MemSpikeFix is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/modindex.lua(206,1) Error loading mod: RPG HUD!

 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}

scripts/modindex.lua(206,1) Error loading mod: Always On Status!

 api_version for Always On Status is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/modindex.lua(206,1) Error loading mod: MemSpikeFix (Memory Spike Fix)!

 api_version for MemSpikeFix is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/modindex.lua(206,1) Error loading mod: RPG HUD!

 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)

 

scripts/screens/modsscreen.lua(791,1) Reloading Mod Info Prefabs

scripts/screens/modsscreen.lua(778,1) Loading Mod Info Prefabs

HttpClientWriteCallback (0x050E4EB9, 1, 2349, 0x052CFB30)

HttpClientWriteCallback READ 2349 (2349 total)

scripts/screens/modsscreen.lua(783,1) Unloading Mod Info Prefabs

scripts/screens/modsscreen.lua(783,1) Unloading Mod Info Prefabs

Could not unload undefined prefab 0xe5bb0a (firework_fx)

Could not unload undefined prefab 0x97380db1 (multifirework_fx)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

scripts/mods.lua(293,1) unloading prefabs for mod MOD_BackpackAmulet

scripts/mods.lua(293,1) unloading prefabs for mod MOD_Armor Durability

scripts/mods.lua(293,1) unloading prefabs for mod MOD_link

scripts/mods.lua(293,1) unloading prefabs for mod MOD_CJBMods_TMI

scripts/mods.lua(293,1) unloading prefabs for mod MOD_Where's My Beefalo

Collecting garbage...

lua_gc took 0.02 seconds

~SimLuaProxy()

lua_close took 0.03 seconds

Could not unload undefined prefab 0xe5bb0a (firework_fx)

Could not unload undefined prefab 0x97380db1 (multifirework_fx)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

Could not unload undefined prefab 0x287f9bdd (eyebrella)

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 

HttpClient::ClientThread::Main() complete

Shutting down
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@Kenshiro88 the whole log. Upload it somewhere and share the link. Easiest way.

Sorry i didnt catch your comment before i commented the log but just wanted to thank you for taking the time to help i apperciate it hopefully i can get this and the rpg hud to work i really look forward to using these

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Sorry i didnt catch your comment before i commented the log but just wanted to thank you for taking the time to help i apperciate it hopefully i can get this and the rpg hud to work i really look forward to using these

 

You are using version 100880 whereas the current version is 104670. You need to update your game.

No problem mate, enjoy.

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@Kenshiro88 the whole log. Upload it somewhere and share the link. Easiest way.

 

 

You are using version 100880 whereas the current version is 104670. You need to update your game.

No problem mate, enjoy.

 

 

You are using version 100880 whereas the current version is 104670. You need to update your game.

No problem mate, enjoy. 

lol oh my goodness lol thanks man i thought i had the newest update haha lol all that trouble

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I get a failure when trying to use the update. Seems like it's constantly looking for a 'components/switch' and isn't found. I tried posting a screenshot but couldn't, also couldn't post a link to photobucket.

 

modmain.lua:51: module 'components/switch' not found

scripts/components/switch.lua' (checked with custom loader)

then checks in Display Food Values

scripts

scriptlibs

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I get a failure when trying to use the update. Seems like it's constantly looking for a 'components/switch' and isn't found. I tried posting a screenshot but couldn't, also couldn't post a link to photobucket.

 

modmain.lua:51: module 'components/switch' not found

scripts/components/switch.lua' (checked with custom loader)

then checks in Display Food Values

scripts

scriptlibs

 

My bad, didn't clean up properly. About to catch a plane and wanted everything done.

Thanks for the heads-up.

Reuploaded

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The game crash with this mod  :(  PLEASE HELPPP

 

scripts/mods.lua(144,1) Loading mod: Always On Status - Icons (Always On Status)    
scripts/mods.lua(168,1) Mod: Always On Status - Icons (Always On Status)    Loading modworldgenmain.lua    
scripts/mods.lua(176,1) Mod: Always On Status - Icons (Always On Status)      Mod had no modworldgenmain.lua. Skipping.    
scripts/mods.lua(168,1) Mod: Always On Status - Icons (Always On Status)    Loading modmain.lua    
scripts/mods.lua(182,1) Mod: Always On Status - Icons (Always On Status)      Error loading mod!
...ts/data/../mods/Always On Status - Icons/modmain.lua:38: attempt to call global 'GetModConfigData' (a nil value)
LUA ERROR stack traceback:
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/../mods/Always On Status - Icons/modmain.lua(38,1) in main chunk
        =[C] in function 'xpcall'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/util.lua(439,1) in function 'RunInEnvironment'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/mods.lua(179,1) in function 'InitializeModMain'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/mods.lua(162,1) in function 'LoadMods'
        scripts/main.lua(226,1) in function 'ModSafeStartup'
        scripts/main.lua(271,1)
        =[C] in function 'SetPersistentString'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/mainfunctions.lua(17,1) in function 'SavePersistentString'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/modindex.lua(58,1)
        =[C] in function 'GetPersistentString'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/modindex.lua(45,1) in function 'BeginStartupSequence'
        scripts/main.lua(270,1) in function 'callback'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/modindex.lua(268,1)
        =[C] in function 'GetPersistentString'
        D:/Juegos/Dont Starve  reign of giants/Dont Starve Reign of Giants/data/scripts/modindex.lua(248,1) in function 'Load'
        scripts/main.lua(269,1) in main chunk
    
LOADING LUA SUCCESS
scripts/playerdeaths.lua(74,1) PlayerDeaths could not load morgue    
scripts/playerprofile.lua(425,1) loaded profile    
scripts/playerprofile.lua(489,1) bloom_enabled    true    
scripts/saveindex.lua(97,1) loaded saveindex    
scripts/gamelogic.lua(1125,1) OnFilesLoaded()    
scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(86,1)     FE assets already loaded    
scripts/mods.lua(258,1) Mod: Always On Status - Icons (Always On Status)    Registering prefabs    
scripts/mods.lua(281,1) Mod: Always On Status - Icons (Always On Status)      Registering default mod prefab    
scripts/screens/mainscreen.lua(525,1) platform_motd    table: 0B976A68    
SimLuaProxy::QueryServer()
scripts/mods.lua(215,1) Disabling Always On Status - Icons (Always On Status) because it had an error.    
scripts/frontend.lua(717,1) SCRIPT ERROR! Showing error screen    
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.

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