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Aww fire pole got a BIG nerf!


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15 minutes ago, MythN7 said:

ya but the firepole is early to mid game, not end to final game

True, which before the nerf it was more useful that the tubes. Yeah tubes can go both ways but pretty sure they were faster going down than the tubes

1 minute ago, TheExceed said:

True, which before the nerf it was more useful that the tubes. Yeah tubes can go both ways but pretty sure they were faster going down than the tubes

ya, 75% is still pretty good, but plastic ladders might be better since you need ladders anyway, since the speed diff is now not a wide range.

for me  the thing holding back on the tubes is the crossings are very wonky, cant cross doors, or ladders or poles. and you cannot connect multiple corssings only 1 between tubes. 

Also, crossings cannot seem to at least i cant make it work, let you cross tubes so the lines are kept seperate.

on top of the need for a 2 launcher line to be on its own power transformer line even if its not using much power after its topped off, but each launch causes it to pull so much it damages wires.

its not a huge deal.  Just very end game level building for it to be stable.

Just now, MythN7 said:

ya, 75% is still pretty good, but plastic ladders might be better since you need ladders anyway, since the speed diff is now not a wide range.

for me  the thing holding back on the tubes is the crossings are very wonky, cant cross doors, or ladders or poles. and you cannot connect multiple corssings only 1 between tubes. 

Also, crossings cannot seem to at least i cant make it work, let you cross tubes so the lines are kept seperate.

on top of the need for a 2 launcher line to be on its own power transformer line even if its not using much power after its topped off, but each launch causes it to pull so much it damages wires.

its not a huge deal.  Just very end game level building for it to be stable.

Yeah, tbh I haven't bothered with the tubes or poles. Or even plastic tiles/ladders. I wish the descriptions would say how much more run speed over other tiles. Because last I checked they had said 20% for each tile. So idk. 

Just now, MythN7 said:

normal mineral tile is 25% run speed

Plastic/ Metal tile 50%

Plastic Ladder 20%

Fire Pole Down 75%  Up ? seems to be -200%

These are bonus on top of normal values.  Not the actual speed you move at.

So, plastic/metal is 50% above normal tiles or 25% above?

also, we  cant build them yet, i am sure it will come since we can make refined metal now.

But the metal ladders, they are faster than normal ones. I cannot tell if they are faster than plastic tho.

1 minute ago, TheExceed said:

So, plastic/metal is 50% above normal tiles or 25% above?

when the dup is running on that surface, there run speed is boosted by that % amount.

Which is why its always good to build at least sandstone tiles on all your travel spots

Plastic  and metal have same score, so i put them togther.

5 hours ago, Oozinator said:

Wow, bad nerf!
Tube system sucks, because dupes could leave poles at any place/time, with tubes not.
 

Totally agree,  with my base having multiple decks.   I incorporate tubes, stairs and fire poles when they are working within that section and traversing each deck.  Then if they need to go to another section for tasks,  they just peace out using the tubes.

There is flexibility with each of these structures,  and they still feel worth it to use.

I guess some people may have the perspective, of it is better than nothing,  or still better than stairs.  But I like the idea that it is quite advantageous in this way,  if you properly plan out your pathing.

This change isn't going to break the game or anything like that for me.  It is those small little things you find you really like.  And you want to have a good use for them.

My personal thoughts.          

7 hours ago, Olimar said:

.. if you properly plan out your pathing..

Worst thing about that change for me, is that dupes start dropping stuff while using firepole (when it's a long piece).
"Steps" are needed, that stuff is not dropping back to the bottom again, when they pick it up. (prevent "loop of death drop")
That's a small thing, but it seems to force me, to use other stuff/objects, i don't like.
Tube access points are ok, but not possible to use in every area (temperature).
All those ninja changes, but Klei could not add a single different artwork for pictures and statues, to make things visual more attractive?
They should fix bugs, nothing else for me.
So many things changed, only to force ****ty tubes be more attractive.

3 minutes ago, Oozinator said:

All those ninja changes...

That is the reason I don't play the game anymore.

If you change something in the game you write it in the update and change log! How can this be a difficult concept to grasp for Klei?

Not doing so and just pretend nothing's changed is pissing on people that has put in a great amount of time and effort into improving the game.

It also makes it significantly more difficult to tell whether something is a bug or a feature.  Is the new object not processing it's input resources correctly, or is it supposed to produce that resource not mentioned anywhere in any of it's tooltips?

On 18.4.2018 at 11:05 AM, Saturnus said:

That is the reason I don't play the game anymore.

If you change something in the game you write it in the update and change log! How can this be a difficult concept to grasp for Klei?

Not doing so and just pretend nothing's changed is pissing on people that has put in a great amount of time and effort into improving the game.

Personal thoughts.

I reduced playing with ONI to nearly zero too and can not understand that Klei is not aware of that.
So many games i own, oni was really special/different for me.
"Smelled like it could become outstanding like the settlers (1+2)"

It's not representative when i say that i have two onlinebuddys who stopped playing too with high counterclock (gamehours played) but it feels easy to measure through forum activity between updates, for me it feels like a negative trend ..

This roadmap thing together with ninja changes make me feel, that ONI is loosing it's fascination (not only) for me.
I got so much fun for my cash, but it feels someway sad, when Klei is reducing my fun, bit by bit.

OMG i remember this fascination, where i built a LOX thing without Debug, was sitting in front of my monitor, watching 0,1° temp changes per cycle (maaaany cycles)  and in the end i forgot something like a sensor inside..
Was some sort of learning by doing game and i was never frustrated to start a new base, but now it feels only repetative.

Then those "uncoordinated" livestreams, avoiding "drip bug questions" (example)  paints a bad color over this fancy game.
ONI has a big fanbase, coming from DS, but how big will be next fanbase travel from ONI to next game title?
This are only my fifty cents, but since AU, i feel that way and every update makes game worst for me.

Those geyser / volcano changes try to rebalance a game, where the starterbiome is "diced".
Could work, but it changed game in a bad way, because when a new player gets a bad starterseed and bad seeds at geysers and volcanos, perhaps some POI destroying abbyssalite borders between /hot cold biome..
Easy frustration on the way.

Map of game is shrinked, but more and more content is added. Everything feels so small now, loosing the "exploring fascination, (even when there was not much to explore).

I am not sure, but community starts to feel a bit toxic too (not for me personal, i am always in the line of fire), but for other users and i don't like those changes.
Sure i like to spam, but most i like, to have fun together.

Unlogical updates.
Why not adding MOD color to the game as overlay?
Why not giving hand sanitizer a use (close the chlorine mechanics(create solid chlorine))?
Why not fixxing this ugly POI spawning stuff, or remove them completely?
Why not adding some new artwork/open the gfx for mods (to create own)?

This list could be much longer, but i stop the "Wall of Oozi" now ^^


 

7 hours ago, Oozinator said:

It's not representative when i say that i have two onlinebuddys who stopped playing too with high counterclock (gamehours played) but it feels easy to measure through forum activity between updates, for me it feels like a negative trend ..

Then those "uncoordinated" livestreams, avoiding "drip bug questions" (example)  paints a bad color over this fancy game.

Those geyser / volcano changes try to rebalance a game, where the starterbiome is "diced".
Could work, but it changed game in a bad way, because when a new player gets a bad starterseed and bad seeds at geysers and volcanos, perhaps some POI destroying abbyssalite borders between /hot cold biome..
Easy frustration on the way.

The forum definitely feels deader lately. It's not the same snappy place it was back in Automation. I can live with the bad livestreams, I mean, Star Citizen has been doing cheezy livestreams for years now, but avoiding questions about bugs is shady. Either tell us that the system is getting another optimize pass later and the bug will be looked at then, or that the system in place is final and the bug will be there forever.

The geyser update adds a lot of needed renewability, but only if you get lucky with world seed. I got a cool steam vent that produces 6.2 kg/s for a very short amount of time. They overpressure at 5kg, so the instant it starts erupting it immediately overpressures. I'm not sure you can extract 100% from it without a door compressor or 13 air pumps.

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