Developer Ipsquiggle Posted April 21, 2015 Developer Share Posted April 21, 2015 I've added in caves options to worldgenoverride.lua, so you can fill your world with slurpers if that's your thing. Yay! Also, important note! A while ago we made it so that you can specify a whole preset in worldgenoverride.lua rather than having to specify each override manually (and can still tweak it further if preferred). So the easiest way, for example, to get caves looks like this: return { override_enabled = true, preset = "DST_CAVE", } If you would like to set the server's Playstyle (Updated Oct 25, 2022): The playstyle can be configured on the Master Server's worldgenoverride.lua by setting the desired preset. An example to get a relaxed playstyle looks like: return { override_enabled = true, preset = "RELAXED", -- options must be in all caps: "SURVIVAL_TOGETHER", "RELAXED", "ENDLESS", "WILDERNESS", "LIGHTS_OUT", overrides = { }, } Update April 4, 2016: Quote The format of the file has changed slightly, but is backwards compatible for now. Going forward, all overrides are listed in a single "overrides" table, instead of misc, unprepared, etc. as before. Update Oct 21, 2016: Quote wormattacks has been added to control the timed worm attacks in the caves. (Note: this was, and still is, achievable using 'hounds' for a cave world. It was added for the UI setup, feel free to use whichever you like. specialevent (currently A New Reign Beta only) can enable events . default setting will allow events to come and go as we enable them. "none" will prevent any events from entering your world. Update Dec 12, 2016 Spoiler Updated specialevent to include "winters_feast" Also bear in mind that any value set to "default" doesn't need to be specified at all! Spoiler return { override_enabled = true, settings_preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "TERRARIA", "DST_CAVE", "DST_CAVE_PLUS", "TERRARIA_CAVE" worldgen_preset = "SURVIVAL_TOGETHER", -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "TERRARIA", "DST_CAVE", "DST_CAVE_PLUS", "TERRARIA_CAVE" overrides = { --WORLDSETTINGS -- GLOBAL specialevent = "default", -- "none", "default" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" beefaloheat = "default", -- "never", "rare", "default", "often", "always" krampus = "default", -- "never", "rare", "default", "often", "always" -- EVENTS crow_carnival = "default", -- "default", "enabled" hallowed_nights = "default", -- "default", "enabled" winters_feast = "default", -- "default", "enabled" year_of_the_gobbler = "default", -- "default", "enabled" year_of_the_varg = "default", -- "default", "enabled" year_of_the_pig = "default", -- "default", "enabled" year_of_the_carrat = "default", -- "default", "enabled" year_of_the_beefalo = "default", -- "default", "enabled" year_of_the_catcoon = "default", -- "default", "enabled" -- SURVIVORS extrastartingitems = "default", -- "0", "5", "default", "15", "20", "none" seasonalstartingitems = "default", -- "never", "default" spawnprotection = "default", -- "never", "default", "always" dropeverythingondespawn = "default", -- "default", "always" brightmarecreatures = "default", -- "never", "rare", "default", "often", "always" shadowcreatures = "default", -- "never", "rare", "default", "often", "always" -- MISC hounds = "default", -- "never", "rare", "default", "often", "always" winterhounds = "default", -- "never", "default" summerhounds = "default", -- "never", "default" atriumgate = "default", -- "veryslow", "slow", "default", "fast", "veryfast" wormattacks = "default", -- "never", "rare", "default", "often", "always" earthquakes = "default", -- "never", "rare", "default", "often", "always" petrification = "default", -- "none", "few", "default", "many", "max" frograin = "default", -- "never", "rare", "default", "often", "always" alternatehunt = "default", -- "never", "rare", "default", "often", "always" hunt = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" meteorshowers = "default", -- "never", "rare", "default", "often", "always" weather = "default", -- "never", "rare", "default", "often", "always" wildfires = "default", -- "never", "rare", "default", "often", "always" -- RESOURCES regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" deciduoustree_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" carrots_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" evergreen_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" flowers_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" flower_cave_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" lightflier_flower_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" mushtree_moon_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" moon_tree_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" mushtree_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" saltstack_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" twiggytrees_regrowth = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" -- ANIMALS bees_setting = "default", -- "never", "rare", "default", "often", "always" birds = "default", -- "never", "rare", "default", "often", "always" lightfliers = "default", -- "never", "rare", "default", "often", "always" bunnymen_setting = "default", -- "never", "rare", "default", "often", "always" butterfly = "default", -- "never", "rare", "default", "often", "always" catcoons = "default", -- "never", "rare", "default", "often", "always" dustmoths = "default", -- "never", "rare", "default", "often", "always" gnarwail = "default", -- "never", "rare", "default", "often", "always" perd = "default", -- "never", "rare", "default", "often", "always" grassgekkos = "default", -- "never", "rare", "default", "often", "always" moles_setting = "default", -- "never", "rare", "default", "often", "always" mushgnome = "default", -- "never", "rare", "default", "often", "always" penguins = "default", -- "never", "rare", "default", "often", "always" pigs_setting = "default", -- "never", "rare", "default", "often", "always" rabbits_setting = "default", -- "never", "rare", "default", "often", "always" rocky_setting = "default", -- "never", "rare", "default", "often", "always" fishschools = "default", -- "never", "rare", "default", "often", "always" slurtles_setting = "default", -- "never", "rare", "default", "often", "always" snurtles = "default", -- "never", "rare", "default", "often", "always" monkey_setting = "default", -- "never", "rare", "default", "often", "always" wobsters = "default", -- "never", "rare", "default", "often", "always" -- MONSTERS bats_setting = "default", -- "never", "rare", "default", "often", "always" spider_hider = "default", -- "never", "rare", "default", "often", "always" cookiecutters = "default", -- "never", "rare", "default", "often", "always" spider_dropper = "default", -- "never", "rare", "default", "often", "always" frogs = "default", -- "never", "rare", "default", "often", "always" mutated_hounds = "default", -- "never", "default" hound_mounds = "default", -- "never", "rare", "default", "often", "always" wasps = "default", -- "never", "rare", "default", "often", "always" lureplants = "default", -- "never", "rare", "default", "often", "always" walrus_setting = "default", -- "never", "rare", "default", "often", "always" merms = "default", -- "never", "rare", "default", "often", "always" penguins_moon = "default", -- "never", "default" mosquitos = "default", -- "never", "rare", "default", "often", "always" molebats = "default", -- "never", "rare", "default", "often", "always" nightmarecreatures = "default", -- "never", "rare", "default", "often", "always" sharks = "default", -- "never", "rare", "default", "often", "always" moon_spider = "default", -- "never", "rare", "default", "often", "always" squid = "default", -- "never", "rare", "default", "often", "always" spider_warriors = "default", -- "never", "default" spiders_setting = "default", -- "never", "rare", "default", "often", "always" spider_spitter = "default", -- "never", "rare", "default", "often", "always" -- GIANTS antliontribute = "default", -- "never", "rare", "default", "often", "always" bearger = "default", -- "never", "rare", "default", "often", "always" beequeen = "default", -- "never", "rare", "default", "often", "always" crabking = "default", -- "never", "rare", "default", "often", "always" deerclops = "default", -- "never", "rare", "default", "often", "always" dragonfly = "default", -- "never", "rare", "default", "often", "always" eyeofterror = "default", -- "never", "rare", "default", "often", "always" klaus = "default", -- "never", "rare", "default", "often", "always" fruitfly = "default", -- "never", "rare", "default", "often", "always" malbatross = "default", -- "never", "rare", "default", "often", "always" goosemoose = "default", -- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- "never", "rare", "default", "often", "always" spiderqueen = "default", -- "never", "rare", "default", "often", "always" toadstool = "default", -- "never", "rare", "default", "often", "always" liefs = "default", -- "never", "rare", "default", "often", "always" --WORLDGEN -- GLOBAL season_start = "default", -- "default", "winter", "spring", "summer", "autumn|spring", "winter|summer", "autumn|winter|spring|summer" -- MISC task_set = "default", -- "default", "cave_default", "quagmire_taskset", "classic", "lavaarena_taskset" start_location = "default", -- "lavaarena", "plus", "darkness", "quagmire_startlocation", "caves", "default" world_size = "default", -- "small", "medium", "default", "huge" branching = "default", -- "never", "least", "default", "most", "random" loop = "default", -- "never", "default", "always" roads = "default", -- "never", "default" touchstone = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" boons = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" cavelight = "default", -- "never", "veryslow", "slow", "default", "fast", "veryfast" prefabswaps_start = "default", -- "classic", "default", "highly random" moon_fissure = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" terrariumchest = "default", -- "never", "default" -- RESOURCES moon_starfish = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_bullkelp = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" berrybush = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" rock = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" ocean_bullkelp = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" cactus = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" carrot = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" banana = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" fern = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" flint = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" flowers = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" wormlights = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" grass = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_hotspring = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" lichen = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" flower_cave = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_rock = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_sapling = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_tree = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" meteorspawner = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" rock_ice = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" mushtree = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" mushroom = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" cave_ponds = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" ponds = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" reeds = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" sapling = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" ocean_seastack = "ocean_default", -- "ocean_never", "ocean_rare", "ocean_uncommon", "ocean_default", "ocean_often", "ocean_mostly", "ocean_always", "ocean_insane" marshbush = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_berrybush = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" trees = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" tumbleweed = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" -- ANIMALS bees = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" beefalo = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" buzzard = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_carrot = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" catcoon = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moles = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" pigs = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" rabbits = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" bunnymen = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" rocky = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" moon_fruitdragon = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" ocean_shoal = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" slurper = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" slurtles = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" monkey = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" lightninggoat = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" ocean_wobsterden = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" -- MONSTERS bats = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" worms = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" chess = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" houndmound = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" angrybees = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" merm = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" walrus = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" fissure = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" ocean_waterplant = "ocean_default", -- "ocean_never", "ocean_rare", "ocean_uncommon", "ocean_default", "ocean_often", "ocean_mostly", "ocean_always", "ocean_insane" moon_spiders = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" spiders = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" cave_spiders = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" tallbirds = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" tentacles = "default", -- "never", "rare", "uncommon", "default", "often", "mostly", "always", "insane" }, } worldgenoverride.lua worldgenoverride.lua 9 1 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 21, 2015 Author Developer Share Posted April 21, 2015 What is new format of worldgenoverride.lua? I mean new options. You may have already seen this but since you asked... ^^^ 1 Link to comment Share on other sites More sharing options...
Sindex Posted April 22, 2015 Share Posted April 22, 2015 (edited) @ Ipsquiggle So this seems to works overall. However there is one small problem and it could be a bug. When you go to server details and hit the “view world” button (via the client) it will not show you anything that has been changed. So for instance on my server I turned up chess and merms to the max (as a test). When I get into the server it holds to be true; since I can see merms and chess pieces everywhere. Nevertheless when I exit out of the server and check the world view from the client, it shows that merm and chess pieces are set to default. So anyone who gets in the server and thinks the world is normal, will be in a bit of surprise once they get in it. A friend of mine said he had to create a server map from his client and then ported over that save to his dedicated server to get around this issue. Edited April 22, 2015 by Sindex Link to comment Share on other sites More sharing options...
Sephtis Posted April 22, 2015 Share Posted April 22, 2015 Hi, to use the wordlgenovrride.lua you just copy that into dont starve together folder ? whats the script part do need that too run map ? regds Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 22, 2015 Author Developer Share Posted April 22, 2015 So this seems to works overall. However there is one small problem and it could be a bug. When you go to server details and hit the “view world” button (via the client) it will not show you anything that has been changed. Ah, you're right! I'll have a look into that. Hi, to use the wordlgenovrride.lua you just copy that into dont starve together folder ? whats the script part do need that too run map ? regds This file is simply for dedicated servers, because they don't have a main menu where you can choose world settings. You put this file in your configuration directory (in your documents/home folder) and it will be used for the next generation. Link to comment Share on other sites More sharing options...
NightshadeXL Posted April 23, 2015 Share Posted April 23, 2015 Stupid question, but I don't see the gobbler in the list. Does it have a different name? Link to comment Share on other sites More sharing options...
afetogbo Posted April 23, 2015 Share Posted April 23, 2015 perd = "default", Link to comment Share on other sites More sharing options...
Tovath Posted April 23, 2015 Share Posted April 23, 2015 @Ipsquiggle The second half that is a "script" did you make a "worlgenoverride.lua" for it an put it in the scripts folder, or did you name it something else. I think that is the only thing that is unclear to me. Link to comment Share on other sites More sharing options...
Sephtis Posted April 23, 2015 Share Posted April 23, 2015 Ah, you're right! I'll have a look into that. This file is simply for dedicated servers, because they don't have a main menu where you can choose world settings. You put this file in your configuration directory (in your documents/home folder) and it will be used for the next generation hi, i can't find the documents / home folder, i have dedicated server from a site, so i put the worldgenoveride.lua in the dont starve together folder and that works with world generation , Link to comment Share on other sites More sharing options...
Tovath Posted April 24, 2015 Share Posted April 24, 2015 I have this worldgenoverride.lua in the correct folder but get the message ERROR: Failed to load ../worldgenoverride.lua It is exactly the same as the above first spoiler. Am I missing something? What is the second spoiler for? Link to comment Share on other sites More sharing options...
Shequan Posted April 24, 2015 Share Posted April 24, 2015 I will reiterate a questions that have been asked above but not answered satisfactorily. Do we need to create a script file in (referenced in the second spoiler) or is adding the worldgenoverride file sufficient to affect world gen settings? If we do need a script file in addition can someone please explain what it does. Link to comment Share on other sites More sharing options...
Screamer21 Posted April 25, 2015 Share Posted April 25, 2015 I will reiterate a questions that have been asked above but not answered satisfactorily. Do we need to create a script file in (referenced in the second spoiler) or is adding the worldgenoverride file sufficient to affect world gen settings? If we do need a script file in addition can someone please explain what it does. Im only using worldgenoverride.lua and it works fine, without second spoiler, but I dont have the last comma in the first spoiler this is my worldgenoverride.lua return {override_enabled = true,misc={boons="default", --options are "never", "rare", "default", "often", "always"branching="never", --options are "never", "least", "default", "most"day="default", --options are "onlyday", "onlydusk", "onlynight", "default", "longday", "longdusk", "longnight"frograin="rare", --options are "never", "rare", "default", "often", "always"lightning="default", --options are "never", "rare", "default", "often", "always"loop="default", --options are "never", "default", "always"season="default", --options are "onlysummer", "onlywinter", "default", "longsummer", "longwinter", "longboth", "shortboth"season_start="default", --options are "winter", "summer"touchstone="default", --options are "never", "rare", "default", "often", "always"weather="default", --options are "never", "rare", "default", "often", "always"world_size="huge", --options are "default", "medium", "large", "huge"wildfires="default" --options are "never", "rare", "default", "often", "always"},monsters={ --options are "never", "rare", "default", "often", "always"bearger="default",chess="default",deciduousmonster="default",deerclops="default",dragonfly="default",goosemoose="default",hounds="default",houndmound="default",krampus="default",liefs="never",lureplants="rare",merm="default",spiders="default",tentacles="default",walrus="default",},animals={ --options are "never", "rare", "default", "often", "always"alternatehunt="rare",angrybees="default",beefalo="often",beefaloheat="default",bees="default",birds="default",butterfly="often",buzzard="default",catcoon="default",frogs="default",hunt="often",lightninggoat="default",moles="default",penguins="default",perd="often",pigs="default",rabbits="often",mandrake="default",tallbirds="default"},resources={ --options are "never", "rare", "default", "often", "always"flint="often",flowers="often",grass="often",marshbush="often",meteorshowers="default",meteorspawner="default",reeds="default",rock="default",rock_ice="default",rocks="default",sapling="default",trees="default",tumbleweed="default"},unprepared={ --options are "never", "rare", "default", "often", "always"berrybush="often",cactus="often",carrot="often",mushroom="often"}} Link to comment Share on other sites More sharing options...
Shequan Posted April 26, 2015 Share Posted April 26, 2015 Thanks Screamer. I created the .lua with copy/paste from this thread in my DoNotStarveTogether folder (alongside my settings.ini, modoverride.lua, and server_token.txt files) on my rented Citadel Server, but the world setting changes are not being picked up when I create a new world. Can you confirm this is the correct file location? Im only using worldgenoverride.lua and it works fine, without second spoiler, but I dont have the last comma in the first spoiler this is my worldgenoverride.lua return {override_enabled = true,misc={boons="default", --options are "never", "rare", "default", "often", "always"branching="never", --options are "never", "least", "default", "most"day="default", --options are "onlyday", "onlydusk", "onlynight", "default", "longday", "longdusk", "longnight"frograin="rare", --options are "never", "rare", "default", "often", "always"lightning="default", --options are "never", "rare", "default", "often", "always"loop="default", --options are "never", "default", "always"season="default", --options are "onlysummer", "onlywinter", "default", "longsummer", "longwinter", "longboth", "shortboth"season_start="default", --options are "winter", "summer"touchstone="default", --options are "never", "rare", "default", "often", "always"weather="default", --options are "never", "rare", "default", "often", "always"world_size="huge", --options are "default", "medium", "large", "huge"wildfires="default" --options are "never", "rare", "default", "often", "always"},monsters={ --options are "never", "rare", "default", "often", "always"bearger="default",chess="default",deciduousmonster="default",deerclops="default",dragonfly="default",goosemoose="default",hounds="default",houndmound="default",krampus="default",liefs="never",lureplants="rare",merm="default",spiders="default",tentacles="default",walrus="default",},animals={ --options are "never", "rare", "default", "often", "always"alternatehunt="rare",angrybees="default",beefalo="often",beefaloheat="default",bees="default",birds="default",butterfly="often",buzzard="default",catcoon="default",frogs="default",hunt="often",lightninggoat="default",moles="default",penguins="default",perd="often",pigs="default",rabbits="often",mandrake="default",tallbirds="default"},resources={ --options are "never", "rare", "default", "often", "always"flint="often",flowers="often",grass="often",marshbush="often",meteorshowers="default",meteorspawner="default",reeds="default",rock="default",rock_ice="default",rocks="default",sapling="default",trees="default",tumbleweed="default"},unprepared={ --options are "never", "rare", "default", "often", "always"berrybush="often",cactus="often",carrot="often",mushroom="often"}} Link to comment Share on other sites More sharing options...
Screamer21 Posted April 26, 2015 Share Posted April 26, 2015 Thanks Screamer. I created the .lua with copy/paste from this thread in my DoNotStarveTogether folder (alongside my settings.ini, modoverride.lua, and server_token.txt files) on my rented Citadel Server, but the world setting changes are not being picked up when I create a new world. Can you confirm this is the correct file location? Did You type "worldgenoverride.lua" ?Im playing my server and client from the same machine, and running it trough steam with custom folder and it works really fine, sorry but i dont know how it works in rented servers, but yes you need to have it on the same floder that setting.ini Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted April 27, 2015 Author Developer Share Posted April 27, 2015 I clarified the instructions in the top post a little, does that make more sense to everyone? @Tovath If you put in an empty override does it still error? return {} Link to comment Share on other sites More sharing options...
Tovath Posted May 15, 2015 Share Posted May 15, 2015 (edited) I forgot to post I fixed the issue, initially the service I was using didn't have a "worldgenoverride.lua" in their folder, and I had to change the encoding of the file that I created, then redo the space formatting in notepad++ and copy and paste it that way. Once I did that it worked flawlessly. Edited May 15, 2015 by Tovath Link to comment Share on other sites More sharing options...
ale2582 Posted May 25, 2015 Share Posted May 25, 2015 hello I apologize for the English, but the text is translated with google.Ho posted the question in the wrong section then I realized this tread, so I ask here. Use dedicated server, and edit the file \ worldgenoverride.lua to customize the world. I realize that there are several problems.For instance, adding more tallbird, they are placed everywhere and not in their biome. I would like to enter more in their biome not everywhereAlso missing some parts of the map, including the forest with trees owned.How do you solve? thanks Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted May 26, 2015 Author Developer Share Posted May 26, 2015 For instance, adding more tallbird, they are placed everywhere and not in their biome. I would like to enter more in their biome not everywhere This is just how the game works. If you try "edit world" when you start a server from the main game, it will also place things outside of their biomes on the "more" and "lots" settings. Also missing some parts of the map, including the forest with trees owned. How do you solve? thanks I don't understand, sorry. Could you post a screenshot? Link to comment Share on other sites More sharing options...
ale2582 Posted May 29, 2015 Share Posted May 29, 2015 I apologize for being late, I had not seen the risposta.quello I mean is, it is the tree that evil does drop wood magico.ho tried to follow the guide but my limit with the English language prevents me from understanding the tutto.sarebbeYou can create a script where I create a world according to my taste? if so, it would be possible to have a file "ready" to be able to understand how to work on the setting to create it? Link to comment Share on other sites More sharing options...
maxiu Posted June 6, 2015 Share Posted June 6, 2015 Hi,I'm trying to generate a custom world on a dedicated server but keep failing to do so. I have worldgenoverride.lua file in my C:\Users\$username$\Documents\Klei\DoNotStarveTogether folder next to the settings.ini. The contents are copy-pasted directly from the first post (first quote) but they have no effect whatsoever on the world generated, moreover the log file doesn't even mention worldgenoverride.lua no errors or warnings, nothing. This has me very confused, is there something I'm missing? Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 6, 2015 Share Posted June 6, 2015 Hi @maxiu, can you watch if your log.txt load your worldgenoverride.lua? On Windows:/My Documents/Klei/DoNotStarveTogether/log.txtOn Linux: ~/.klei/DoNotStarveTogether/log.txtOn Mac OS X:~/Documents/Klei/DoNotStarveTogether/log.txt Link to comment Share on other sites More sharing options...
maxiu Posted June 7, 2015 Share Posted June 7, 2015 No as I said in my previous post the log doesn't even mention trying to do anything with the file. Link to comment Share on other sites More sharing options...
ToNiO55 Posted June 7, 2015 Share Posted June 7, 2015 @maxiu, can you show me your log.txt for see if you have other errors? Link to comment Share on other sites More sharing options...
maxiu Posted June 7, 2015 Share Posted June 7, 2015 Hi, I removed the save folder next to the settings.ini and wolrdgenoverride.lua, started the server and it worked like a charm. Shame it doesn't say anywhere this is necessary and I had to guess. 1 Link to comment Share on other sites More sharing options...
raclepoulpe Posted June 17, 2015 Share Posted June 17, 2015 Hi !Thanks for this great job.When you wrote "Just run this from the game data/scripts folder", how do you do this ?I paste the second spoiler code in a new file data/scripts/generateWorldGenOverride.lua, changed the mod of this file to 775 like the others, but which executable is able to launch this script ?Thx. Link to comment Share on other sites More sharing options...
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