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  2. Kill your dupes

    Nahh, it could be much darker. It could be butchering dublicants for food.
  3. Looking for modding partner

    Sorry, I have had a huge workload put on me lately The latest image triggered my thinking. It doesn't need to be a real compressor with a piston pump. The pump is in the other end of the pipe where the liquid/gas exits some sort of machinery, usually a pump. This means it would be enough to just have a valve, which opens and closes according to the pressure. What this means to the image is that it would look sort of like the latest version of the image, but instead of using a "block" piston, it should be a cone or pyramid without the top part, which is then used to plug the hole when it doesn't output. This means for animation, all it needs is an open and a closed state and not animated open. Speaking of animation, I sure hope you draw with layers and keep it in a format with layers. Snooping around in the game files, it looks like the principle in animations is to have a base layer and then the animation is added as mostly transparent layers on top. When the building is active, it will cycle through the layers and show one at a time, meaning at any time while turned off, it's the base layer and at any time when it's on, it's the base layer and one (cycling) other layer on top. That seems to be the idea, though storage of the graphics is modified to make it optimized for GPU usage. I'm sure Klei will tell more about how to use this later, but for now be aware that layers seems to be important. That looks hard to implement using the current game mechanics. It would likely be much simpler to make it consist of two entities placed next to each other like how exosuit docks and checkpoints needs to be placed together. The game mechanics would then be that it has the open state where it shares the air with the outside world. This will allow free access for dublicants to walk in and out. The other major state is transfer state. The air is vacuum and it no longer allows dublicants to walk in and out from the outside world. However unlike open, it allows dublicants to walk from airlock to airlock. Other states would be creating the vacuum, in which the dublicants have to wait. This way the task for each airlock is much simpler. It only has to deal with the gasses from one side, meaning there is no issue regarding "should this gas go left or right". I'm not saying this will be simple to code, but it seems to me like it will avoid a number of coding issues compared to make it just a single building. While completely correct, the naming might make this misleading to people not familiar with the code. "anims" in this context means graphics and not just animations. In other words it's not possible to add still images either. The way some mods adds new graphics to the game is by using unused graphics left in the game and as such they do not actually add graphic even though it looks like they do to the player.
  4. Sry bruh, but i think, the letter "R" is better for it, then a "P" and the purple color is not really a thing, i would like to have on my hotbar..
  5. yo guys ... just map the rotate key to middle mouse button. Easy peezy
  6. This is like the 4th post with the same topic. We need to keep them forums clean. Here's the link to some of the previous ones (including mine)
  7. The whole game can be played without the mouse, except for clicking stuff. This has troubled me for a very long time. There is a super easy solution though; a click shortcut! I made a swell example of this in paint, I hope you all like it.
  8. Replace her entirely with Warbucks!
  9. Maxwell Memes: The Sequel

    By Atomic936
  10. I also found that the door wouldn't close until the dupe finished mopping and moved off, whereas mesh does for some reason.
  11. ...I know I've managed to do it once, and I'm trying to remember how I did it. I'll get back to you on that.
  12. Last Speculations

    Fixed your quote in my reply.
  13. Thy could easily amke the custom settings into 5 levels of difficulty. Now they have "survival" a "no sweat" which would correspond to normal and easy respectively. They might add an very easy, hard and very hard as well just based on the settings. I think the original plan was to do it.
  14. Nerf airhorn dmg Hunger penalty for dashes
  15. Screenshot_20190425-161902.thumb.png.caa7298f79662ca59cefb742e9592536.png@ResettePlayerI want to thank you very much for these masterpieces!:wilson_blush:

  16. Today
  17. Nobody says you can`t use the fiber. I remember before the paintings costed fiber i would set up a farm or a drecko ranch for my exosuits and just leave it and end up having 800+ banked reeds towards the end game. No need to farm thimbe reed when you can just set up a drecko ranch for meat (or even repurpose a balm lilly farm when you stockpile enough flowers) then just set and forget. Let the reed fiber accumulate over time and once you reach the stars you should have enough to buld a fair bit of insulation.
  18. Updated Air Compressor

    you can do it with just 3 doors mate
  19. well first off, They need to revert the changes to the pewmatic horn. Dealing the same damage as blow darts for Stone cheap is insane. Though in exchange, I would be enclined to see special effects added to certain ammunition, Such as Nightmare fuel causing effects similar to ghost possession in DST, and bee mines releasing a swarm of bees on impact to attack the hit enemy. Second, and I've said this before but I'll say it again, Instead of rust having an inherit 5 fewer inventory slots, She should be penalized for using backpacks, likely in a speed reduction and removing the ability to dodge. This way, -We keep the inventory managment side of things -it makes sense with the "travels lighter than most" quirk -instead of enforcing the backpack meta, it discourages it, and might just make some people use the many other body slot items. And While I haven't played her myself, and don't particularly want to because Wagstaff, I will say that the idea of Wheeler's Snag was interesting, and had potential to make for an interesting character.
  20. What i about the ice machine that gets on people`s nerves? It was confirmed to take different time and output different energy based on the input water temperature as well as it was confirmed that it will see further changes. I don`t think it`s fair to use it as an example at this point. Similarly the new steam turbine - true it has a fixed output but based on the temperature of the input it produces more heat around itself. Even id it removes energy from the system it still has a feel that higher temperture matters. It`s different for the sieve. No matter the input the output is the same and the machine heat production is the same as well. Maybe this is what should be done. Leave the fixed output but make the machine produce more heat based on th input water temperature.
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