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  3. Hamlet pig trading/city with ability to make our own in caves so we need executive hammer too. Coffee is also very good and the best part of heap of foods mod, it makes DF a fight that I want to repeat a lot until I have like 30-40 bushes.Old bell would be a very good addition too. Do you not see that DS has gotten more content with DLCs than we ever have with DST updates? I don't want to be drip fed small amount of content for free, I would much rather pay for big content expansion because I really like the game. No one is going to buy DS anyway If DST keeps getting updates because you are going to be missing out on so much like skins, DST exclusive content and QOL. It really isn't worth buying DS and all DLCs already. For example If I buy DLC for DST and host a server anyone that doesn't own the DLC should be able to connect and playerbase wouldn't be split while we all would be able to enjoy much more content.
  4. Why would people need to own the dlcs in order to join players who are hosting the dlcs? Some games are scummy as hell and DO force you to have to buy the dlcs to play with people who own them. But…. Not all games do this, and I’ll name at least 3 that allow players who do not own dlc to join and play dlc content of players that do. Those 3 games are: Minecraft, Teenage Mutant Ninja Turtles Shredders Revenge, & DST. Why did I put DST on this list? Because.. Players who do not own certain skins, exclusive Proof of Purchase Youtooz or Funko pop skins, or even playable characters- Can still join and enjoy worlds with players who have purchased them. And while it’s not quite on par with Minecraft or TMNT where players who don’t own the DLC can PLAY and enjoy all the features of the DLC if the host owns it, it’s still something worth mentioning. I think the real reason Klei has not yet done a huge paid dlc expansion for DST, is that they simply don’t know how much content they would need to make to make the 5-15$ asking price feel like a worthy value of content.
  5. It doesn't matter what method you use to kill the boss. How would someone even know that other players are good at the game and would they want to share items or should they be required to share items just because they used cheese? A lot of players will come to fight the boss if you ask but they can do more harm than good and want loot. This may sound selfish but I don't want to share loot with someone who didn't help with the fight, at the same time maybe I want to get the items so that I have an easier time with next boss fight or whatever I want to do. I have already mentioned multiple times that boss respawn times should be decreased so that everyone can have a go at a boss without waiting the usual 20 days, that way someone can cheese and another player can choose the method they want to kill the boss. Why do bosses need to have the default 20 day respawn time, why does it really matter besides making players compete in a sandbox game for no good reason? Almost instant respawns or 1-5 days would be good enough. You can't really "show off" when a boss can be cheesed easily and I'd say this is good, why do I need to care about how good you are at the game, I just want to get the loot and you killing the boss so fast means that I can't get it for next 20 days or year (Klaus). It only affects you when it comes to bragging and showing off and the requirement to wait for boss respawns when this can easily be changed, If bosses respawn fast it would matter much less If someone uses cheese. Finding atrium is random and terrible mechanic so everyone experienced at the game uses void walk or lazy explorer If atrium is close that they can use it. Should someone spend hours finding tentapillars and killing them all to get to atrium? It isn't simply ignoring sanity pillars when you already need to be able to lower sanity for FW fight and you probably have items to do so like nightmare amulet, so this is a very minor inconvenience. Why are you guys going off topic? If you want to discuss these things make a new thread, this thread was made by @Uedoto ask If anyone wants to play. I wanted to reply but If we want to keep going someone should start another thread.
  6. old bell i believe was removed due to potential griefing and trolling. maybe if it was locked behind something in the endgame so mostly ppl who you trust and have played with for a while can access it. I think coffee or some speed boost drink but only accessible further done the line. i think boss loot and progression is getting harder to design since there's only so far klei can go with "more damage or health", so maybe some boss that drops the recipe/blue print for a speed boost drink would be nice. I think royal jelly, forget me lots, etc could be used since there decently hard to get but not too annoying to stockpile and are easier down the line. Pugalisk/Iron Hulk. They both seem very fun though their drops could use adjustments. I think Iron Hulk's loot seems to suffer from the "gosh I gotta save this item for when I REALLY need it" syndrome that prevents a lot of players from engaging with the loot. I think a weaker armor that the game encourages the players to use more often would be nice. Maybe use the new wagstaff stuff to repair it but it gives only 90-80% damage reduction. A lot of people have criticized the Pugalisk wand for being impractical and there's a variety of changes that could be made to it to make it more fun and engaging to use. (Wheeler? She seems chill tbh. Just add some more stuff to her to make her more fleshed out.)
  7. Please god no. Coffee is one of the worst things ever added to single-player DS. Absolute trainwreck of a balancing decision. Tea from Hamlet was so much more reasonable in every way and it was a shame that they undermined it by just adding coffee beans to a shop anyway.
  8. Just two things. The old bell, and That feature where all the mushrooms and flowers in the world turned into mushtrees and evil flowers during a full moon.
  9. I actually had one guy wanting to voidwalk on a pub once, but I insisted not to, we then separated ourselves to find the atrium tentacle and found it in 1 day, he told us where it was and we killed fuelweaver with 8 people. But their main plan was to void walk. And this was also on the same server No cheese, and no one complained, they just played. (Just sharing, not arguing btw).
  10. Yeah fair enough. Ill take any big dlc that gives us a completely new map
  11. Haha, same. Maxwell was my first main too when I'd just gotten into DST back in... 2017. I've gone from a child to an adult since I started, but Maxwell's still a geezer :P
  12. how are barnacle dishes hot garbage? barnacle linguine & pita have pretty good stats for very cheap, and like, even if you for some reason avoid the ocean as much as possible, a stretch of seaweeds usually spawns very close to pearl due to her being in the deep ocean - it doesn't really take much effort at all to amass lots of barnacles and from there you have several dishes that serve for every stat (barnacle linguine restores 20 whole as s sanity) like you could argue they're less versatile than X or Y meta dish but even if they were somehow objectively worse (which is something i disagree with because they're not going to be the best in absolutely every gameplay scenario) i would still disagree with the notion that they're totally worthless
  13. I agree with the money part and all of that. I just don't think literally porting hamlet into DST would be a great idea really. Maybe a different dlc similar to it would be cool, but it doesn't make sense to see people playing paid content on Browse Games and not being able to join unless you pay for it. There is still a world where they could make a humongus amount of content and charge for it, but current dst is kinda not the place I feel.
  14. Yeah it is a very specific case but it can happen. And its more a logic arguement against the ridiculous statement that cheese doesnt affect other players when it does. At the very least if a new player watches you voidwalk on a public server then congratz you have just taught them how to do it and skip on actual gameplay content like navigating the atrium sanity pillars which is a mini-tutorial on how to quickly raise and lower sanity before fighting ancient fuelweaver who also requires the same quick raise/lower sanity mechanic. All the indirect problems caused by exploits that no one thinks about.... Omg i think im slowly becoming a game developer... atleast on a conceptual design level
  15. I think separating communities is actually a bonus from klei's point of view. Grass is always greener on the other side of the fence. There would be mad videos of all the streamers/youtubers playing the new DST dlc that peer pressure would probably make regular DST players buy it so they dont miss out. DST is a very stable franchise for Klei and my limited opinion on the matter is that if Klei devoted extra resources and staff sololy dedicated in producing a hamlet dlc for DST alongside the current regular free update staff. They will make alot more money over producing new IPs. Klei have been very nice with free daily skins and the ability to unlock dlc characters for free if you have the time to gather spools. They have built good relations with the community, i think they have earned the right to charge more money for DST related content without us getting annoyed... as long as its a full expansion worth of content.
  16. I’m not sure how many of you have ever played left 4 dead or left 4 Dead 2 but… the second game completely invalidated the first game when it eventually got all the content from the first game (maps modes & playable survivors) Plus what was already in the New game. I don’t think Klei trying to cling on to sales of the single player game exclusively for its DLC expansions is a good business move if I’m being honest.. Something important I should mention is that single player don’t starve originally released as just Don’t Starve, and for people playing on PC and PlayStation they had to pay extra for the Reign of Giants DLC. However when DS came to Xbox Reign of Giants was included as part of the core gameplay experience right out the box While Shipwrecked & Hamlet were paid DLCs. When the game finally came to Nintendo consoles, It came with RoG and Shipwrecked bundled in as a core part of the game. So Hamlet is the only dlc yet to get the “Included with purchase” treatment… But if I was a gambling man (& I’m not but if I was…) When Klei ever decides to remaster the game for next generation consoles (PS5, Xbox X/S, Nintendo Switch 2) I would be willing to bet money that it’ll include Hamlet in the purchase. That only leaves DST to be the odd ball of the group of Dont Starve DLCs that probably won’t get this Treatment. Oh wait.. did you guys completely forget that DST is advertised and sold as a standalone expansion pack to DS? Yeah me too… Ahem anyway, I think I’ve expressed throughly over the years that Shipwrecked and Hamlet compatibility need to happen. But honestly? I wish this “Stand Alone” DLC expansion (DST) was compatible with the rest of the game it’s meant to be an expansion pack for. Sue me… I want to play as Wurt in Hamlet or Walani in DST.
  17. I never liked the idea of slowing myself because others can't race with me. But what you said is not true for all cases, it is very specific, and most of the time my experience is actually different. I commonly rush cc on pubs all the time, and people simply praise me/like the fact that I share my loot with them. I also invite everyone to participate on all boss fights. The real problem is the rusher doing everything alone and without communicating or sharing anything.
  18. Yeah I probably would also, but that would separate communities in a weird way. I feel like too many problems would show up to be actually worth doing it. I think that adding new and more creative things to regular DS/T is a better idea. Making DS/T unique is the way to go imo.
  19. 100% true but people like yourself who have spent time gaining the skill have a right to glory and bragging! But having cheeses/exploits means the average less skilled player can pull it off solo too. Which is not ideal when the aim of the game is togetherness.
  20. what you just described is literally still the same even if you don't use cheese
  21. Klei needs to take into consideration if they added hamlet as a dlc to DST i would pay 30 quid for it. Alot of people would!
  22. We have to take in consideration something before commenting, "If DS/T had everything the dlcs have, no one would buy the dlcs or the solo game itself". Another thing to take in consideration is that all DS/T updates are free. Klei only hopes we buy the skins and their other games content to support them, and I respect that. I'm gonna repeat some suggestions I gave on a previous post + some things that are not in original don't starve, but just ideas: Earthquakes first phase (small shake) be randomized. Thermal stones having 5 more uses (from temperature change). Or a recipe change. More Nightmare Creatures sounds and insanity interactions. A change to the ruins map to fit more original don't starve. Birds chirping again. Tumbleweed wind graphics from original DS (I really have no idea why that's not a thing in DS/T). Old map opening sound. Hamlet houses and caves camera style mechanic being added to more places in the next updates (similar to boats, the theater and charlie interaction). Bring back quotes from when we enter dusk and when earthquakes are happening. Regular turf around sinkholes (again, I also have no idea why this is not in the game). Now I also got a compilation of old ideas that would be great to post here as an opportunity so here they are: Add some title sound tracks from updates (or new sound tracks) to specific areas or fights in the game (archives and underground lunar fungal biome). More development to Lunar Hail. Mutated goose/Malbatross. Global sounds for spawning of bosses. For example, when dragonfly spawns a faint global sound is made (similar to fireworks). Now that we have global visuals and sounds for rifts, it wouldn't be so bad, and it would GREATLY impact the game experience. Luck. eg.Trinkets that help you drop more loot when in inventory. Making the fragments particles from lunar hail stay on the ground for longer (similar to how the world gets wet and turf changes). A way to light the ocean! (if you know any please let me know) Throwing fireworks can cancel hound attacks or minimize the amount of hounds that would show up. Add a rabbit animation for entering holes. Add the scrapbook to the main menu. More pickup sounds. Digamajig could be placed on top of ponds in winter to create holes to fish salmon. Pets influence the game. Flooded caves biome or calm waters biome. Warly skill tree idea. Dried kelp powder/msg that can be added to dishes for a special sanity resistance. Dried tomatoes and other veggies that can be used for special recipes. Also add new recipes with dried meat. Strogonoff recipe with milk and meat. Ocean fish having special recipes that helps in very specific situations. Or anything that makes capturing those fishes worthwhile. More early-game and mid-game LUNAR CREATURES to make shadow side affinity more worth it. Moon worshipers and Shadow worshipers. Someone here once talked about an ocean insanity visions of boats sailing and dead pirates. Things like that for lunacy would also be cool.
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