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Vehicle Madness - Exodrives!


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Hello guys! (•ω•)/

Well guys, we just have a hot topic from @babba that features S.W.D.V (Square Wheel Duplicant Vehicle).

That is the greatest idea ever to have vehicles for duplicants!

 

And somehow it inspired me about another type of vehicle.

Mechanized Armor/Exodrive.

 

Here comes the first model of Exodrive: the “Type 1 Moonwalker”!

(The Exodrives are inspired by LV Armor from Metal Slug 3)

1542538003214..thumb.jpg.cf094897c918941879e6d082a3ccafc3.jpg

Moonwalker Stats:

Armor durability 200HP

Construction +2

Digging +2

Strength +2

Athletics -1

Oxygen 500kg capacity

Battery 20000W capacity (running 5 cycles)

Carrier 10000Kg capacity

CO2 production -100%

Bladder rate -110%

Scalding Threshold +800°C

 

 

Update 2

Two more Exodrives!!!

 

Type 2 Digger DrillJack1542590181922..thumb.jpg.faded551c5984e3599777b92892965da.jpg

DrillJack stats:

Armor durability 400HP

Digging +5

Strength +3

Athletics -1

Oxygen 500kg capacity

Battery 50000W capacity (running 5 cycles)

Carrier 10000Kg capacity

CO2 production -100%

Bladder rate -110%

Scalding Threshold + 1500°C

Insulative

 

Type B1 Sergeant (Combat vehicle)

1542590197258..thumb.jpg.2727bef1427ae75909448a40aca1107c.jpg

Sergeant stats:

Armor durability 600HP

Strength +1

Athletics -1

Digging +8 (however can’t dig)

Construction +1

Oxygen 500Kg capacity

Battery 50000W capacity (running 5 cycles)

Carrier capacity 5000Kg

Ammunition capacity 100

CO2 production -100%

Bladder rate -110%

Scalding Threshold +800°C

 

 

Update 3

Before I am introducing more Exodrives, let’s say, what facilities we should have?

 

Similar to what is done in exosuits, we have those things.

1542606208005..thumb.jpg.906fadcf5a02acc8546d6421dd478f9e.jpg

Hangers refills Exodrives’ oxygen and battery, and also the place you repair or dismantle them. (Except those broke down, or, 0 HP.)

Like exosuit docks they must be built next to checkpoints.

 

The placement of Exodrive forge is a little bit special, it must have contact with both floor and ceiling. (dimension 3w×4h.)

 

Remarks: Dismantling a Exodrive returns materials accoring to its remainding durability (HP).

 

New exodrives are coming soon!

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I like the idea of an exosuit that enhances the dupe strength. Would be nice to have multiple exosuits being buildable in the exoforge.

I`d also like a rover type of vechicle that would use rubber made using sulfur. I just can`t see a reason to use one. There aren`t many flat surfaces and the game is 2d.

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8 hours ago, Madbro said:

 

9 hours ago, Nativel said:

Where is the second part of the idea then? I mean this part in the left side:

64444.jpg

 

 

I’ll introduce them later, so be patient dude :p

 

I guess now we know how will the final form of the Mutated Ooze look like :p

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Update 2

New stats added.

Also with two new Exodrives introduced.

 

4 hours ago, Sasza22 said:

I guess now we know how will the final form of the Mutated Ooze look like :p

@Sasza22 Actually mean the combat vehicle.

But “that thing” (da*n I forgot its name) is probably a choice for the final mutated ooze ! ;)

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14 hours ago, Madbro said:

Hello guys! (•ω•)/

Well guys, we just have a hot topic from @babba that features S.W.D.V (Square Wheel Duplicant Vehicle).

That is the greatest idea ever to have vehicles for duplicants!

 

Update 2

Two more Exodrives!!!

 

Type 2 Digger DrillJack1542590181922..thumb.jpg.faded551c5984e3599777b92892965da.jpg

...

Type B1 Sergeant (Combat vehicle)

1542590197258..thumb.jpg.2727bef1427ae75909448a40aca1107c.jpg

More Exodrive ideas coming soon!

(I’m trying to include a Exodrive for space missions)

2

YEAH - I love those ! Ork Style :) Waaaaaaaaghhhhhh !!!

image.png.fa32dbd0fef8c6e6aea9cd25ecca1f34.png

image.png.18f87608511930333d2f92989a840b2b.pngimage.png.c92f0ad6235a6786d222db8d3b5848cc.png

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On 18/11/2018 at 11:50 AM, Madbro said:

Type B1 Sergeant (Combat vehicle)

1542590197258..thumb.jpg.2727bef1427ae75909448a40aca1107c.jpg

Sergeant stats:

Armor durability 600HP

Strength +6

Athletics -1

Digging +1

Construction +1

Oxygen 500Kg capacity

Battery 50000W capacity (running 5 cycles)

Carrier capacity 5000Kg

Ammunition capacity 100

CO2 production -100%

Bladder rate -110%

Scalding Threshold +800°C

Are you sure strength isn't made for carrying capacity rather than combat? Because combat is based on the digging speed, strength only affect how fast a dupe tidy outhouses and terrariums and how much it can carry in weight.

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8 hours ago, Nathan06250 said:

Are you sure strength isn't made for carrying capacity rather than combat? Because combat is based on the digging speed, strength only affect how fast a dupe tidy outhouses and terrariums and how much it can carry in weight.

Oh shoot.

Thanks for pointing out this :p

(Now edited.)

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Mechatronics Engineer should be perfect fit for the use of bigger exo-suits! They should also be able to organize resources in a better way (maybe we might see a storage room in the near future which would be controlled by these engineers?)

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