ArunPrasath Posted November 14, 2018 Share Posted November 14, 2018 Hey Devs and fellow gamers, I feel that harvesting a plant takes up lots of time. This is especially true in a base with a large number of dupes (more dupes = more food needed = more plants = more time to harvest totally). Why not have a harvester building that's like the autosweeper that auto harvests the plant? Will save time quite a lot and this can be used to build stuff etc. Link to comment Share on other sites More sharing options...
Sasza22 Posted November 14, 2018 Share Posted November 14, 2018 Only if it doesn`t produce seeds on harvest as a downside. Link to comment Share on other sites More sharing options...
babba Posted November 14, 2018 Share Posted November 14, 2018 A chainsaw harvester on rails, cutting all the crops in one go as it slides fast along the rail, that would be nice. The chainsaw housing where it comes from, needs petroleum input supply. Link to comment Share on other sites More sharing options...
crypticorb Posted November 15, 2018 Share Posted November 15, 2018 Alternatively, you could ignore the plants for 4 days beyond the harvest time, and it will auto-harvest itself. This is a key point for purely automated farms, because all they require is the extra 4 days worth of resources and irrigation to drop the harvest. Is it worth the purely automated setup for the cost of that extra 4 days of non-production? Up to you. I don't think an auto-harvesting machine is needed with the current system. Link to comment Share on other sites More sharing options...
Oozinator Posted November 15, 2018 Share Posted November 15, 2018 3 hours ago, crypticorb said: Is it worth the purely automated setup for the cost of that extra 4 days of non-production? Up to you. Possible to add growroom buff then (fertilizer)? Link to comment Share on other sites More sharing options...
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