N00bieMeap Posted November 3, 2018 Share Posted November 3, 2018 My English is bad, so I don't know what to call it but gene branch, so sorry... ------------------------- So, as the technology of our asteroid is rising and we're lack of some new plants like wheezewort and some new critters(?), introducing the gene branch idea! ----------------------- Technically it add: -New Job!!! +Plant gene branch scientist (tentured scientist + seasoned farmer) -> operate plant gene branch stations +Critter gene branch scientist (tentured scientist + seasoned rancher) -> operate critter gene branch stations-New building: +Plant gene branch research station +Critter gene branch research station +Plant gene changing station (work with seeds of course) +Critter gene changing station (work with eggs!!!)-Gene changing will make the plant/critter change into a new plant/critter with new uses which is for dev or modder to decide +Critter that changed gene will of course make better effort (example idea with puft: changed gene puft will encourage other buff but also make a good metabolism like normal or even better and will return to normal gene at 1% chance) -Some pictures for easy figure: --------------------- Thank you for reading. Link to comment Share on other sites More sharing options...
babba Posted November 3, 2018 Share Posted November 3, 2018 +1 Link to comment Share on other sites More sharing options...
Madbro Posted November 4, 2018 Share Posted November 4, 2018 +1 A super-awesome Biotech idea that would fits the game Link to comment Share on other sites More sharing options...
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