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I would like to see a building added that would allow us to grow new plants that normally aren't harvested. Something like a plant nursery, it would take a plant that is normally non renewable (decor plants, utility plants) and your dupes would have to care for the plants in question regularly or they would die and leave no seeds behind (make as sort of a risk to do maybe?). But basically the idea would be that the dupes would clip a part of the plant in question to grow a new plant from and the old plant would be in a healing state that would reduce its effects by 75% for 10 - 30 cycles (Decor would be around 10 cycles and utility plants near 30 or something like that). Decor plants would just require water (1 kg per cycle) and dirt (1 kg per cycle), while the utility plants would require double what they normally do for their fertilizer. This would be for both the original plant and the clipping. Values could be adjusted but that's basically my idea. Yes I know that you can play with care packages to get more seeds, but I'd like a way to do so without care packages.
Okay, hello and good day! This is the ASK BOX for an upcoming adventure that I am hoping to start up, called Mary's Realm. The concept behind it is two threads - One with the on-going story as chosen by YOU, the forum poster, and the other with all of the commands for the story. The process is simple: I will post part of my writing. It'll be about the situation at hand, and then there will be a little sign at the bottom: > At which point, you get to choose what happens by posting a comment below with your command in there. So, I'll do a quick example: ----------------------------- You awaken on an unknown island. There's a rabbit here, and some sticks. What do you do? > ----------------------------- Your comment should be something like this: > Picks up the sticks If you're interested and such, leave a comment below about it! Some rules and other things: ~ I will try to answer as many comments as I can in one post, but don't be upset if your one wasn't chosen. ~ Try to keep the comments in the main thread to a minimum, so people can read the ongoing story. ~ This is based off of many text-based games, so silly/impossible commands may be acknowledged but simply go to a default phrase like "You don't know how to ____!" And now, for the opening post! ------------------------------------------------------------------- It's dark. You've been lying down for such a long time. Everything hurts, as if someone set you alight and left you to burn fiercely for a few hours. You cannot see. You cannot move. All you can do is listen to the sound of slow, deliberate footsteps crunching through dry grass towards you. You feel an icy coldness coming from your side as the being approaches, getting close to you. A smooth, calm, feminine voice reaches your ear. "Say...you don't look all that good. Maybe you better find somewhere to sleep before night comes!" You sink back into the darkness as her laughter, soft and musical like a silver bell, fades away. ~ When you do awaken, you're lying face-first on some discoloured, dry grass. Your mind seems to pitch and reel at every noise, so you decide to run through the basics. Your name is Wilson. You are the greatest gentleman Scientist this world has ever seen. You have woken up in the middle of nowhere, in a land you don't recognise, a series of islands surrounded by water. There are trees here, some small, dried-out shrubs with no leaves but many twigs, a few Rabbit Holes, two Berry Bushes and a small pile of Flint Rock near you right now. Shelter. Food. Survival. What do you do? >
On one of McMatthews threads on the "Plauge Doctor" someone went into plants an herbs and if eaten would have differnt effects.
UPDATED BY COREY: Over the past few months, we've quietly added in some new people onto our team who said Don't Starve multiplayer can be a thing; after a couple of months and an office-wide session of multiplayer Don't Starve, we were convinced that it was worth exploring and bringing it to our community. Learn more about it in our official announcement! ORIGINAL POST BY KEVIN: There has been a lot of talk about adding a multiplayer or co-op mode. I’d like to give our official response to this suggestion, and clear up any confusion that people might have. As you can see from the game’s roadmap, our vision for the game does not include network play. We have promised our players an awesome single player experience, and we are devoting all of our time and resources towards fulfilling this promise. We are even committing to six months of continued support after launch, so that we can make the game even better. Don’t Starve was designed and implemented as a single-player game. At the code level, you have to do things a lot differently if you want to play over a network. If we were to implement multiplayer now, we would have to re-architect all of this code, which would have unavoidable spill-over effects for the single player experience. This would make it harder for us to fulfil the promises that we’ve made, and compromise the overall quality of the game. This is an amazing community, and we really value your feedback, as you can see from our constant updates and hotfixes. We have discussed and debated multiplayer A LOT within the studio. In the end, we have concluded that we can make a better game, and better support the community, if it remains single player. This is why we are not planning on adding multiplayer or co-op to Don’t Starve. Now let’s get on with making the best single player game we can make!