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Proud of my morb farm


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It was really satisfying opening the gates and setting them all free.

I shouted 'unleash the hounds' while they charged into the arena lol. 

Got the idea from some forum posts but I made my own version that's stackable vertically as well as horizontally and it just looks nice lol. (would look nicer if I removed the gas pipes but the room was full of oxygen to begin with and I wanted to get rid of it)

image.thumb.png.c776fb5b8d814662f342084220007480.png

The whole system fits into a small rectangle.

Prob gonna deconstruct the pipes and take another screenshot to show how pretty it is lmao. 

Without the pipes:
5bdd0fb42af1f_morbfarm3.thumb.png.5823823ac99c13eb5611dcbc4d546154.png5bdd10381bb4c_morbfarm4.thumb.png.c11f1cba51f031000ab236a6e291c623.png

Also theres no slimelung either, I disinfected everything before setting it up.

 

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6 hours ago, N00bieMeap said:

nice! but how did you disinfect slimelung when morb create it?

Well the pufts are eating the PO2 faster than it's being created at the moment, so there aren't any slimelung germs floating around.

If the morbs ever start overproducing PO2 I can just clean out the toilets so they stop spawning.  (or work out a way to add a manual switch that will stop everything all at once).

The slime lands in water and doesn't give off extra gas, so the PO2 is really minimal.

Germ overlay:

morb farm 5.png

8 minutes ago, Neotuck said:

My morbs don't emit polluted O2 anymore

bug or nerf?

Probably a bug. Or you have to many?

I did notice that the first few morbs that spawned were producing a lot of PO2. (it was pooling underneath the toilets)

I was actually wondering if they were even producing any once more of them had spawned. I had polluted water on the ground at this point so I can't really tell now. Since both of them emit PO2

8 minutes ago, Neotuck said:

My morbs don't emit polluted O2 anymore

bug or nerf?

Are your morbs also walking on polluted water? It might be number of morbs or the polluted water.

1 hour ago, Neotuck said:

they are in a vacuum

I have also noticed natural ones spawned in the map also don't emit any PO2

20181103121414_1.thumb.jpg.fd3a5004e2c4269c57d60961d80a59e8.jpg

Tried saving and reloading?

The animals on my current map have been bugging out all game. They stand in one spot and don't move, then I have to save/reload to reset them.

Don't know why they are glitchy, 

That aside I wanted to share my Morb farm design, I built this in debug mode but wanted to get your guys input on if this would work in survival

1.thumb.png.0808387fa4cbe152dc6fdc06b9eed1d2.png

The 6 horizontal filter gates are set to 200s each for a total of 1200s (2 cycles, same time it takes to spawn a morb)

one extra 5s filter gate to compensate for unpowered mech door closing

And one 30s filter gate to allow morbs to fall though 

2.thumb.png.76553ff85a1480d15a15dd91bca12fdb.png3.thumb.png.5f34b927510772f7495b2e5dcc278829.png

I have run this for a while and get 6 new morbs every 2 cycles with no problems

8 minutes ago, Neotuck said:

Don't know why they are glitchy, 

That aside I wanted to share my Morb farm design, I built this in debug mode but wanted to get your guys input on if this would work in survival

1.thumb.png.0808387fa4cbe152dc6fdc06b9eed1d2.png

The 6 horizontal filter gates are set to 200s each for a total of 1200s (2 cycles, same time it takes to spawn a morb)

one extra 5s filter gate to compensate for unpowered mech door closing

And one 30s filter gate to allow morbs to fall though 

2.thumb.png.76553ff85a1480d15a15dd91bca12fdb.png3.thumb.png.5f34b927510772f7495b2e5dcc278829.png

I have run this for a while and get 6 new morbs every 2 cycles with no problems

Looks good I don't see any reason for it not to work.

You could put the automation stuff behind the toilets as well to save space. If you make it 4 toilets wide it will all fit in that rectangle (after rotating) and you could build it really early on in survival. I was trying to design something simple like this that I could build really early on as well.

Also won't need ladders to build it since it will be 3 tiles high only.

3 minutes ago, ChickenMadness said:

Looks good I don't see any reason for it not to work.

You could put the automation stuff behind the toilets as well to save space. If you make it 4 toilets wide it will all fit in that rectangle and you could build it really early on in survival. I was trying to design something simple like this that I could build really early on as well.

thanks

main reason I'm putting this together is see if I can make a Morb fueled LOX maker.

works well so far but I better run it for a few hundred cycles to make sure there are no problems

20181103133537_1.thumb.jpg.319d8a4c113c975bf7edc8d80e6e3f50.jpg

3 hours ago, Neotuck said:

Don't know why they are glitchy, 

That aside I wanted to share my Morb farm design, I built this in debug mode but wanted to get your guys input on if this would work in survival

1.thumb.png.0808387fa4cbe152dc6fdc06b9eed1d2.png

The 6 horizontal filter gates are set to 200s each for a total of 1200s (2 cycles, same time it takes to spawn a morb)

one extra 5s filter gate to compensate for unpowered mech door closing

And one 30s filter gate to allow morbs to fall though 

2.thumb.png.76553ff85a1480d15a15dd91bca12fdb.png3.thumb.png.5f34b927510772f7495b2e5dcc278829.png

I have run this for a while and get 6 new morbs every 2 cycles with no problems

How do you "prime" the toilets? Isnt it quite micro-intensive?

6 minutes ago, blash365 said:

How do you "prime" the toilets? Isnt it quite micro-intensive?

you prime them first before building the rest

not hard just lock the doors to your bases bathroom so they only use these outhouses and disable tidy for all dupes

wait for them to get full then unlock your bases bathroom and build the rest of the farm

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