ChickenMadness Posted November 3, 2018 Share Posted November 3, 2018 It was really satisfying opening the gates and setting them all free. I shouted 'unleash the hounds' while they charged into the arena lol. Got the idea from some forum posts but I made my own version that's stackable vertically as well as horizontally and it just looks nice lol. (would look nicer if I removed the gas pipes but the room was full of oxygen to begin with and I wanted to get rid of it) The whole system fits into a small rectangle. Prob gonna deconstruct the pipes and take another screenshot to show how pretty it is lmao. Without the pipes: Also theres no slimelung either, I disinfected everything before setting it up. Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/ Share on other sites More sharing options...
N00bieMeap Posted November 3, 2018 Share Posted November 3, 2018 nice! but how did you disinfect slimelung when morb create it? Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108543 Share on other sites More sharing options...
Lifegrow Posted November 3, 2018 Share Posted November 3, 2018 4 hours ago, ChickenMadness said: Also theres no slimelung either, I disinfected everything before setting it up. Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108546 Share on other sites More sharing options...
ChickenMadness Posted November 3, 2018 Author Share Posted November 3, 2018 6 hours ago, N00bieMeap said: nice! but how did you disinfect slimelung when morb create it? Well the pufts are eating the PO2 faster than it's being created at the moment, so there aren't any slimelung germs floating around. If the morbs ever start overproducing PO2 I can just clean out the toilets so they stop spawning. (or work out a way to add a manual switch that will stop everything all at once). The slime lands in water and doesn't give off extra gas, so the PO2 is really minimal. Germ overlay: Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108609 Share on other sites More sharing options...
LookingForBaal Posted November 3, 2018 Share Posted November 3, 2018 I had about 8 Morbs in a room with a Puft and one day I looked and all of the Morbs were gone. I don't know what happened I wonder if it was too cold for them, it might have been 8C or so. I hope yours survive Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108655 Share on other sites More sharing options...
Neotuck Posted November 3, 2018 Share Posted November 3, 2018 My morbs don't emit polluted O2 anymore bug or nerf? Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108666 Share on other sites More sharing options...
ChickenMadness Posted November 3, 2018 Author Share Posted November 3, 2018 8 minutes ago, Neotuck said: My morbs don't emit polluted O2 anymore bug or nerf? Probably a bug. Or you have to many? I did notice that the first few morbs that spawned were producing a lot of PO2. (it was pooling underneath the toilets) I was actually wondering if they were even producing any once more of them had spawned. I had polluted water on the ground at this point so I can't really tell now. Since both of them emit PO2 8 minutes ago, Neotuck said: My morbs don't emit polluted O2 anymore bug or nerf? Are your morbs also walking on polluted water? It might be number of morbs or the polluted water. Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108667 Share on other sites More sharing options...
Neotuck Posted November 3, 2018 Share Posted November 3, 2018 they are in a vacuum I have also noticed natural ones spawned in the map also don't emit any PO2 Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108673 Share on other sites More sharing options...
ThyReaper Posted November 3, 2018 Share Posted November 3, 2018 21 minutes ago, Neotuck said: they are in a vacuum I have also noticed natural ones spawned in the map also don't emit any PO2 My natural morbs are emitting PO2, might be a weird interaction with being in vacuum? Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108683 Share on other sites More sharing options...
ChickenMadness Posted November 3, 2018 Author Share Posted November 3, 2018 1 hour ago, Neotuck said: they are in a vacuum I have also noticed natural ones spawned in the map also don't emit any PO2 Tried saving and reloading? The animals on my current map have been bugging out all game. They stand in one spot and don't move, then I have to save/reload to reset them. Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108695 Share on other sites More sharing options...
Neotuck Posted November 3, 2018 Share Posted November 3, 2018 Don't know why they are glitchy, That aside I wanted to share my Morb farm design, I built this in debug mode but wanted to get your guys input on if this would work in survival The 6 horizontal filter gates are set to 200s each for a total of 1200s (2 cycles, same time it takes to spawn a morb) one extra 5s filter gate to compensate for unpowered mech door closing And one 30s filter gate to allow morbs to fall though I have run this for a while and get 6 new morbs every 2 cycles with no problems Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108697 Share on other sites More sharing options...
ChickenMadness Posted November 3, 2018 Author Share Posted November 3, 2018 8 minutes ago, Neotuck said: Don't know why they are glitchy, That aside I wanted to share my Morb farm design, I built this in debug mode but wanted to get your guys input on if this would work in survival The 6 horizontal filter gates are set to 200s each for a total of 1200s (2 cycles, same time it takes to spawn a morb) one extra 5s filter gate to compensate for unpowered mech door closing And one 30s filter gate to allow morbs to fall though I have run this for a while and get 6 new morbs every 2 cycles with no problems Looks good I don't see any reason for it not to work. You could put the automation stuff behind the toilets as well to save space. If you make it 4 toilets wide it will all fit in that rectangle (after rotating) and you could build it really early on in survival. I was trying to design something simple like this that I could build really early on as well. Also won't need ladders to build it since it will be 3 tiles high only. Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108700 Share on other sites More sharing options...
Neotuck Posted November 3, 2018 Share Posted November 3, 2018 3 minutes ago, ChickenMadness said: Looks good I don't see any reason for it not to work. You could put the automation stuff behind the toilets as well to save space. If you make it 4 toilets wide it will all fit in that rectangle and you could build it really early on in survival. I was trying to design something simple like this that I could build really early on as well. thanks main reason I'm putting this together is see if I can make a Morb fueled LOX maker. works well so far but I better run it for a few hundred cycles to make sure there are no problems Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108701 Share on other sites More sharing options...
blash365 Posted November 3, 2018 Share Posted November 3, 2018 3 hours ago, Neotuck said: Don't know why they are glitchy, That aside I wanted to share my Morb farm design, I built this in debug mode but wanted to get your guys input on if this would work in survival The 6 horizontal filter gates are set to 200s each for a total of 1200s (2 cycles, same time it takes to spawn a morb) one extra 5s filter gate to compensate for unpowered mech door closing And one 30s filter gate to allow morbs to fall though I have run this for a while and get 6 new morbs every 2 cycles with no problems How do you "prime" the toilets? Isnt it quite micro-intensive? Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108780 Share on other sites More sharing options...
Neotuck Posted November 3, 2018 Share Posted November 3, 2018 6 minutes ago, blash365 said: How do you "prime" the toilets? Isnt it quite micro-intensive? you prime them first before building the rest not hard just lock the doors to your bases bathroom so they only use these outhouses and disable tidy for all dupes wait for them to get full then unlock your bases bathroom and build the rest of the farm Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108784 Share on other sites More sharing options...
blash365 Posted November 3, 2018 Share Posted November 3, 2018 2 minutes ago, Neotuck said: disable tidy for all dupes #mindblown Link to comment https://forums.kleientertainment.com/forums/topic/97937-proud-of-my-morb-farm/#findComment-1108786 Share on other sites More sharing options...
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