Jump to content

shine bugs are a pest


Recommended Posts

I don't even feed them and they keep multiplying. I had a single shine bug in my base that infiltrated the hatchling area to be groomed and now they're everywhere like rats lmao.

They should really nerf how fast they multiply. Every other animal doesn't multiply much unless you feed them.

shine bug infestation.png

Link to comment
https://forums.kleientertainment.com/forums/topic/97893-shine-bugs-are-a-pest/
Share on other sites

Shiny! :p

seriously though, check if they aren't secretly munching on stuff, as they love phosphorite.a single clump of it could feed a whole bunch of them.

As for their high reproductive speed, that's because of their short lifespan. They only live for 25 cycles.

If you want to get rid of them, build an egg cracker, and set it to continous shine bug cracking. Without new ones being born, your light infestation shoujld be gone in 25 cycles.

 

Shine bug farms are amazing for eggs and egg shells. In an open ranch like yours, they'll never get cramped, so it isn't any downside for you.

You probably are actually feeding them, even if you don't know it. They eat phosphorite, which is often debris lying around, so they'll help themselves.

If you use an 'open' ranch, you want to use a Lure with phosorite, that will keep the entire swarm of them close. That way, you can position a solar panel left and right of said lure, and you'll get yourself 720W of free power. having 30-40 shine bugs around slows down your game considerably though, hence I have stopped using this method.

 

46 minutes ago, suicide commando said:

Shiny! :p

seriously though, check if they aren't secretly munching on stuff, as they love phosphorite.a single clump of it could feed a whole bunch of them.

As for their high reproductive speed, that's because of their short lifespan. They only live for 25 cycles.

If you want to get rid of them, build an egg cracker, and set it to continous shine bug cracking. Without new ones being born, your light infestation shoujld be gone in 25 cycles. 

 

Building an egg cracker now lmao.

45 minutes ago, crypticorb said:

Shine bug farms are amazing for eggs and egg shells. In an open ranch like yours, they'll never get cramped, so it isn't any downside for you.

You probably are actually feeding them, even if you don't know it. They eat phosphorite, which is often debris lying around, so they'll help themselves.

I always find shine bugs annoying because of how much 'clicking' it takes to keep them at a reasonable population. 

Once you set the hatch farm up or fish farm up you never click on them again because they have their own built in population control. But the shinebugs follow your dupes when they open doors and they end up everywhere lmao.

I'm pretty sure I had no phosphorite in my base where the first shinebug started. I cleaned the entire base of debris putting it into storage before I started building outside.  But ye once they got outside they probably would have found food lying around. I have 180kg of eggshells atm with one rock crusher continously making lime lol.

I just realised I have one glossy drecko inside my base pooping phosphorite though so I guess it was that. (I'm pretty sure theres nothing in my base it can eat either though (I only have mushrooms inside), I just took it inside for safe keeping lol.

 

shine bug infestation 2.png

35 minutes ago, suicide commando said:

If you use an 'open' ranch, you want to use a Lure with phosorite, that will keep the entire swarm of them close. That way, you can position a solar panel left and right of said lure, and you'll get yourself 720W of free power. having 30-40 shine bugs around slows down your game considerably though, hence I have stopped using this method.

 

Ye I find them annoying more than anything. I'm torn between wanting to kill them all and keeping them for eggshells. I'll try out the solar panel thing before the game gets too laggy though I've not done it before.



Edit:

Hopefully they'll just die off on their own now with the egg cracker and i can just build a wall around the last few. (33 eggs) 

The big open space was supposed to be for pufts but then a shine bug got in there through the double air lock doors lol. Thing is it used to be a slime biome, and then next to that is an ice biome, so there really shouldn't be any food lying around at all since I don't grow mealwood or bristle berries. And theres no phosphorite in these biomes. (look how clean my base is theres nothing for them to eat) But they still multiply like crazy.

shine bug infestation 3.png

35 minutes ago, suicide commando said:

you can position a solar panel left and right of said lure, and you'll get yourself 720W of free power

I never ranch shine bugs so I wouldn't know but how many shines does it take for a solar panel to reach full charge?

30 minutes ago, ChickenMadness said:

Hopefully they'll just die off on their own now with the egg cracker and i can just build a wall around the last few. (33 eggs) 

Just leave a couple alive in a box somewhere. Shine bugs will reproduce one egg per lifespan even if starving, which is the same as a wild shine bug, so you can safely store a few in a sealed container with no food and not worry about extinction.

Once a species is dead though, you cannot get it back, not even from space exploration. There are minor exceptions, but they're difficult to get and shinebugs aren't on the list.

1 minute ago, Neotuck said:

I never ranch shine bugs so I wouldn't know but how many shines does it take for a solar panel to reach full charge?

It's a lot. I had a ranch of about 12-15 at one point and one solar panel was only making about 50W.

7 minutes ago, crypticorb said:

Just leave a couple alive in a box somewhere. Shine bugs will reproduce one egg per lifespan even if starving, which is the same as a wild shine bug, so you can safely store a few in a sealed container with no food and not worry about extinction.

Once a species is dead though, you cannot get it back, not even from space exploration. There are minor exceptions, but they're difficult to get and shinebugs aren't on the list.

Which other species do I need to worry about keeping alive to avoid permanent extinction?

Or what are the exceptions, probably better question.

 

15 minutes ago, ChickenMadness said:

Which other species do I need to worry about keeping alive to avoid permanent extinction?

Or what are the exceptions, probably better question.

It varies.

Hatches have a 100 cycle lifespan, and cannot reproduce while starving fast enough to keep from going extinct. Keep a couple wild, but you can bring smooth hatches back from metal asteroids, so extinction isn't permanent.

Dreckos have 150 cycle lifespan, so leave a few wild, for the same reason as hatches. Not hard to leave a few in their natural habitat.

Shove voles must die. Murder them all, except one. If they escape into your asteroid from the surface, you will never find them, and their pathing AI will lag your game. Put them in a steel box, steel door, floating at least 2 spaces away from anything else. They have the same lifespan as dreckos, but are far harder to contain. They are useful for getting rid of regolith, but you don't need many of them.

Shine bugs are fast reproducers, and can produce 1 egg per lifespan, even if starving. Easy to ranch and then release back to the wild. They'll be starving, as tamed critters do not go wild, but who cares?

Pacus are similar to shine bugs, they can starve while tamed and still produce one egg per lifespan. They have the same lifespan as shinebugs. One advantage pacus have over all other critters is they do not require dupe interaction, they just need a feeder. The algae upkeep is insane, though. If you run out of algae, just let them starve, they'll keep themselves alive.

26 minutes ago, psusi said:

That doesn't work anymore.  Now if you get too many of them too close, they all stop producing light.

only if you keep them in an enclosed room

In the picture the U shaped water on the left of the rooms keeps them "open"

The 'room' is actually not a room, it's part of the base. as such it's effectively HUGE, so as long as you keep them groomed, they'll be happy and shiny.

Mind you, they since fixed the water trick, if you use that water tube like in that picture, they'll be cramped and glum. however, if you have a lure that's no problem as shine bugs like to stay in a swarm. As long as there's a lure, they'll stay near. Just make sure that the other side of the area where you keep the food is enclosed.

 

6 hours ago, Neotuck said:

I never said the shape of the room was important, re read my post

You said something about "U" shaped water.

6 hours ago, suicide commando said:

The 'room' is actually not a room, it's part of the base. as such it's effectively HUGE, so as long as you keep them groomed, they'll be happy and shiny.

So if the room is big enough the overcrowding won't kick in until after you have enough to run a solar panel even though they are all clustered together?

7 hours ago, suicide commando said:

Shine bugs, the power of the sun at your fingertips... https://imgur.com/gallery/LnjtxgT

RIP FPS. 

 

8 hours ago, ChickenMadness said:

I don't even feed them and they keep multiplying. I had a single shine bug in my base that infiltrated the hatchling area to be groomed and now they're everywhere like rats lmao.

They should really nerf how fast they multiply. Every other animal doesn't multiply much unless you feed them.

shine bug infestation.png

I actually had the same problem and just got to the challenge to make these babies. They reproduce every 50 or so, and lives up to 75 cycles. Just stop grooming them.

image.thumb.png.943c929364696b8b68c9db9813d2e011.png

Never mind the puff...

image.thumb.png.981c38fa8915419f585a882343981800.png

7 hours ago, crypticorb said:

It varies.

Hatches have a 100 cycle lifespan, and cannot reproduce while starving fast enough to keep from going extinct. Keep a couple wild, but you can bring smooth hatches back from metal asteroids, so extinction isn't permanent.

Dreckos have 150 cycle lifespan, so leave a few wild, for the same reason as hatches. Not hard to leave a few in their natural habitat.

Shove voles must die. Murder them all, except one. If they escape into your asteroid from the surface, you will never find them, and their pathing AI will lag your game. Put them in a steel box, steel door, floating at least 2 spaces away from anything else. They have the same lifespan as dreckos, but are far harder to contain. They are useful for getting rid of regolith, but you don't need many of them.

Shine bugs are fast reproducers, and can produce 1 egg per lifespan, even if starving. Easy to ranch and then release back to the wild. They'll be starving, as tamed critters do not go wild, but who cares?

Pacus are similar to shine bugs, they can starve while tamed and still produce one egg per lifespan. They have the same lifespan as shinebugs. One advantage pacus have over all other critters is they do not require dupe interaction, they just need a feeder. The algae upkeep is insane, though. If you run out of algae, just let them starve, they'll keep themselves alive.

lol done. They're even worse than the shine bugs. I hatched it in my base and it ran like **** and started eating my iron ore as soon as it left the incubator. An actual rat.


Says it excretes 50% of what it eats so don't see what the point in it is.

shove vole prison.png

20 minutes ago, pancakemafia said:

RIP FPS. 

 

I actually had the same problem and just got to the challenge to make these babies. They reproduce every 50 or so, and lives up to 75 cycles. Just stop grooming them.

image.thumb.png.943c929364696b8b68c9db9813d2e011.png

Never mind the puff...

image.thumb.png.981c38fa8915419f585a882343981800.png

Ye I disabled the stables now. I've had the egg cracker set to continuous on the eggs for 70 more cycles and when I checked again, there were even more shine bug eggs than I started with. 33 up to 40 something. Think the priority on it was too low though.

My game is lagging loads now lol.

Somebody must have brushed them more than just once...

personally in my last colony I just did lure them and massacre the inferior species every time a messiah was laid (who was also exterminated as soon as... anyway!). Ultimately I found out that decor stops at 1000 for dupes so there is that.  

7 hours ago, suicide commando said:

There are 2 critters you can bring home from space. Moo's and hatches.

Not quite true.

Fry Eggs can be found on Terrestrial Planets (along with Blossom Seeds), just 90.000.000.000 millimeters away #OneStepAtATime

 

by the by, Pacu can be exploited easily by feeding them only 1/140 of what is required and will lay more than one egg before starving. A sweeper with clock (1%) and the feeder set to 1 is fair enough. Needless to say Pacu are 20 times better than Bugs plus they actually give meat as bonus!

9 minutes ago, ChickenMadness said:

Says it excretes 50% of what it eats so don't see what the point in it is.

You can groom them, and auto-sweep and ship regolith to their enclosure. Put a robo-miner in there, and they'll continuously halve the regolith as it falls. They poop out full tiles when they consume clumps of regolith with mass <400kg, so with the robo-miner, you can consistantly reduce regolith amounts with just a couple ranched shove voles.

Don't feed it iron ore, I've no idea what the point of that is other than a drawback or pestilence.

12 minutes ago, ChickenMadness said:

Ye I disabled the stables now. I've had the egg cracker set to continuous on the eggs for 70 more cycles and I checked again, there were even more shine bug eggs than I started with. 33 up to 40 something.

My game is lagging loads now lol.

Press "T", and drag over all the critters. Shine bugs are pathetically weak, and you can murder them with guns as well as reduce the eggs.

Ye sending my Dupes on a rampage now.

Got one in a cage that's gonna be the last of it's species lol.

shine bug infestation 4.png

10 minutes ago, SakuraKoi said:

Somebody must have brushed them more than just once...

personally in my last colony I just did lure them and massacre the inferior species every time a messiah was laid (who was also exterminated as soon as... anyway!). Ultimately I found out that decor stops at 1000 for dupes so there is that.  

Not quite true.

Fry Eggs can be found on Terrestrial Planets (along with Blossom Seeds), just 90.000.000.000 millimeters away #OneStepAtATime

 

by the by, Pacu can be exploited easily by feeding them only 1/140 of what is required and will lay more than one egg before starving. A sweeper with clock (1%) and the feeder set to 1 is fair enough. Needless to say Pacu are 20 times better than Bugs plus they actually give meat as bonus!


I've got a bunch of gulp fish feeding my sleet wheat farm with the run off cold water. Really useful, I'm only using a hamster wheel for the entire thing as well lol.

gulp fish wheat farm.png

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...