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"Social" upgrade


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Now that we have the "expressive uprgade", it's time to set the "social upgrade". :)

As you may also have notice, when duplicants meet each other, they can tchitchat, or just greet each other.

But ... their're all friends :-/

 

Living so long in the confined place can surely enhance friendship. But it can also bring conflicts.

So, I suggest that each duplicant have an hidden friendship value against the others.

Then, when a duplicant meet another one, it could randomly have a pleasant tchitchat ... or an unpleasant one. A duplicant could also cross the path of another one without saying hello three times in a row, and so he would be frustrated.

 

These relations woudl have an impact on stress (for now, I think it's to easy to get it to 0% all the time), and maybe, if a duplicant really don't like another one, it could involve a brawl. So maybe we would set they schedule so they don't work at the same time, ... or send both of them to talk to a psychologue, that would be a high tier medical job. :)

 

But as I said, it will really impact the game after a long period of play, so that we don't have to deal with in early game. ;)

 

Do you think it would be good for the game ?

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I`d prefer them having negative traits like "antisocial" that makes them not recieve chitchat bonus or "introvertic" that would give them bonus morale when not meeting anyone during the cycle.

I think individual frendships might be too complicated to manage.

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