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Toilet bug (maybe?)


Toilet bug  

10 members have voted

  1. 1. Have you ever dealt with something like this? (perfect piping not working until u break and replace something)

    • Yes
      6
    • No, what'reyoutalkenboot
      4


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Potential bug, running it through you guys.

Basically ill have a very basic setup of Pump-Toilet1-Toilet2. Then for polluted water Toilet1-toilet2-sink1-sink2-liquid vent.
perfect right? Nope. One of the toilets ALWAYS thinks it either isn't getting water or doesn't have an output, so I fix the output without touching the input pipes AT ALL and all of a sudden it thinks there's no input pipe. Have to fix by replacing pipes in random, overly complex ways or by destroying the toilet and placing it again.

Anyone else had this?

Here is an input setup that didn't work until breaking and replacing the toilet. The bridge is for polluted water from sinks, for some reason when they were on the same line going the same way it would spazz out, tried separating the pipes by making the sink go through 2 bridges to essentially teleport the polluted water to the pipe underneath the insulated tiles, which worked but stopped the input from working, so I moved a few bridges etc until I finally decided to try replacing the toilet, which fixed it. 

Final note, breaking and replacing pipes/bridges did not work no matter which ones I broke.

toilet.png

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It is because your output pipe runs through another output pipe, if you make it the same way as your input pipes it will be fine.

Sometimes there are problems but it is usually solved by reconstructing the item, but I have never had it happen with lavatories.

It happened to me also. If i put the exit of the surplus of the water pipe from my toilet to go direct in the air production water supply, second water production will not receive any water...solution... needed to go whit a parallel pipe and put the input before the first splitting of the water pipe. 

The problem is the exit of the bridge pipe.. the pipe is detect 2 exit water point.. so...

Spoiler

image.thumb.png.ffefd06f4c0e056cd941fca21c4e7991.png

 

13 minutes ago, Nightspawn said:

I see, well atleast it isn't bugging out on me! Sorry for posting so much lately, as a new player I do have tons of questions and such.

Ask away but please use the search function first although it's pretty terribly. It might be a really trivial issue.

Every pipe have a limited amount of storaged material. For liquid pipes it 10kg per tile. When two pipes are connected the flow would go only if there are free space. If you connect two parrarel lines of pipes with bridge, the liquid will flow through the white inlet and flow further only if the green input is already covered by the already flowing liquid.

So if you connect two automatic systems like water toilets with one pipe, and it would be used always, that would be blocked if pipe a not long enough to storage output material. Toilets did 11.5 kg per use so it's already two tiles of pipe blocked.and while another toilet in use that one would be unavailable after fist usage.
 

7 hours ago, Saturnus said:

Inputs can be put in series (although not ideal) 

i rather think its best to have in series, some care should be taken though as there is possible the pipes can become confused on long pipes with a lot of intakes.

main reason i think its best to have in series is that you can always have max flow of 10kg/s to every consumer. once you have a pipe intersection you will cut the flow in half, so after a intersection its at most 5kg/s that can flow in the pipe.

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