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Is there a way to imrove gas throughput ?


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Hi, 20180902171225_1.thumb.jpg.070ac277bd3440b61e723428cb24ca8a.jpg

Hello all,

 

In the attached screenshot, the pipe toward the exosuit dock is full and blocked.

 

However only one out of two packet goes to the vent. Is there a way to get a better throughput to the vent ?

The behaviour seems so buggy. Nothing can go on pipe down and yet the throughput to the vent is not 100% of upstream throughput?

 

(also savegame of the situation)

Deadly Beyond.sav

1 minute ago, stgo said:

I would like the dev to add different sized pipes and relevant tool to sum or split packets in two that would avoid that kind of strange behaviour.

No thanks. Pipes works fine the way they are. For the purpose you request we have valves and bridges, don't need more pipe types.

2 minutes ago, stgo said:

On the one hand yes but on the other hand these bridge effects are neither intuitive nor sraightforward

True. But that is just a question of the game still being early access so the pop-up information isn't exhaustive of their behaviour.

15 minutes ago, stgo said:

On the one hand yes but on the other hand these bridge effects are neither intuitive nor sraightforward

I would argue that they are straight forward as they, and all buildings with green and white pipe/vent connections, follow three rules. 

1) Any white input will pull from a pipe with priority. 

2) Any green output will lose priority to anything in the destination pipe, but will top off a not full packet if the element matches. 

3) Pipes running in 2 (or more) directions from a white output will go down each pipe sequentially. If one pipe is full, it's turn is skipped giving the flow for the pipe that was skipped to the next pipe in the sequence. 

Intuitive? Yeah, not so much. Straight forward? Actually, yes. 

10 minutes ago, beowulf2010 said:

3) Pipes running in 2 (or more) directions from a white output will go down each pipe sequentially. If one pipe is full, it's turn is skipped giving the flow for the pipe that was skipped to the next pipe in the sequence. 

 

I would expect 3 to work this way but in practice this is false : when one path is blocked the other only gets half of possible traffic which is seems so wrong to me.

Just now, stgo said:

I would expect 3 to work this way but in practice this is false : when one path is blocked the other only gets half of possible traffic which is seems so wrong to me.

Without bridges, your are correct. Using a bridge instead makes it work properly. That's the entire point of using the bridges to go into splits. 

In gases and liquids everything what you built with input on crossway, it will get highest priority.

So if input get filled, rest of stuff will go through lower priority section of pipe.

Besides you need to build sections with one input or only one output.

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