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Kiln -- Fertilizer to Dirt Recipe


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As the title says.

 

Currently the Kiln can make Ceramic from Clay. Open-world you can do the same if you bake the Clay to 925 degrees C.

Fertilizer to Dirt requires 125 C. 

My real complaint here is that doing it by manually cooking the dirt from environmental temps is that its incredibly tedious. I can set the Clay to bake, apply a bit of automation, monitor resource management, and move on.

 

Dirt is a process of filling a container, periodically checking, then having to manually dig it out the tile after the fertilizer is done 'cooking' in an oil bath or something. It's tedious. I hate it. I despise it. Thinking about it makes me close the game until I can forget about my rage long enough to move on and do some other pet project.

 

And yes, I'm happy to pay the Coal cost for the convenience.

On 8/21/2018 at 10:28 PM, Neotuck said:

I have to ask a the question, why?

Fertilizer is already difficult to produce and dirt is an ingredient

Because like the OP said, Fertilizer already converts to dirt at 125C, there's no real reason not to be able to do this in the kiln

3 hours ago, Deshiba said:

Because like the OP said, Fertilizer already converts to dirt at 125C, there's no real reason not to be able to do this in the kiln

 

2 hours ago, neoazureus said:

Yes, and with Kiln you will not lose half of the material. 

Yes but it takes dirt to make fertilizer from the synthesizer so turning it back into dirt seems kinda redundant and you lose phosphorite 

5 hours ago, Neotuck said:

 

Yes but it takes dirt to make fertilizer from the synthesizer so turning it back into dirt seems kinda redundant and you lose phosphorite 

If you don't lose half the material then it actually forms a self sustaining loop since it produces more fertilizer than dirt.  Phosphorite is trivial to farm, so that'd make sustainable dirt a lot more feasible.

1 hour ago, AzeTheGreat said:

If you don't lose half the material then it actually forms a self sustaining loop since it produces more fertilizer than dirt.  Phosphorite is trivial to farm, so that'd make sustainable dirt a lot more feasible.

perhaps I'm just not seeing the math here

Lets say the goal is 120Kg dirt and you need 120Kg fertilizer and 25Kg coal for the Kiln

for 120Kg fertilizer you would need 65Kg dirt, 26Kg phosphorite, and 39Kg polluted water

That's a 55Kg profit of dirt with a loss of 26Kg phosphorite, 39Kg PW, and 25Kg coal

Please explain how that's a "sustainable loop"

1 minute ago, Neotuck said:

perhaps I'm just not seeing the math here

Lets say the goal is 120Kg dirt and you need 120Kg fertilizer and 25Kg coal for the Kiln

for 120Kg fertilizer you would need 65Kg dirt, 26Kg phosphorite, and 39Kg polluted water

That's a 55Kg profit of dirt with a loss of 26Kg phosphorite, 39Kg PW, and 25Kg coal

Please explain how that's a "sustainable loop"

You're partially right, it's not fully self sustaining.  I meant that the dirt portion of the loop is self sustaining.  I hadn't considered the cost of coal for using the kiln, which may make it less viable than it otherwise would be.  However, the polluted water cost isn't bad, because using this loop you convert 141% of your pH2O mass into dirt, whereas sieves convert 4%, and the next best option of pH2O -> pO2 -> slime -> dirt still only converts 25%.

10 minutes ago, AzeTheGreat said:

You're partially right, it's not fully self sustaining.  I meant that the dirt portion of the loop is self sustaining.  I hadn't considered the cost of coal for using the kiln, which may make it less viable than it otherwise would be.  However, the polluted water cost isn't bad, because using this loop you convert 141% of your pH2O mass into dirt, whereas sieves convert 4%, and the next best option of pH2O -> pO2 -> slime -> dirt still only converts 25%.

a good point but there are other things to consider as well

such as time

a sieve may convert 4% but in the time it takes the synthesizer to produce 65g/s dirt a sieve will make 200g/s

It may cost more pH2O but remember you get 100% of it back in clean H2O

Just now, Neotuck said:

a good point but there are other things to consider as well

such as time

a sieve may convert 4% but in the time it takes the synthesizer to produce 65g/s dirt a sieve will make 200g/s

It may cost more pH2O but remember you get most of it back in clean H2O

Yeah I'm definitely not saying it's bad or anything.  Just from the perspective of renewably farming things that require dirt, the sieve really isn't sufficient.

12 minutes ago, AzeTheGreat said:

Just from the perspective of renewably farming things that require dirt

depends what you are farming, meal wood is for early game only and shouldn't be needed late game

sleet wheat uses less than 9g/s dirt (half of what meal wood needs) so a single water sieve can support 24

The coal cost is trivial to non-existent. Assuming you spent enough time just to farm a few small ranches of Stone Hatches, you're able to fully convert a great deal of otherwise useless minerals into a useful product.

Coal Conversion Candidates:

  • Sandstone
  • Igneous Rock (Renewable with magma volcano)
  • Sedimentary Rock

For just these three alone, I have more tonnage than I will EVER know what to do with even if Hatches are only converting at 50% rate.

Phosphorite Conversion Candidates:

  • Mealwood (costs dirt)
  • Balm Lily (Free. Chlorine environ only)
  • Bristle Blossom (Water. Just... no)

Dismissing the need/desire to ranch up the Reed Fiber off the standard Drecko, you now have a fully automated Phosphorite farm. You don't need to groom them to make them eat. Nor do you need shear them as you don't care about the reed fiber. The only limitation here is map space and the cost of automation (in Watts) which is trivial. It's just a question of how many chlorine plants will sustain 8 drecko per ranch. If you want to use Shiny Dreckos, then you're railroaded into using Mealwood or Bristle Blossom. But by the point in the game where dirt is a 'vital resource' you should have already unlocked the oil biome and have more plastic than you reasonably can use quickly.

You can even be more efficient if you use planters and mechanized doors to 'drop' the phosphorite into a single collection chamber as I do with Fertilizer synth farms. This, however, is hardly necessary as Phosphorite, like Sedimentary Rock, is hyperabundant and trivial in cost compared to dirt.

In fact, as I look closer the standard Drecko converts mass to Phosphorite at 500% rate while the Shiny only does at 300%

tl;dr

Regular Dreckos produce 'Free' phosphorite without need for grooming/care if you use Balm Lily and Chlorine at an absurd rate.

 

Finally, assuming you're using the Fertilizers to supplement Natural Gas gens, you have a great deal of excess fertilizer that is not seeing use. So having this Fertilizer simply build without being converted into necessary resources is wasteful.

On 8/24/2018 at 9:08 PM, Felaeris said:

Finally, assuming you're using the Fertilizers to supplement Natural Gas gens, you have a great deal of excess fertilizer that is not seeing use. So having this Fertilizer simply build without being converted into necessary resources is wasteful.

no one does that any more since they nerfed the natural gas rate

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