cezarica Posted August 11, 2018 Share Posted August 11, 2018 A friend of mine @mcadjo found a tentacle pillar that leads towards the atrium and can't be jumped into but only inspected, as if the two are out of sync or something. It used to work and we had a griefer and had to rollback. He says that the two where open at the time of the rollback. Is there something that we can do about it? Don't get any console messages or errors.. Link to comment Share on other sites More sharing options...
Crystal Kourosh Posted August 11, 2018 Share Posted August 11, 2018 you could wait for it to come back and kill it again Link to comment Share on other sites More sharing options...
cezarica Posted August 11, 2018 Author Share Posted August 11, 2018 We stopped/started the DST servers, killed the tentacle 2-3 times already and nothing seems to change. Other big tentacles work normally, but this one that is tied to the one close to atrium doesn't work, only lets you inspect. Link to comment Share on other sites More sharing options...
Crystal Kourosh Posted August 11, 2018 Share Posted August 11, 2018 you could always use c_gonext("name of entity") Link to comment Share on other sites More sharing options...
Ressayez Posted August 12, 2018 Share Posted August 12, 2018 8 hours ago, crystal_clodet said: you could always use c_gonext("name of entity") This isn't a great solution, especially considering this means somebody with admin privileges needs to be present anytime somebody wants to visit the atrium, I believe Cezarica runs a dedicated server called "The Mighty Beard." Which I am banned from, please unban me. I think this should be submitted as a bug report, if it hasn't already. Link to comment Share on other sites More sharing options...
Maxposting Posted August 12, 2018 Share Posted August 12, 2018 You will need to spawn the pillars and connect them Spoiler Sadly no one line command, follow steps instead. Spawn wormhole 1 using this command: worm1 = (''pillar-tentacle") Spawn wormhole 2 using this command: worm2 = (''pillar_tentacle") Create connections forth: worm1.components.teleporter.targetTeleporter = worm2 And back: worm2.components.teleporter.targetTeleporter = worm1 I may forgot the tentapillar spawn code and got it wrong... so replace it if im wrong. Link to comment Share on other sites More sharing options...
cezarica Posted August 12, 2018 Author Share Posted August 12, 2018 @__IvoCZE__ The prefab is tentacle_pillar and I saw the same code on the Wiki. That was the last option we didn't try. Thanks, will give it a try later a bit. Edit: We tried this and worked like a charm. Was thinking the tentacle and wormhole behave differently but looks like it's the same thing. Thanks for pointing to that and help us fix it! Woohoo! @Ressayez I looked up your forum name on Steam Profile search and got no results, searched for it in the blacklist I maintain and also didn't find any results so send me a PM with your unique Klei ID (KU_xxx) and steam profile id (because some people prefer to set bans on steam id than klei unique id) and I will have a look why, by who and where you've been banned. And from there onward will see what can be done. Link to comment Share on other sites More sharing options...
Maxposting Posted August 12, 2018 Share Posted August 12, 2018 Good to hear! Link to comment Share on other sites More sharing options...
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