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Home Sea Home Status - Console & Mobile


JoeW

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Hey Everybody, 

We are finally ready to get Home Sea Home out to everybody who doesn't have it. 

We're pushing through cert for console right now so as long as nothing unexpected pops up we're hoping to get that out to PS4 and Xbox One next week and mobile will follow shortly thereafter.

The Home Sea Home update includes a ton of content and bug fixes that so many of you have been patiently waiting for including the most recent bug fixes that have come since it's initial release.

World

  • Crocodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.

New Craftables

  • Buoyant Chiminea and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe

Bug Fixes

  • Fixed a but that caused an occasional crash when loading minions.
  • Fixed a bug where crafted items would come out wet.
  • Coral reef’s grow time reloads properly now.
  • Growables can now advance multiple states when off screen instead of one maximum.
  • The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
  • Some trawlnets shouldn’t remain forever now.
  • The surfboard won’t kick off flotsam while in the player’s inventory.
  • Fixed a freeze at the key binding screen.
  • Fix for an animation bug on plantables being picked while windy.
  • Fat Packim will revert back to regular Packim properly now.
  • Flup spawner won’t block building placement now.
  • Fixed a missing texture for Snakeskin rug turf on the minimap
  • Fixed a duplication bug when using the orange amulet.
  • Fixed Iron Wind missing animation.
  • Fixed Dumbrella color bug.
  • Fixed a rare crash with the telescope
  • Lobsters won’t burn underwater.
  • Added tool for uploading save files for troubleshooting bugged saves (XB1).

Additional Bug Fixes

  • Hackable plants don’t go from withered to full when fertilized now. 
  • Explosives will only “work” something if that thing can be worked (whale carcasses won’t be advanced a stage by an explosion until they are in their workable stage).
  • Obsidian spears, poison spears and sleep darts don’t trigger Elephant Cactus rebound damage now.
  • Hounds in a SW enabled ROG world won’t spawn in the water now
  • Water Crocodogs now spawn during flood season (which allows them to use their water shake effect)
  •  Fixed a error where season would sometimes be wrong when exiting from the Caves or Volcano
  •  Fixed a crash when going through fog on Shipwrecked
  •  Fixed a missing book animation in Vanilla Don't Starve
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21 hours ago, JoeW said:

Home_sea_Home_forums.jpg

Hey Everybody, 

We are finally ready to get Home Sea Home out to everybody who doesn't have it. 

We're pushing through cert for console right now so as long as nothing unexpected pops up we're hoping to get that out to PS4 and Xbox One next week and mobile will follow shortly thereafter.

The Home Sea Home update includes a ton of content and bug fixes that so many of you have been patiently waiting for including the most recent bug fixes that have come since it's initial release.

World

  • Crocodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.

New Craftables

  • Buoyant Chiminea and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe

Bug Fixes

  • Fixed a but that caused an occasional crash when loading minions.
  • Fixed a bug where crafted items would come out wet.
  • Coral reef’s grow time reloads properly now.
  • Growables can now advance multiple states when off screen instead of one maximum.
  • The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
  • Some trawlnets shouldn’t remain forever now.
  • The surfboard won’t kick off flotsam while in the player’s inventory.
  • Fixed a freeze at the key binding screen.
  • Fix for an animation bug on plantables being picked while windy.
  • Fat Packim will revert back to regular Packim properly now.
  • Flup spawner won’t block building placement now.
  • Fixed a missing texture for Snakeskin rug turf on the minimap
  • Fixed a duplication bug when using the orange amulet.
  • Fixed Iron Wind missing animation.
  • Fixed Dumbrella color bug.
  • Fixed a rare crash with the telescope
  • Lobsters won’t burn underwater.

Additional Bug Fixes

  • Hackable plants don’t go from withered to full when fertilized now. 
  • Explosives will only “work” something if that thing can be worked (whale carcasses won’t be advanced a stage by an explosion until they are in their workable stage).
  • Obsidian spears, poison spears and sleep darts don’t trigger Elephant Cactus rebound damage now.
  • Hounds in a SW enabled ROG world won’t spawn in the water now
  • Water Crocodogs now spawn during flood season (which allows them to use their water shake effect)
  •  Fixed a error where season would sometimes be wrong when exiting from the Caves or Volcano
  •  Fixed a crash when going through fog on Shipwrecked
  •  Fixed a missing book animation in Vanilla Don't Starve

Finally, the gorge and the shipwreckt Update, all in the same month. Nice. Thank you klei!

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On 8/8/2018 at 3:34 PM, JoeW said:

 Fixed a error where season would sometimes be wrong when exiting from the Caves or Volcano

 

OMG, it's been so long. I really really hope this is true, it's the only thing I truly care about. If it's not fixed then all the other content means nothing. I've heard rumors that it's not actually fixed on the switch and PC. 

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On 8/8/2018 at 6:34 PM, JoeW said:

 

World

  • Crocodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.

New Craftables

  • Buoyant Chiminea and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe

Bug Fixes

  • Fixed a but that caused an occasional crash when loading minions.
  • Fixed a bug where crafted items would come out wet.
  • Coral reef’s grow time reloads properly now.
  • Growables can now advance multiple states when off screen instead of one maximum.
  • The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
  • Some trawlnets shouldn’t remain forever now.
  • The surfboard won’t kick off flotsam while in the player’s inventory.
  • Fixed a freeze at the key binding screen.
  • Fix for an animation bug on plantables being picked while windy.
  • Fat Packim will revert back to regular Packim properly now.
  • Flup spawner won’t block building placement now.
  • Fixed a missing texture for Snakeskin rug turf on the minimap
  • Fixed a duplication bug when using the orange amulet.
  • Fixed Iron Wind missing animation.
  • Fixed Dumbrella color bug.
  • Fixed a rare crash with the telescope
  • Lobsters won’t burn underwater.

Additional Bug Fixes

  • Hackable plants don’t go from withered to full when fertilized now. 
  • Explosives will only “work” something if that thing can be worked (whale carcasses won’t be advanced a stage by an explosion until they are in their workable stage).
  • Obsidian spears, poison spears and sleep darts don’t trigger Elephant Cactus rebound damage now.
  • Hounds in a SW enabled ROG world won’t spawn in the water now
  • Water Crocodogs now spawn during flood season (which allows them to use their water shake effect)
  •  Fixed a error where season would sometimes be wrong when exiting from the Caves or Volcano
  •  Fixed a crash when going through fog on Shipwrecked
  •  Fixed a missing book animation in Vanilla Don't Starve

 

Any news on the certification progress? I’ve been itching to play the bug free caves!

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On 8/24/2018 at 4:20 PM, CatsRule41202 said:

I wish they would tell us the problem instead of leaving us hanging 

Yeah I check my update tab on Xbox One every day for the past two weeks for the update. I’ve been wanting to get back into Don’t Starve and this update alone would get me into it again. The thing is, the cave bug fix will singlehandedly bring me back to playing again. If they just released the fix, I’d be satisfied.

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