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You can deconstruct windows in the Gravitas facility


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5b4bc91118dfb_Beztytuu.thumb.jpg.05fc65122b39463bcb194fbd80862b6e.jpg

They are made of neutronium. This means you can get chunks of neutronium in a normal game. Not that you can use it for anything or even sweep it. But it`s there. Probably something that should be fixed like make the windows undeconstructable or change the material to glass.

22 hours ago, Prince Mandor said:

It was fixed some patch ago.

Was still working at the time i made the post. I should probably have posted it in the bug report section though. Still i was wondering if someone found some kind of a weird use for that neutronium.

So if they make a change like this that doesnt effect older maps, does that prevent you from using the Seed # of that map from rerolling it to start from scratch?

Also, couple questions related to old seeds and maps if anyone knows.

1) Do some Seed Numbers generate smaller maps? Like a Seed from when the game first released, would it be smaller? I have a map that looks smaller, I just can't tell for sure.

2) Can Seed Numbers be influenced or edited at all? I generated a map that had 67 Weezle Worts on it, plus an Iron Volcano as well. Seems too good andĀ unrealistic for a randomly generated map.

On 7/16/2018 at 12:25 AM, Sasza22 said:

5b4bc91118dfb_Beztytuu.thumb.jpg.05fc65122b39463bcb194fbd80862b6e.jpg

They are made of neutronium. This means you can get chunks of neutronium in a normal game. Not that you can use it for anything or even sweep it. But it`s there. Probably something that should be fixed like make the windows undeconstructable or change the material to glass.

We should be able to deconstruct all those ruins anyway, they should just be made out of normal materials.

1 hour ago, _Q_ said:

We should be able to deconstruct all those ruins anyway, they should just be made out of normal materials.

Most of the POIs can now be deconstructed but not the objects in them so you end up with lockers and desks floating around in places but at least that's easier to work around than the entire POI.

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