Wilson P. Higgsbury Posted February 16, 2013 Share Posted February 16, 2013 Alia!!! I thought I told Kevin to murder you! Link to comment Share on other sites More sharing options...
Avarice Posted February 16, 2013 Share Posted February 16, 2013 To the op, if you want software to make games that takes very little actual knowledge try out Construct or gamemaker. I like construct a lot, it's fun to make small games in. Link to comment Share on other sites More sharing options...
Starvation Posted February 16, 2013 Share Posted February 16, 2013 The engine is written in C/C++ with scripting in Lua and utilities in C++/Lua/Python, all of which have free versions.Thank you for making very big maps Link to comment Share on other sites More sharing options...
eddie10089 Posted February 16, 2013 Share Posted February 16, 2013 To the op, if you want software to make games that takes very little actual knowledge try out Construct or gamemaker. I like construct a lot, it's fun to make small games in.made one long time ago Link to comment Share on other sites More sharing options...
Developer Alia Posted February 16, 2013 Developer Share Posted February 16, 2013 Alia!!! I thought I told Kevin to murder you!He missed. Link to comment Share on other sites More sharing options...
Developer Alia Posted February 16, 2013 Developer Share Posted February 16, 2013 Thank you for making very big maps NP. I actually want them quite a lot bigger, but small steps eh? Link to comment Share on other sites More sharing options...
Starvation Posted February 17, 2013 Share Posted February 17, 2013 NP. I actually want them quite a lot bigger, but small steps eh? That would be more fun + Islands only reachable by wormholes would be awesome too ! Link to comment Share on other sites More sharing options...
BarovSoap Posted February 17, 2013 Share Posted February 17, 2013 He missed.His targeting sensors must be on the fritz again, better get Wade to look at it. Link to comment Share on other sites More sharing options...
Moonkis Posted February 17, 2013 Share Posted February 17, 2013 The engine is written in C/C++ with scripting in Lua and utilities in C++/Lua/Python, all of which have free versions.Figured, where does the C part come in? Is it because you are using LUA? Or does the Engine actually some C-style code?My question is, how is the Lua system built? Because you have made it very flexible, do you load several Script files at once and call specific functions or do you use one file ( Main.lua ) for example and let that file call other files/functions.How are you doing the Lua-bindings, are you using any 3rd party libraries like tolua++ or luna, or are you write ting your own binding objects as for example: luaCreateNewEntity() that's basically a wrapper around createNewEntity()? ( A common way to bind lua objects ), are you doing this for ALL objects ( I'm suspecting metaprogramming/templating ) or just a few. Link to comment Share on other sites More sharing options...
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