Jump to content

Steam Geyser Taming Guidance


Recommended Posts

A week ago or so i started messing around a bit with trying to come up with ways of taming a cool steam geyser cheaply, and without a slush geyser, and what i came up with i think sorta works, but i'm hoping someone can tell me ways to improve upon it, or even offer up their own recommendations. In light of the power issues coming, and not wanting to rely on a lucky seed with a slush geyser, as well as what appears to be increases in the geysers themselves, i'm a bit anxious.

Anyway, the way i did it was utilizing various things i've seen others do in lets plays, especially some things i've seen lifegrow in some of his lets plays, so this is by no means a unique design. The clusterf*** look of it is rather unique to me of course lol. The idea is to try and do it passively, as possible, and i did use debug for this as i didn't want to invest the time in game without a sense of it actually going to work, but nothing i did i don't think i'd have problems pulling off in normal mode anyway. The idea is the polluted water rests on metal tiles which keep it cool and turns the steam into water. when it gets above a certain temp it drops the water down into a chamber where it cools down slowly over time. as that water is cooled to a certain point, its pumped up above the chamber that cools the steam chamber. When the chamber that cools the steam chamber empties out to be cooled again, the doors open allowing the already cooled water down to start cooling the steam again. So 2 pools of water, rotating around in 3 chambers.

The idea is to hope that the water cooled by the wheezeworts cools quicker than the water heats up from steam, sot hat the cool water is sitting there above it waiting so there isn't a delay. This basically turns it into a race of hoping one finishes before the other, and i'm concerned that it wont work out as well in reality especially with higher geysers that are coming.

On thing i did find though is that i basically need to vacuum out the chamber during a dormancy period so that the steam can touch the metal tiles, otherwise there was other trapped gases that caused it not to work right, so any solution for that would help too. I did consider the idea of a shipping loop with granite going through the room some as well, but decided it was worth while to post for other ideas before going that route for now.

So please, tear the idea apart all you can/want. help me improve it if it can be. Or if the idea alone is dumb and i haven't thought it through properly, even just outright post pics of your own solution as an alternative that i can can look into as well. I'm really interested to see how people handle the steam geysers now in a world of no borg cube, no slush geyser, and low power.

Thanks for your time!

20180612200714_1.jpg

20180612200738_1.jpg

20180612200740_1.jpg

I hate to be the bearer of bad news, but your design is exceedingly over-complicated. You'll get a much better result if you simply put the wheezewort chamber in direct contact with the geyser containment.

More bad news: this system will only work (assuming you're actually trying to cool the water to a comfortable temperature and not just condense it) if your geyser produces less than 140grams per second.

You can math out how much water a wort-reliant system will produce so long as you know how much geyser water you're getting and what temperature you want your output water at. One wort can cool 2.87 kilograms of water by 1K every second. Put another way, you can cool 35 grams/second of water to a comfortable temperature (by 80 degrees) per wort.

With all that said, polluted water is an excellent heat sink and there are a variety of ways to delete the heat in it, (water sieve being the easiest).

Thanks for the info. So that option isn't going to work. I know about the idea behind deleting heat with other buildings, but the issue in my mind is with using polluted water and then sending it to a sieve, is that there isn't a way to guarantee you'll have enough polluted water. I know you can get pwater from different area's of the map, plus showers, bathrooms, etc, but is that really going to be enough for 2-3 geysers? Just doesn't seem renewable enough to me, and from other posts on the forums here where people were trying to "create" pwater in different ways that cant be done anymore, it seems as if others had the same problem.

Any other recommended ways of doing it? I'm assuming maybe having to do different things for each geyser to be renewable/reliable. basically a balanced approach. Am i just missing something obvious here?

As a general rule of thumb, I make a large enough rectangular chamber that the geyser doesn't overpressure and a good chunk of the floor is metal tile. Underneath is a chamber with a number of wheezeworts, depending on geyser output.  A web of temp shift plates carries the chill out from the floor a tile or three.  These worts only job is to condense the steam to liquid.

 The stupid-hot water is pumped to a hot-water stowage tank where it's used to run electrolyzers, etc.  Excess hot water is dumped via automated door on the side into my chill chamber. 

Said chill chamber is about 24-ish blocks wide, surrounded in insulated abyssalite, with abyssalite temp shift plates covering the hot water dump point and the entrance hatch. 

 Radiant pipes fed chilled hydrogen from either an anti-entropy device or a bulk wheezewort h2 chiller line every available square with a network of temp shift plates used to equalize temps.   An array of iron water permeable blocks interrupted by either ladder access to the two exit pumps or by the 2-3 granite ice/snow stowage bins line the expected high water mark allowing for ice statues to be used when needed but in any case, water being drawn to the pumps must pass the granite lockers so they get some extra chill before being pumped to my central reservoir. 

Oh, the central chiller usually takes asomewhere around a dozen cycles to get the 190 degree hot water down to about 80 degrees... But keep in mind, that's with a h2 chiller that hasn't hit min temperature and I haven't built this with radiant piping yet so it might be even faster. 

 If anything, it works almost too well and I've been looking at automating a cut-off. 

13 minutes ago, storm6436 said:

Underneath is a chamber with a number of wheezeworts, depending on geyser output.  A web of temp shift plates carries the chill out from the floor a tile or three.  These worts only job is to condense the steam to liquid.

I guess it depends a bit on your end goal, but personally, if you're trying to condense the Steam into Water, it's more effective to build the cold source above the Geyser, rather than below it.  The arrangement you have described is, more likely than not, going to overpower your Weezeworts.  You're not just removing enough heat to condense the Steam (ex ~110 C to ~95 C), you're trying to chill a pool of water (much higher density of liquid than gas, therefore dramatically more heat per tile) and hoping that (warm) pool is going to adequately chill the Steam into Water.

How do you plan to extract the water? I use any source of liquid (Usually Polluted Water) that is below 60 and pump it through two sets of radiant pipes. The steam only needs to get cold enough to condense so after it is condensed you can worry about cooling it afterwards. Or that is what I do at least.

On my current build I have a 6.4kg/s geyser I will be capping tonight I will show you the design. it was 11.2kg/s but the devs changed the geysers.

In the pics I was just trying to demonstrate an idea I had. I wasn’t concerned at that point with pulling the water out. 

 

So so one option I’m gathering from @Kabrute would be to put a skinner in co2 from coal gens, with water. it outputs 30 degree pwater which I send up to the geyser. Once inside the geyser area change piping to radiating piping and loop the pwater around until it gets to a high temp before steam won’t condense at. Then send that hot pwater out of the loop into a sieve to covert back to regular water and send that into the slimmer again. Making the water from the skimmer be priority, and another water source like the geyser water complimenting it. So there the biggest catch is having enough co2 to keep the skimmer going. That sound like an accurate representation of what you were saying @Kabrute?

2 hours ago, Kabrute said:

You can pipe the super hot water straight into a carbon skimmer, the pwater comes out 30c, run that through the atmosphere of your geyser tank in refined pipes, then insulate that hot pwater into a sieve which will then put out 40c water.

Minor correction: it's 40°C.

FCOMLnB.png

7 hours ago, PhailRaptor said:

I guess it depends a bit on your end goal, but personally, if you're trying to condense the Steam into Water, it's more effective to build the cold source above the Geyser, rather than below it.  The arrangement you have described is, more likely than not, going to overpower your Weezeworts.  You're not just removing enough heat to condense the Steam (ex ~110 C to ~95 C), you're trying to chill a pool of water (much higher density of liquid than gas, therefore dramatically more heat per tile) and hoping that (warm) pool is going to adequately chill the Steam into Water.

That was actually one of my initial worries, but I haven't had the worts get stifled yet.  The way I looked at it, the liquid water is additional thermal mass that acts as a buffer.  Sure, the steam is hotter than that, but it's less dense, so a good chunk of the condensation is actually being carried out by the water itself since there are less layers between the water and the steam vs the air and the worts.   (ie. water -> steam or water -> tempshift plate -> steam) vs (wort -> hydrogen -> metal tile -> water -> steam, or water -> tempshift plate -> steam)

 I would expect that while a facility on the "roof" might be quicker in condensing steam, it will also be more likely to stifle your worts due to the lack of buffering.

Oh, and my planned alternative if the wort facility hadn't worked was to build out another leg from my hydrogen chiller and loop pipes through the steam chamber to condense it.   The last two games I had where I was looking at this, I didn't really want to do that as I was already using a good chunk of my AETN output and I had a dozen worts just sitting around... so the worts were the cheaper "Maybe this will work..." option.

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...