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Wondering if anyone crashed after the update right when you try loading one of your saved games. (eg.: Clicking the continue button)

Edit: man I don't want to lose my save game :( 34 days.

Edit 2: Do not update your game yet. Eg.: Don't close if you want to keep playing your save until they fix it.

Edit 3: Man I'm f***ing addicted lol

Edit 4: More details:

- Apparently it crashes when harvesting items and what not. Berries/Carrots

- Clicking continue (for me) on a survival save instantly crashes before loading a game

- Seems like my adventure save is working. I generated a new world before I quit last night, going to choose a character and see where I go from there.

Edit 5: Klei responded on twitter

@klei: @G4MR we think we see why this is happening to some people.

http://www.twitter.com/klei/status/301874730649124864

@klei: @G4MR probably within the hour, we think we see what it is. I'll update here once I know more. But thanks for letting us know!

http://www.twitter.com/klei/status/301875021922586624 Edited by G4MR

I'm crashing when I try to reload a save game, crashing when I try to harvest a berry in a new game, crashing when picking up carrots. Lots of crashing with this new patch makes the game unplayable for me (actually unplayable, since I can't seem to collect food of any kind, only twigs/grass/flint/etc).:(

I'm crashing when I try to reload a save game, crashing when I try to harvest a berry in a new game, crashing when picking up carrots. Lots of crashing with this new patch makes the game unplayable for me (actually unplayable, since I can't seem to collect food of any kind, only twigs/grass/flint/etc).

:(

Same for me. Can't harvest which makes surviving a bit tough in the beginning. :)

Actually, I saved in a graveyard, the game crashed on every load, after disabling the fog i was able to make it out of the graveyard, but eventually crashed later.

If you want to disable fog if you're stuck in a graveyard, open the

C:\Program Files\Steam\steamapps\common\dont_starve\data\scripts\prefabs\mistparticle.lua file in notepad.

Change the two lines below:

local max_scale = 10...local max_lifetime = 31

To this:

local max_scale = 0...local max_lifetime = 0

We figured it out. Uploading the fix (takes up to a half hour - sorry )

I'm still crashing and I didn't open my game until 7:45, pretty upset that the crash deleted my existing save, but i understand the pitfalls of playing during beta.

Although I seem to be able to harvest grass, twigs, flint, and berries, but as Soon as wilson stoops to pick up a carrot, its all over.

I love the game and have convinced a few others to play.

Any news would be greatly appreciated.

  • Developer

I'm still crashing and I didn't open my game until 7:45, pretty upset that the crash deleted my existing save, but i understand the pitfalls of playing during beta.

Although I seem to be able to harvest grass, twigs, flint, and berries, but as Soon as wilson stoops to pick up a carrot, its all over.

I love the game and have convinced a few others to play.

Any news would be greatly appreciated.

The crash shouldn't have deleted your save... is it still there at all?

What version do you see in the bottom left hand corner of the screen if you press backspace? Are you running on Steam?

Kevin,I attached a screenshot. I appear to be running Rev.72959, 2013-02-14_02-06-24I'm not so worried about the lost save. It was only a Day 39ish save. Nowhere near my current record of 128...which would have continued far longer had i not grown stupid and greedy in an attempt to actively operate 2 base camps (rather than an outpost, bush camp, or such). Thankfully Don't Starve allows us to simulate these questions and save us from laying our own lives down in a similar situation.

Thought I would post here since there are several related threads in bug section....

Latest patch seems to have fixed the issue with perishable items but I thought I would post that the "error" is still in the code, just not getting called now.

I lost the log file showing the trace stack but it was always in reference to an undeclared variable in this line....

perishable.lua(119): self.updatetask = self.inst:DoTaskInTime(timeLeft, Update, timeLeft)

Perhaps that line needs to be commented out for now? I am only seeing a local version of that variable in the follower.lua so maybe this is a left over reference from an earlier time?

Happy Coding!!!

Wow. Yeah, that is some old dinosaur code. Not sure how long that's been like that.This whole "the world can see the code" thing is going to take some getting used to. :)

Well we could see it before if we took the time to decompile all of the scripts but now it is much less of a hassle to help you :encouragement:

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