G4MR

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About G4MR

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Don't Starve
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Oxygen Not Included
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  1. I need exact resolution cheerio :), that's just easier. Just allow me to change the resolution with the predefined resolution drop down in windowed mode. Plus it's hard to eyeball 1600x900. (Better yet, add fullscreen borderless mode)
  2. "Move To" marker persisting

    To reproduce: 1. Select dupe to move 2. Select move tool and move it on the screen without clicking anywhere. 3. Right click on the screen 4. Watch the move tool icon stay on the screen Temp solution: Tell dupe to move and it'll go away.
  3. When you want to change the windowed resolution (since no borderless exists ;D), it's not possible unless you set it during the fullscreen option then set it back to windowed.
  4. they've jumped back and forth before the water started breaking the ore wall.
  5. After checking, it's telling me that priority 9 tile is unreachable, but it's very reachable?
  6. Set priority to 9 and dupe just ignored what it needed to do: Brutal, just realized the two on the other side suffocated.
  7. I alt-tabbed a few times when google chrome was behind the game and it lost the cursor completely. (ps: can we get borderless fullscreen?) More info: I have a 3 monitor setup, resolution 1920x1080. The main monitor is a 144hz monitor while the other 2 are 60hz. OS: windows 10 home edition
  8. Basically I had a few tile plans setup and I wanted to change those tile plans to Gas Permeable tiles instead by just overriding them without needing to clear them first. Looks like I can't do that atm.
  9. So I was trying to start a dig on a new playthrough and I messed up my ladder when I placed them on top of the dig point. So i selected the cancel tool and tied to clear just the misplaced stairs, but the dig point behind the stairs also got cleared. What I think is happening is when you place a build plan, if there is a dig point behind it it's getting replaced by the build plan (since building will clear that section out anyways) so when you clear said build plan even though there was a dig point behind it originally the dig point actually isn't there anymore? What should happen is if that's how it's working it should retoggle the dig sprite after clearing a misplaced build plan. Edit: After testing my theory above, I used the clear tool while only having the building ticked for clearing and i selected the complete dig area with my ladders and the ladders did get removed and the original dig point is definitely gone.
  10. I can also confirm pump not properly being in gas here: That complete hallway is surrounded by hydrogen
  11. So I was testing to see what happens when your colony is on its own after a failed run. Room started filling with carbon dioxide, all the negative effects triggered normally (destruction, vomiting, etc...). One dupe just got stuck at the top of a ladder trying to get good. All dupes that died, died from starvation and not suffocation. Edit: Here's an image of one of my dupes You'll notice that they are in unbreathable/slightly toxic (for at least 10+ minutes real time), but the breath is at 100%) and calories are plummeting extremely fast.
  12. O_o "Posted Yesterday, 08:18 PM"
  13. What do you think about Wigfrid?

    Would love a more balanced poll: 1 I Love her 2 She's Alright 3 Indifferent 4 I'm not really a fan 5 She sucks Because I'm indifferent.