Jump to content

What is the point of Dense puft?


Recommended Posts

On 6/10/2018 at 5:06 PM, Alex_D said:

I'd like to see a machine that for little power, takes Oxylite as storage input and outputs piped oxygen gas. That instead of building a room with a storage compactor and a pump (and filter).

Spoiler

oxypressurizer_0.thumb.png.0889e182e39269fece77afe477643ee3.png

 

For your consideration:

Dense pufts consume 30kg of oxygen per cycle, and up to 5 can be in a stable, for 150kg total.
An algae terrarium produces 24kg oxygen per day unlit, 26.4kg per day if lit.
With a well-placed lightbulb, you can boost 11 terrariums.
11 x 26.4 = 290.4kg per day.  Add a 12th unlit terrarium and you're up to 314.4kg per day.

So if you make two 6x16 stables, one on top of the other and make the floor of the upper stable mesh or airflow you could supply two dense puft stables, giving you up to 285 kg of oxylite per day.

In a large base they really, really simplify oxygen distribution. Make some dense puff farms near your o2 facility and pump all the o2 to them then just store oxylite in containers where you need them. Your oxygen generation setup will never back up from over density and you don't need more pipes running all over the place. When excavating a new area just build a compactor for oxylite there and you have an air source in place. No risk of popped eardrums as the oxylite won't overpreasure an area. Also as others mentioned all critters output at their own body temp so they will put out cool oxygen.

Of course, all of this requires the pain of setting up a puft management system to keep the various morphs in the right place. I rarely have patience for drecko ranching. Puft ranching is even worse.

8 minutes ago, JonnyMonroe said:

Of course, all of this requires the pain of setting up a puft management system to keep the various morphs in the right place. I rarely have patience for drecko ranching. Puft ranching is even worse.

Please refrain from pouring ranch dressing on Pufts and Dreckos, at least wait until they're dead. Smh.

Just now, BlueLance said:

Dreckos are easy to ranch, catching em not as much, pufts are also easy to ranch and provide useful products.

But...they climb EVERYWHERE.

Spoiler

 

And for some odd reason they always like to hang out around my Pacu enclosure...

0b9e44438151ba36d46769a020fd002f.png

Don't ask about my odd design choices, you'll just end up being more confused.

 

 

17 minutes ago, JonnyMonroe said:

Of course, all of this requires the pain of setting up a puft management system to keep the various morphs in the right place. I rarely have patience for drecko ranching. Puft ranching is even worse.

I don't really have problem with mine, I keep and a small portion of the room filled with PO2 for the prince (I don't want a lure to keep him alive. NO "starving".). If the prince dies from age, I just wait the puft to give an egg. In fact it's less management then my shinebugs farm.

2 hours ago, watermelen671 said:

But...they climb EVERYWHERE.

they climb OUT of everywhere

How are people keeping them in the ranches, I have pneu door on a mealwood glossy ranch and constantly have escapees - so frustrating.  I can see one or two in a long time if they are close to the door when it opens, but it's a powered door, dupes go in only to groom, shear and put dirt on the mealwood.  I should not keep having escapees every dang couple cycles.

 

3 minutes ago, Denisetwin said:

they climb OUT of everywhere

How are people keeping them in the ranches, I have pneu door on a mealwood glossy ranch and constantly have escapees - so frustrating.  I can see one or two in a long time if they are close to the door when it opens, but it's a powered door, dupes go in only to groom, shear and put dirt on the mealwood.  I should not keep having escapees every dang couple cycles.

 

Build a waterlock? They tend to not like walking into water, what with not being able to breath in there an all.

7 minutes ago, watermelen671 said:

Build a waterlock? They tend to not like walking into water, what with not being able to breath in there an all.

do they still go into water sit there and drown or has that changed?  That's why I stopped doing that.

9 minutes ago, Denisetwin said:

they climb OUT of everywhere

How are people keeping them in the ranches, I have pneu door on a mealwood glossy ranch and constantly have escapees - so frustrating.  I can see one or two in a long time if they are close to the door when it opens, but it's a powered door, dupes go in only to groom, shear and put dirt on the mealwood.  I should not keep having escapees every dang couple cycles.

 

Dreckos cannot go through pneumatic doors unless they are left open. In my last two colonies its near 1000 cycles and I have not had any escapees. Can you send a picture of your stable? 

On 7/10/2018 at 9:54 AM, BlueLance said:

Dreckos cannot go through pneumatic doors unless they are left open. In my last two colonies its near 1000 cycles and I have not had any escapees. Can you send a picture of your stable? 

This is it.  I use water from a slush geyser at first at at the bottom of the plants to keep them cool enough as this is just above the oil biome, later I ran radiant pipes with hydogen on a timer through a thermo regulator and behind them.  The door IS powered.  The dreckos get out constantly.  You can see an escapee to the right of the stable, he climbed around before I could get someone over to wrangle him.  I have noticed it's worse on save/reload.  

image.thumb.png.fd3276530c4c75da315cf14b2dbefebe.png

Apparently critters can escape through airlock doors whenever they like, but the mesh pneumatic doors keep them in. So it works best if you put an extra door inside next to your airlock. Then you should have no escaping critter troubles.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...