youtube_stmmomo Posted May 14, 2018 Share Posted May 14, 2018 Lightbug 20 day automation 6kg / day 10 days 60kg 20 days automation 120kg Water clock logic circuit Accurate logic circuit arrangement 20 days, and other eggs are taken out Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/ Share on other sites More sharing options...
Kabrute Posted May 14, 2018 Share Posted May 14, 2018 For anyone seeking a small footprint timer capable of stretching across tens or hundreds of cycles, this is genius, I love it. it can be made without the shut-off/overflow bypass baffle thus making it valve, vent, sensor, door,pump. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035354 Share on other sites More sharing options...
Gurgel Posted May 14, 2018 Share Posted May 14, 2018 I have been thinking about making something like this thermally, but this idea is way simpler. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035385 Share on other sites More sharing options...
jigggy2000 Posted May 15, 2018 Share Posted May 15, 2018 I was thinking that making a sand hourglass inspired contraption would be possible with something like liquids. I'm glad someone else worked it out. Now I don't have to think how to do it. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035404 Share on other sites More sharing options...
jigggy2000 Posted May 15, 2018 Share Posted May 15, 2018 8 hours ago, Kabrute said: For anyone seeking a small footprint timer capable of stretching across tens or hundreds of cycles, this is genius, I love it. it can be made without the shut-off/overflow bypass baffle thus making it valve, vent, sensor, door,pump. Here is a version that you described, which is much more compact and uses less energy: With the valve set to 10g/s that mini pump will only pump like 8 times a cycle or something for 60W. It takes 6kg for one cycle at 10g/s. so you just times 6 by how many cycles you want. eg 6 x 150 = 900kg (900kg to reach 150cycles) With this design you would need to offset by one as that door will stay open for one cycle. You also don't need that NOT gate to the reset port of the MEM gate. I had my hydro sensor set to activate if below instead of above. you could add a BUFFER gate set to 3 secs to close the door after opening. However the added advantage of not having it is that you can easily reset the hourglass by going to your hydro sensor and set it to activate if below then back to above again and the hourglass well start at the next cycle. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035430 Share on other sites More sharing options...
youtube_stmmomo Posted May 15, 2018 Author Share Posted May 15, 2018 15 hours ago, Kabrute said: 수십 또는 수백 사이클에 걸쳐 확장 할 수있는 작은 풋 프린트 타이머를 찾는 사람들에게 이것은 천재적입니다. 차단 / 오버 플로우 바이 패스 배플없이 밸브, 벤트, 센서, 도어, 펌프를 만들 수 있습니다. Completed logic circuit appearance Minimized error range Additional videos are on my private YouTube channel https://youtu.be/5JvXzsQOkdk Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035513 Share on other sites More sharing options...
Soulwind Posted May 15, 2018 Share Posted May 15, 2018 This is really cool. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035531 Share on other sites More sharing options...
JonnyMonroe Posted May 15, 2018 Share Posted May 15, 2018 Why so much logic circuits? I'm running my ranch hatching timers off a water clock and it uses 1 buffer gate. What do all those extra things achieve? Edit to elaborate: My water clock is outside the ranch and sends a pulse out each clock cycle (3.57 game cycles for shine bugs). Each time it pulses an egg is moved from the 1 egg buffer to the hatching area. The 1 clock can cover as many stables as you want and each stable houses 7 bugs with no overcrowded or expecting issues. This just seems over designed. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035551 Share on other sites More sharing options...
Siromatik Posted May 15, 2018 Share Posted May 15, 2018 I given up yesterday trying to fully automate critters farms, and here the final solution to my last problem, a water clock, so GOOD ! TY. 1 hour ago, JonnyMonroe said: and each stable houses 7 bugs why not let 8 critters in rooms and stock the egg buffer in one close 2 tiles room to avoid debuff? Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035564 Share on other sites More sharing options...
youtube_stmmomo Posted May 15, 2018 Author Share Posted May 15, 2018 3 hours ago, JonnyMonroe said: Why so much logic circuits? I'm running my ranch hatching timers off a water clock and it uses 1 buffer gate. What do all those extra things achieve? Edit to elaborate: My water clock is outside the ranch and sends a pulse out each clock cycle (3.57 game cycles for shine bugs). Each time it pulses an egg is moved from the 1 egg buffer to the hatching area. The 1 clock can cover as many stables as you want and each stable houses 7 bugs with no overcrowded or expecting issues. This just seems over designed. It's a logic circuit. It is a circuit for perfect automation, It is obvious that it is a circuit for automatically maintaining the number of weights How do you get a light bug back to the ranch again? 1 hour ago, Siromatik said: I given up yesterday trying to fully automate critters farms, and here the final solution to my last problem, a water clock, so GOOD ! TY. why not let 8 critters in rooms and stock the egg buffer in one close 2 tiles room to avoid debuff? This farm is fully automated 1 hour ago, Siromatik said: Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035583 Share on other sites More sharing options...
Soulwind Posted May 15, 2018 Share Posted May 15, 2018 So if I'm understanding this correctly, it's a pump/valve with a very low (10 g/s) flow rate. Once the correct water pressure is achieved (10 g * # seconds delay desired), then the pulse is triggered and the door opens to let the water fall back into the pump tank? Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035657 Share on other sites More sharing options...
JonnyMonroe Posted May 15, 2018 Share Posted May 15, 2018 4 hours ago, youtube_stmmomo said: How do you get a light bug back to the ranch again? It flies over to the lure. Edit: screens of my setup now I'm home: 1 clock, 2 stables: The clock sends a pulse, the pulse causes the sweepers to move an egg from the buffer fridge to the hatching rail at the top. Eggs hatch off the rail and the bugs fly to the lures. It's simple, it serves as many stables as you want to build and it keeps the stables at 8 pop. -edit- Slightly varied design using a door to limit hatch rate rather than pulsing the sweepers (both works fine I just wanted to try both out). This one is timed for slicksters. Also again 2 stables running on 1 clock: Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035658 Share on other sites More sharing options...
Siromatik Posted May 16, 2018 Share Posted May 16, 2018 4 hours ago, youtube_stmmomo said: This farm is fully automated Yeah I understood this, just miss one piece of the puzzle on mine, so keeping my setup and adding your water clock part 4 hours ago, youtube_stmmomo said: How do you get a light bug back to the ranch again? Nevermind, one critter was stocked away, when the clock 'dring' up for the need of a new one, automation signal was sent to an Incubator with priority 9 in the Ranch and took this egg, but i miss they didnt add the "continuous" button on it (like electric grill) Until this, let's avoid Incubator in here ! Anyway with the water clock im actually running with an 8 Hatches farm for 100 days, killing survivors, then dropping 8 fresh eggs in it, and repeat. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035660 Share on other sites More sharing options...
jigggy2000 Posted May 16, 2018 Share Posted May 16, 2018 23 minutes ago, Soulwind said: So if I'm understanding this correctly, it's a pump/valve with a very low (10 g/s) flow rate. Once the correct water pressure is achieved (10 g * # seconds delay desired), then the pulse is triggered and the door opens to let the water fall back into the pump tank? For the design I showed yes and i'm guessing everyone else's. Thats exactly how it works. As you can see you can make a water clock as complicated or as simple as you want. Even simpler than mine it seems. All it really is is a pump and a hydro sensor. everything else is up to you. its so dang simple its ridiculous. it all comes down to your preference and needs. Theres nothing wrong with complicated things if thats what you like. Thats the beauty of open ended games like this. For the one I showed just connect whatever you want to the hydro sensor part like I have with the light bulb at the top and adapt other stuff to it. Or create your own or use others. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035668 Share on other sites More sharing options...
Kabrute Posted May 16, 2018 Share Posted May 16, 2018 if you throttle your valve to 0.1g you can effectively measure 15000 cycles with just sensor vent and valve no "real" automation attached..... everything else is to provide controls and make the water clock useful and reusable Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035672 Share on other sites More sharing options...
Siromatik Posted May 16, 2018 Share Posted May 16, 2018 How many high block is the map ? You can theoricaly measure : (High Blocs Map - 4) * 15000 cycles Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035676 Share on other sites More sharing options...
Kabrute Posted May 16, 2018 Share Posted May 16, 2018 300 cells so 3 million to 9 million cycles, and if you go wider the incrementation usable becomes a bit silly but then you have to start factoring compressions variables at the bottom which may be a means usable clock in its own right, passing certain boundary limits as the height of the water column rises....... what you gain in extreme duration you lose in exacting accuracy Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035682 Share on other sites More sharing options...
jigggy2000 Posted May 16, 2018 Share Posted May 16, 2018 20 minutes ago, Kabrute said: if you throttle your valve to 0.1g you can effectively measure 15000 cycles with just sensor vent and valve no "real" automation attached..... everything else is to provide controls and make the water clock useful and reusable There's actually a bug where anything below 5g makes the water disappear when it comes out of a vent. its almost like the game goes. "what the hec is this bullcrap. Thats way to small. why are you even trying. thats so stupid!! if I only had hands I'd punch you in the face. but i dont so instead Im goin to destroy your precious water" Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035685 Share on other sites More sharing options...
Kabrute Posted May 16, 2018 Share Posted May 16, 2018 so 10g for accuracy and to prevent "deletion" wait, post a bug report on that please jiggy does it only happen when creating the "drip" mechanic or will it delete even on a "submerged" vent? Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035688 Share on other sites More sharing options...
youtube_stmmomo Posted May 16, 2018 Author Share Posted May 16, 2018 59 minutes ago, Soulwind said: 59 minutes ago, Soulwind said: So if I'm understanding this correctly, it's a pump/valve with a very low (10 g/s) flow rate. Once the correct water pressure is achieved (10 g * # seconds delay desired), then the pulse is triggered and the door opens to let the water fall back into the pump tank? Since the liquid pressure sensor is the easiest to measure 10g Starting at a minimum of 10g If it becomes a measure, the automatic door will open 1 hour ago, JonnyMonroe said: It flies over to the lure. I saw your circuit. It's a simple, good circuit. By adding doors to the refrigerator It looks good to control light bugs. Next time I'll look for a better way than you. Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035689 Share on other sites More sharing options...
jigggy2000 Posted May 16, 2018 Share Posted May 16, 2018 43 minutes ago, Kabrute said: so 10g for accuracy and to prevent "deletion" wait, post a bug report on that please jiggy does it only happen when creating the "drip" mechanic or will it delete even on a "submerged" vent? I dont know. i Know it seems like I put a lot of work. But Im actually kinda really lazy. You gotta file that bug for me Kabrute. In the past I said I was going to report a bug about Pneumatic dooors and drecko's. But I never did. You can't trust things with a lair like that. You gotta do it Kabrute! Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035701 Share on other sites More sharing options...
Kabrute Posted May 16, 2018 Share Posted May 16, 2018 about halfway through I could really feel your inner rick being channeled there, even heard a burp or two tossed in there Link to comment https://forums.kleientertainment.com/forums/topic/90816-water-clock-logic-circuit/#findComment-1035705 Share on other sites More sharing options...
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