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Water clock logic circuit


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8 hours ago, Kabrute said:

For anyone seeking a small footprint timer capable of stretching across tens or hundreds of cycles, this is genius, I love it.  it can be made without the shut-off/overflow bypass baffle thus making it valve, vent, sensor, door,pump. 

Here is a version that you described, which is much more compact and uses less energy:

With the valve set to 10g/s that mini pump will only pump like 8 times a cycle or something for 60W. 

It takes 6kg  for one cycle at 10g/s. so you just times 6 by how many cycles you want. eg 6 x 150 = 900kg (900kg to reach 150cycles)

With this design you would need to offset by one as that door will stay open for one cycle. You also don't need that NOT gate to the reset port of the MEM gate. I had my hydro sensor set to activate if below instead of above. you could add a BUFFER gate set to 3 secs to close the door after opening. However the added advantage of not having it is that you can easily reset the hourglass by going to your hydro sensor and set it to activate if below then back to above again and the hourglass well start at the next cycle. 

hourglass-1.thumb.jpg.5f2913ff03ace0a851293122c0d7d455.jpg 

 

 

15 hours ago, Kabrute said:

수십 또는 수백 사이클에 걸쳐 확장 할 수있는 작은 풋 프린트 타이머를 찾는 사람들에게 이것은 천재적입니다. 차단 / 오버 플로우 바이 패스 배플없이 밸브, 벤트, 센서, 도어, 펌프를 만들 수 있습니다. 

20180515211545_1.thumb.jpg.1c006cb45221671deba7eb5cea2e4ba1.jpg

Completed logic circuit appearance
Minimized error range

Additional videos are on my private YouTube channel

https://youtu.be/5JvXzsQOkdk

 

Why so much logic circuits? I'm running my ranch hatching timers off a water clock and it uses 1 buffer gate. What do all those extra things achieve?

 

Edit to elaborate:

My water clock is outside the ranch and sends a pulse out each clock cycle (3.57 game cycles for shine bugs). Each time it pulses an egg is moved from the 1 egg buffer to the hatching area. The 1 clock can cover as many stables as you want and each stable houses 7 bugs with no overcrowded or expecting issues.

This just seems over designed. 

I given up yesterday trying to fully automate critters farms, and here the final solution to my last problem, a water clock, so GOOD ! TY.

1 hour ago, JonnyMonroe said:

and each stable houses 7 bugs

why not let 8 critters in rooms and stock the egg buffer in one close 2 tiles room to avoid debuff?

3 hours ago, JonnyMonroe said:

Why so much logic circuits? I'm running my ranch hatching timers off a water clock and it uses 1 buffer gate. What do all those extra things achieve?

 

Edit to elaborate:

My water clock is outside the ranch and sends a pulse out each clock cycle (3.57 game cycles for shine bugs). Each time it pulses an egg is moved from the 1 egg buffer to the hatching area. The 1 clock can cover as many stables as you want and each stable houses 7 bugs with no overcrowded or expecting issues.

This just seems over designed. 

It's a logic circuit.
It is a circuit for perfect automation,
It is obvious that it is a circuit for automatically maintaining the number of weights

 

How do you get a light bug back to the ranch again?

1 hour ago, Siromatik said:

I given up yesterday trying to fully automate critters farms, and here the final solution to my last problem, a water clock, so GOOD ! TY.

why not let 8 critters in rooms and stock the egg buffer in one close 2 tiles room to avoid debuff?

This farm is fully automated

1 hour ago, Siromatik said:

 

So if I'm understanding this correctly, it's a pump/valve with a very low (10 g/s) flow rate. 

Once the correct water pressure is achieved (10 g * # seconds delay desired), then the pulse is 

triggered and the door opens to let the water fall back into the pump tank?

 

 

4 hours ago, youtube_stmmomo said:

How do you get a light bug back to the ranch again?

It flies over to the lure.

 

Edit:

screens of my setup now I'm home:

1 clock, 2 stables:

image.thumb.png.068dd244a7f4c4c37e0e6e68e26512b0.png

The clock sends a pulse, the pulse causes the sweepers to move an egg from the buffer fridge to the hatching rail at the top. Eggs hatch off the rail and the bugs fly to the lures. It's simple, it serves as many stables as you want to build and it keeps the stables at 8 pop.

 

-edit-

Slightly varied design using a door to limit hatch rate rather than pulsing the sweepers (both works fine I just wanted to try both out). This one is timed for slicksters. Also again 2 stables running on 1 clock:

image.thumb.png.3402f7a6763abbadd3222b45befa174a.png

4 hours ago, youtube_stmmomo said:

This farm is fully automated

Yeah I understood this, just miss one piece of the puzzle on mine, so keeping my setup and adding your water clock part ;)

 

4 hours ago, youtube_stmmomo said:

How do you get a light bug back to the ranch again?

Nevermind, one critter was stocked away, when the clock 'dring' up for the need of a new one, automation signal was sent to an Incubator with priority 9 in the Ranch and took this egg, but i miss they didnt add the "continuous" button on it (like electric grill)
Until this, let's avoid Incubator in here !
Anyway with the water clock im actually running with an 8 Hatches farm for 100 days, killing survivors, then dropping 8 fresh eggs in it, and repeat.

23 minutes ago, Soulwind said:

So if I'm understanding this correctly, it's a pump/valve with a very low (10 g/s) flow rate. 

Once the correct water pressure is achieved (10 g * # seconds delay desired), then the pulse is 

triggered and the door opens to let the water fall back into the pump tank?

 

 

For the design I showed yes and i'm guessing everyone else's. Thats exactly how it works. As you can see you can make a water clock as complicated or as simple as you want. Even simpler than mine it seems. All it really is is a pump and a hydro sensor. everything else is up to you. its so dang simple its ridiculous. it all comes down to your preference and needs. Theres nothing wrong with complicated things if thats what you like. Thats the beauty of open ended games like this. For the one I showed just connect whatever you want to the hydro sensor part like I have with the light bulb at the top and adapt other stuff to it. Or create your own or use others. 

300 cells so 3 million to 9 million cycles, and if you go wider the incrementation usable becomes a bit silly :p

but then you have to start factoring compressions variables at the bottom which may be a means usable clock in its own right, passing certain boundary limits as the height of the water column rises.......

what you gain in extreme duration you lose in exacting accuracy

20 minutes ago, Kabrute said:

if you throttle your valve to 0.1g you can effectively measure 15000 cycles with just sensor vent and valve no "real" automation attached.....

everything else is to provide controls and make the water clock useful and reusable

There's actually a bug where anything below 5g makes the water disappear when it comes out of a vent. its almost like the game goes. "what the hec is this bullcrap. Thats way to small. why are you even trying. thats so stupid!! if I only had hands I'd punch you in the face. but i dont so instead Im goin to destroy your precious water"

59 minutes ago, Soulwind said:
59 minutes ago, Soulwind said:

So if I'm understanding this correctly, it's a pump/valve with a very low (10 g/s) flow rate. 

Once the correct water pressure is achieved (10 g * # seconds delay desired), then the pulse is 

triggered and the door opens to let the water fall back into the pump tank?

 

 

Since the liquid pressure sensor is the easiest to measure 10g
Starting at a minimum of 10g

If it becomes a measure, the automatic door will open

 

1 hour ago, JonnyMonroe said:

It flies over to the lure.

 

 

I saw your circuit.
It's a simple, good circuit.

By adding doors to the refrigerator
It looks good to control light bugs.

Next time I'll look for a better way than you.

43 minutes ago, Kabrute said:

so 10g for accuracy and to prevent "deletion" wait, post a bug report on that please jiggy

does it only happen when creating the "drip" mechanic or will it delete even on a "submerged" vent?

I dont know. i Know it seems like I put a lot of work. But Im actually kinda really lazy. You gotta file that bug for me Kabrute. In the past I said I was going to report a bug about Pneumatic dooors and drecko's. But I never did. You can't trust things with a lair like that. You gotta do it Kabrute!

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