Dukeofdummies Posted May 7, 2018 Share Posted May 7, 2018 I get that different creatures would require different capture techniques, but honestly what's the point of traps and lures for slicksters, shinebugs, and pufts? It is easier, cheaper, and in many cases faster, to simply wait for them to lay an egg in the wild and steal that. It's easier and cheaper than building a trap that can't take the heat of the one creature you need a trap for. It's easier, cheaper, and faster, than building a lure chain that you need to micromanage to get them to move along and even when you successfully pull it off it can still fail if they decide to path wrong. Can't we just give the different tiers of wrangler tiers of wrangling (hatch wrangling, slickster wrangling, flying wrangling) and be done with it? Link to comment Share on other sites More sharing options...
Oozinator Posted May 7, 2018 Share Posted May 7, 2018 Just now, Dukeofdummies said: It is easier, cheaper, and in many cases faster, to simply wait for them to lay an egg in the wild and steal that. Exploit! Link to comment Share on other sites More sharing options...
Alpe12 Posted May 7, 2018 Share Posted May 7, 2018 10 minutes ago, Dukeofdummies said: wait for them to lay an egg in the wild and steal that. Don't you have a heart? Link to comment Share on other sites More sharing options...
TG pro Posted May 7, 2018 Share Posted May 7, 2018 Let the critters lay eggs! Respect them!!! Link to comment Share on other sites More sharing options...
LivedOnce Posted May 7, 2018 Share Posted May 7, 2018 18 minutes ago, Dukeofdummies said: I get that different creatures would require different capture techniques, but honestly what's the point of traps and lures for slicksters, shinebugs, and pufts? Somewhat agreed. Latest upgrade rendered those obsolete. They either have to tweak wild critter's survival rate/egg laying or to change traps prices to make them at least a little more attractive. By the time i get to plastic i have 3-4 ranches full and thriving. Link to comment Share on other sites More sharing options...
crypticorb Posted May 7, 2018 Share Posted May 7, 2018 58 minutes ago, Dukeofdummies said: It's easier and cheaper than building a trap that can't take the heat of the one creature you need a trap for. For slicksters, this adds something of a challenge to wrangling them, having to cool the surrounding environment to be able to use plastic traps. I don't think it's terribly unbalanced, though the 200kg of plastic per trap is rather steep. 59 minutes ago, Dukeofdummies said: It's easier, cheaper, and faster, than building a lure chain that you need to micromanage to get them to move along and even when you successfully pull it off it can still fail if they decide to path wrong. This I wholeheartedly agree with. Lures are currently completely USELESS. The way they should work is instead of a 15 tile effective radius, they should lure anything within the entire open space currently containing the lure, with something of a maximum range of 50-100 tiles. By the time you have plastic for lures, odds are you already have egg ranched the flying creature anyways, and set up an effective ranch. Link to comment Share on other sites More sharing options...
Dukeofdummies Posted May 7, 2018 Author Share Posted May 7, 2018 5 minutes ago, crypticorb said: For slicksters, this adds something of a challenge to wrangling them, having to cool the surrounding environment to be able to use plastic traps. It's not a challenge though, it's an annoyance. Wanna move your slickster ranch? Gotta use traps or wait for eggs. Accidentally hatch a squeaky puft that you kinda wanna keep? Gotta lure or wait for eggs. Wanna put a shinebug in your mess hall and name it Larry? Gotta lure it, or put an egg in an incubator, (or halt your egg cooking, or close off the mess hall) Drop a trap with two ice blocks to cool. Golly gee I hope this slickster moves to the right in the next four cycles before this ice melts. It doesn't take skill or planning, it's just a hoop you need to jump through. If slicksters die below 40 degrees that would take a specialized pen, planning, effort, and time to make it self sustaining. That's a challenge. 200 KG of plastic (every time) just to move one? That's an annoyance. Link to comment Share on other sites More sharing options...
LivedOnce Posted May 7, 2018 Share Posted May 7, 2018 1 hour ago, Dukeofdummies said: 200 KG of plastic (every time) just to move one? That's an annoyance. As middle ground it could be that tame critters could be moved by a rancher by wrangling. Link to comment Share on other sites More sharing options...
Oozinator Posted May 7, 2018 Share Posted May 7, 2018 2 hours ago, Dukeofdummies said: 200 KG of plastic (every time) just to move one? That's an annoyance. Traps are perfect for emergency situations, when alien spacecraft hits asteroid and atmosphere is sucked into galaxy! Link to comment Share on other sites More sharing options...
Alpe12 Posted May 7, 2018 Share Posted May 7, 2018 Honestly, for pufts I usually just Alt-Q them. I think that there should be some kind of rope trap for them. Link to comment Share on other sites More sharing options...
ImpalerWrG Posted May 7, 2018 Share Posted May 7, 2018 Yea the lure/trap do seem really redundant now. If they remain in game they should have a new function, like actually being able to make critters come into existence to take the bait. Link to comment Share on other sites More sharing options...
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