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Wow, that's a lot of Dreckos


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I don't typically load up the previews, but I had a little time this morning and since the update should release today anyway;

I figured why not take a look.

The map I started up has around 36 Dreckos easily reachable from the starter biome, and quite a few Pacus swimming around too.  

Not sure how many are on the whole map, but unless they are all concentrated right in the spots I can see, there's LOTS out there.

How many critters are spawning on most maps?  Is this just a seed with an amazing number of critters or is this normal?

27 minutes ago, Soulwind said:

How many critters are spawning on most maps?  Is this just a seed with an amazing number of critters or is this normal?

Wow!  I did same, however my world has some critters but not a lot and I can't see any Pacus at this time and only have found four hatches.  I'm annoyed, I found a spot that had five shine bugs, normally at the start I use shine bug areas to grow a few bristle blossoms, but all five died within 30 cycles!!  They did lay an egg before they died but the eggs are not even 50% incubated.  I don't like this fast die off of wild creatures.....

My last map that I was running in MK1 had a whopping total of 3 briar seeds and 1 (yep 1) hatch in the entire starting biome.  Did have a bunch of shinebugs in one of those ruin sets though.  Otherwise it was an interesting map, just not really good for ranching :) 

5 minutes ago, suicide commando said:

I still don't get why people want shinebugs, they eat, but they don't produce anything.

 

technically, you could create a positive feedback loop with wild bristle berries, which is basically free food.

How so? They eat bristle berries, and give off light and décor.. light can be made with a simple lamp, which is probably far more efficient than feeding those things. I don't see how they can result in a positive feedback loop. Even if the berries are wild, a simple lamp will provide you with the light as well, and it's not very space efficient.

 

 

As I've never tested them, do they provide more/cheaper eggs than say, hatches or slicksters? Because unless they provide a lot more, I don't see any use over say slicksters to get eggs. I can feed slicksters from the CO2 exhaust of my NG generators, thus recycling my CO2 into something useful. ( eggs and oil/petrol )

I don't see how shinies can match this, as they require bristle berries or phosphorite, both of which are far more precious than CO2.

shinebugs do not eat a lot, especially when wild. shinebugs also live long enough to lay one egg when wild, so you could end up with a small, limitless supply of bristle berries. 

 

also, I think shine bug reproduction is the same as pacus, not sure, but when wild, both have a 7% reproduction increase per cycle.

20 minutes ago, suicide commando said:

As I've never tested them, do they provide more/cheaper eggs than say, hatches or slicksters? Because unless they provide a lot more, I don't see any use over say slicksters to get eggs. I can feed slicksters from the CO2 exhaust of my NG generators, thus recycling my CO2 into something useful. ( eggs and oil/petrol )

I don't see how shinies can match this, as they require bristle berries or phosphorite, both of which are far more precious than CO2.

When you domesticate them, Shinebugs produce a looooooooooooooooooooot of eggs over their lifetime.  More of an early mid game solution, since you have to have a surplus of Berries to make it happen, but it's overall low effort and high production.

8 minutes ago, suicide commando said:

do they provide more/cheaper eggs than say, hatches or slicksters?

Yes. They lay one egg every 1,5 cycle (+67% reproduction increase) and the standard shine bug eat only 200g of food per cycle. Tamed sunny morph consume 300g of mushroom per cycle. (Numbers are taken from the in-game tool-tips).

2 hours ago, PhailRaptor said:

More of an early mid game solution, since you have to have a surplus of Berries to make it happen, but it's overall low effort and high production.

how do you get them into a stable?  I thought you needed plastic for the lure and it wasn't really working well?  I kinda think of plastic as an end game product but maybe that's just me.

15 minutes ago, Denisetwin said:

how do you get them into a stable?  I thought you needed plastic for the lure and it wasn't really working well?  I kinda think of plastic as an end game product but maybe that's just me.

Hm..  forgot about that part.  I have debug enabled, so I just select and Alt-Q.

58 minutes ago, Denisetwin said:

how do you get them into a stable?  I thought you needed plastic for the lure and it wasn't really working well?  I kinda think of plastic as an end game product but maybe that's just me.

Wait until they lay eggs then place the eggs in a ration box at a location you want.  When you grab all you can, just empty the box and presto, all the shinebugs in one location.

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