Jump to content

Hydroelectric Generator/Wind turbine


Recommended Posts

There is no wind or rivers in an asteroid. The only liquid or gas movement in the environment are what the duplicants create themselves. To make some form of river or wind, we'd first have to spend energy to MAKE the flow of gas/liquid.

Do you think at all before creating these one-line suggestions? You make a lot of them, and rarely do they seem like you've thought them through.

5 hours ago, crypticorb said:

There is no wind or rivers in an asteroid. The only liquid or gas movement in the environment are what the duplicants create themselves. To make some form of river or wind, we'd first have to spend energy to MAKE the flow of gas/liquid.

Do you think at all before creating these one-line suggestions? You make a lot of them, and rarely do they seem like you've thought them through.

The description does suck lol I think an idea for this would be to a structure that is connected to a liquid/gas pipe and as the liquid flows through the structures, it creates power. The amount of liquid/gas passed through determines the energy. Maybe even have a temp requirement. Infinite closed loops would have to be fixed before like that could be implemented though. By that I mean, just a lap of pipes and two bridges. As theres not much you can do about a pump and vent loop. However, that requires power. Could make it so the generator would pull heat from the liquid. Maybe a reworked aquatuner? OR just very little heat draw but enough where that liquid would need to be reheated before being used again.

The game does sort of have waves in it already. If you drop enough water into a partially full tank you get sort of a wave animation across the top until it settles. Something like a wave generator combined with a submerged manual generator type paddle wheel could possibly give a net positive energy result.

5 minutes ago, Ceribus said:

Hydro-generator would be great as long as it generates less than 2000w/20kg of water so that you cannot just pump the water in a loop and get a net positive

Yeah I see it as a loop that you'd have to run automation to cycle it on and then off while the waves are in motion otherwise it becomes a net negative like a dupe running on a manual generator with nothing attached.

Hydro generator needs to have manual input to make it unexploitable with multiple hydro generators in a row connected in a chain and 1 pump. Manual input will make it as another manual generator&pitcher pump based on liquid with nice addition to allowing generation from liquid delivery jobs. Also it will allow for many different fun constructions.

The only sort of "natural" source of power generation I can think of would be geothermaly tapping the volcanos and geysers that spawn on the map, and currently there's all sorts of builds being made to tap into these using the steam generator and all the other buildings we have at our disposal.

I would rather have blueprints be made, copy a design for tapping into heat from volcanoes, and just use that.

 

Solar panels would be my second guess, but right now the only sources of light available are things like lightbulbs or shine bugs. It would be mildly amusing to have some sort of solar generator we use to get energy from shine bugs, but that doesn't sound like an efficient device. Letting a solar panel get energy from lightbulbs is just begging for it to get exploited.

 

Hydroelectric and wind? Not a chance.

On 5/1/2018 at 12:02 PM, vovik said:

Hydro generator needs to have manual input to make it unexploitable with multiple hydro generators in a row connected in a chain and 1 pump. Manual input will make it as another manual generator&pitcher pump based on liquid with nice addition to allowing generation from liquid delivery jobs. Also it will allow for many different fun constructions.

Why?  Automatic input would make a green source of energy.  The natural limit on the bases grid would limit the number of generators needed.  The natural limit of the number of watts produced by the generator would be defined by how the generator is set up.

The way to limit the hydrogenerator would be to limit the amount of electric energy it could produce by not having a buff for each tile the input water drops by.  Limiting the energy produced would dictate the amount of space needed to set it up, which would limit it's e0ffectiveness.

Let me explain that.  Hydropower in real life dams is generated by falling water.  The further the water can fall, the more energy the generators can get from it.  In the hydro electric world, this is called "head".  Let's call D the water fall distance, expressed in tiles.  D = 2 means the water falls 2 tiles.

The natural limit for ONI would be limiting the amount of energy created for increased water fall distance.  If the input water falls 1 tile, that's X watts produced.  If 2 tiles, X + f X, with f = the watt per tile fall constant, which could be whatever the developers decide.  For this discussion say f = .5 watts per tile, so if the water fell 2 tiles there would be X + .5 X watts = X ( 1 + .5 ) = 1.5 X watts.

From a developer standpoint, the formula would be: X + ( D - 1 ) f X = ( 1 + D f)  X.

To limit the effective usability of hydro, limit the effective water falling distance.  Let's say the limit is 3 tiles.  That means water falling 4 tiles would produce the same watts as water falling 3 tiles.

Combine this with a limit on the amount of tiles a liquid pump can raise liquid, and you can get a limiting factor that doesn't allow for a situation like perpetual motion.   The pump would take more electric energy to pump water up 3 tiles, than 1 hydro generator could produce.

If a water geyser and water sink were added, then natural hydro power could be produced (you need the water sink to absorb the water coming out of the geyser.

On 4/29/2018 at 5:56 PM, Ceribus said:

Hydro-generator would be great as long as it generates less than 2000w/20kg of water so that you cannot just pump the water in a loop and get a net posistive

Hate to be that guy, but there are even more ways to break this.
 

  1. Multiple hydro generators in a stack
  2. door pumps, they currently move water upward (slowly) without power
  3. state changes, use the nullifier to make a gas liquid. (or turn a liquid to gas to make it rise

 

Just off the top of my head.

 

Edit:

Wind would be even more ridiculous, because you can compress air. Wind generators would end up being batteries on steroids, because there would be no upper limit for how much air you can compress. A central chamber with high pressure could open up and boom, now you have a sudden burst of power. 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...