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No dupe doing their own job. With a pic.


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Reverted. :o
It was getting better. I had dupes doing their jobs but I found that supply was taking a priority, I added a gopher and it seemed to get dupes back to their jobs.
Except for the groundskeeper and tidy job.
They fixed that except that if you don't manually select sweep. Nobody will sweep.

I think I might take a break from the game. Hopefully this will get worked out.
Just add a +5 to all jobs of dupes occupation.
He'll make sure to get them done before moving on.

 

6 minutes ago, Neotuck said:

Did you toggle their work errands?  (Bottom of the job tab)

You shouldn't have to. What are you going to do when your dupes are done with their jobs and they sit there smiling at you.
As clearly in my situation. I have no cook. I just want gossman to dig 1st. Then after he's done to mush up some food.
Same for the rest. Do your job 1st.

I even grabbed cammile and said move here then took ruby and moved away from research station.
Nope. Ruby went straight to research station and camille went to get the dirt.

6 minutes ago, LTLking said:

You shouldn't have to

yes you should.

that's why you assign multiple errands and set priority.  for example if you set your microb musher at lower priority than digging then gossman will finish digging first.  As for Ruby why is she toggled for research? only your scientist (Camile) should have that toggled

30 minutes ago, LTLking said:

You shouldn't have to. What are you going to do when your dupes are done with their jobs and they sit there smiling at you.
As clearly in my situation. I have no cook. I just want gossman to dig 1st. Then after he's done to mush up some food.
Same for the rest. Do your job 1st.

I even grabbed cammile and said move here then took ruby and moved away from research station.
Nope. Ruby went straight to research station and camille went to get the dirt.

Of course you should - that's where the fine tuning element comes in.

If you don't restrict their tasks then they're essentially "technically able" to do the job, but it won't necessarily prioritise them over any other dupe unless your other dupes are physically unable to do the job, i.e. untrained in digging abyssalite.

If you have a dupe that you only want to be your cook for example - untick everyone elses cooking privileges AND make sure the cook has cooking as their highest-ticked ability (from left -> right) in the bottom panel of the jobs screen.

I like the new system - I just wish the bottom panel had a priority overlay (like rimworlds for example) :

x90pycp6m5jx.png

This would give us an even sexier way of handling priorities to tie the two versions together.

57 minutes ago, LTLking said:

Except for the groundskeeper and tidy job.
They fixed that except that if you don't manually select sweep. Nobody will sweep.

I'm not sure what you mean here. Manually select sweep as in the sweep order? You should only have to do that if your storage is on "sweep only." Today's hotfix fixed the issue of a tidier needing "supply" in order to sweep. 

Or do you mean that hotfix bugged it somehow (I haven't tested it yet) so that even if your storage isn't on sweep only, groundskeepers don't sweep unless you issue a sweep order?

11 hours ago, Neotuck said:

yes you should.

that's why you assign multiple errands and set priority.  for example if you set your microb musher at lower priority than digging then gossman will finish digging first.  As for Ruby why is she toggled for research? only your scientist (Camile) should have that toggled

 

10 hours ago, Lifegrow said:

Of course you should - that's where the fine tuning element comes in.

If you don't restrict their tasks then they're essentially "technically able" to do the job, but it won't necessarily prioritise them over any other dupe unless your other dupes are physically unable to do the job, i.e. untrained in digging abyssalite.

This is NOT Rimworld

10 hours ago, Keyimin said:

I'm not sure what you mean here. Manually select sweep as in the sweep order? You should only have to do that if your storage is on "sweep only." Today's hotfix fixed the issue of a tidier needing "supply" in order to sweep. 

Or do you mean that hotfix bugged it somehow (I haven't tested it yet) so that even if your storage isn't on sweep only, groundskeepers don't sweep unless you issue a sweep order?

Set the sweep command.
Before upgrade if you let the dupes finish all building delivering digging and just leave the game alone.
They will all start sweeping up on their own. Without having to manually do anything.

 


Stated by devs. "Dupes will do prioritize their jobs over doing other jobs. " Meaning a dupe will do his job 1st then help out in other aspects"
AGAIN. As you see. I don't have a cook farmhand operator.
If you disable those jobs. Who will do them.
The priority system in this game is not about who does what. Dupes work as a team. All dupes can do the job.
If you set anything to a higher priority. All dupes will make sure it's done.

2 minutes ago, Neotuck said:

So let me get this straight, you refuse to follow basic game mechanics because you disagree with the principle idea then you complain that your game isn't working?

I'm done here

So let me get this straight. You didn't understand what I said so you change my words around and believe what you want.

I said As stated by devs that "They want dupes to do their own jobs but will still have the ability to do other jobs."

So when a miner has done all the mining done. He will move on to over jobs. They can't do that if you deselect a task.
At game start you definitely can't do that. You have 3 dupes and 10 job tasks.

I'm done here. Stomp Stomp Slam.

23 minutes ago, LTLking said:

This is NOT Rimworld

I didn't say that it was, I just said that I wish we had a little more control, i.e. like the system in rimworld (and dozens of other games...)

Do you need to go take a breath and calm down a little buddy? You seem a little hostile for someone who came here looking for help/explanation.

If not, is this a suggestion thread for the devs?

I'm not hostile just because they make bold letters and using caps. It's emphasizing. It draws your attention right there.
Very useful tactic.
Calling someone on a forum hostile is just a go to excuse everyone uses when... Many different option here but I'll just say. It's a go to excuse.


If it's not rimworld. Then why suggest using their way of doing things? Just a simple question. Nothing else to it. All of my questions are just questions.

As far the fix. I'm not looking for a fix. We all have the right to rant once in awhile. I said my rant and I'm off. I don't like micromanagement games.
I don't play rimworld. I did for a little while but stopped. It's to much micromanagement. ONI before the update was not micromanagement. Now it's getting closer.
However I'm sure they'll figure it out. They have tried a few things and it didn't work. Edison tried 1000 times before he finally got the light bulb right.

I said my rant. That's it. I am not looking for a work around. I want to play the game the way the developers intended. If I don't like it. I will find another game. I'm sure their ok with it. I will be to.

As far as who's hostile.

50 minutes ago, Neotuck said:

I'm done here

^ This is hostile.

 

44 minutes ago, LTLking said:

I'm done here. Stomp Stomp Slam

^ This is scarcity.

I tried to help you and once I realized you didn't want it I said I was done and now that makes me hostile?  Your definition of hostile is very confusing

and how is that scarcity?

Scar.ci.ty 

noun

The state of being scarce or in short supply; shortage

1 hour ago, LTLking said:

If it's not rimworld. Then why suggest using their way of doing things? Just a simple question. Nothing else to it. All of my questions are just questions.

Because the other games i'm referring to work better at handling job management than ONI does. They're either further down their development, or took a different approach - but there is no doubt they handle it better than the current ONI solution. That's why I gave rimworld as an example - but there are dozens of management games that had the same task to deal with.

And let's be clear here - you sound hostile. That isn't an excuse, i'm still happy to help you - I just suggested you take a breath as I could smell the foam at the corners of your mouth ;) 

Either way - I hope you come to terms with the jobs management as it currently stands, if not - I suggest you make a thread in the "Suggestions and Feedback" section :

https://forums.kleientertainment.com/forum/133-oxygen-not-included-suggestions-and-feedback/

 

3 hours ago, LTLking said:

Set the sweep command.
Before upgrade if you let the dupes finish all building delivering digging and just leave the game alone.
They will all start sweeping up on their own. Without having to manually do anything.

Yep, OK, I just tested this. I guess "sweeping" has now been classified as other jobs in that it has to be triggered by a job order. 

I'm not sure if this is intended, but it does render the "sweep only" feature on the storage compactors meaningless. To be fair, devs added that feature after people begged for a way to stop their dupes from sweeping up whatever they felt like sweeping up, as there was no way to mark objects as "please don't sweep this."

I've been using sweep only ever since it was introduced, and this change would eliminate the need for it; however, there ARE circumstances in which I (and many others) will leave certain storage open for immediate sweeping without a sweep order for things that need to be put away asap without managing it, like slime, food, etc. I wonder if the food storage works the same way now. Will test that later if someone doesn't beat me to it.

On 2/16/2018 at 8:57 PM, Neotuck said:

did you toggle their work errands?  (Bottom of the job tab)20180216215623_1.thumb.jpg.7a31c1bd1942eb9a1c6eaa617645af63.jpg

That works, but it's not nearly as automatic as when they first released it to the experimental branch, so it's a bit of micromanagement :(.

I'm definitely hoping the developers will bring back the idea of "my job first, other jobs later" in a future version of ONI. When I tried it out, it worked great! There was a much lesser need for micromanagement, and that is IMO a good thing.

I have a feeling that 1-9 + * will return, but it will require an overhaul of how the game's internal AI handles tasks that are dependent on other tasks.  For example, the Scientist line should not require Supply enabled in order to refill the Super Computer with Water and Dirt, because that is a required task in order to perform Research there.

Yeah I think LTLking has a point here. There's pros and cons to each system and while you can somewhat 'fix' the current system to do what he wants, that's different than having a preference for a job based system. They were both good systems with their pros and cons. 

I personally would like a toggle or something where you could set an extra value on to work related tasks. Like for example you have a dupe who's both a miner and a farmer, and you have a priority 9 dig and a priority nine sleet wheat plant that needs watering. If the dupe's job is a farmer, that could add like +1 to priority for just that dupe (making that plant a priority 10, and take president over the priority 9 job). I think a toggle that adds +X priority value onto jobs would be super helpful in job management. 

I feel that the binary "do this job" and "don't do this job" is insufficient.  You can end up with idle dupes because their list of allotted tasks are finished when you would rather let them mine when they are done.  There isn't a good way to say to a specific dupe or all the dupes of a specific job "You tend the farms.  When the farms don't need to be tended, go do something else" without extremely careful priorities and door controls.  It is possible to get dupes to do what you want, but it is very difficult.  I certainly agree that this is insufficient and I bet they are working on new ideas.  I have a couple ideas that I don't think would be too confusing.

I would like to see an individual priority scheme too.  It would be nice.  The math could be fairly simple, like the net priority is equal to the task priority + the job priority.  Of course, I would also want a priority 0, the job will not be done.  This has a lot of one time micromanagement for each job change, but offers more flexibility.

Another alternative could be to have each task have 2 priorities:  A "Job" priority, which the dupes of that job take in to account, and a "General" priority, which everyone else uses.  You can set farm jobs to priority 9 for farmers and priority 1 for everyone else, which will make the farmers farm and not let anyone else unless they have nothing better to do.  This has essentially no micromanagement, but it has less flexibility.

Both of these could be implemented at the same time too, which would give optional micromanagement to get the dupes to do exactly what you want, while still being able to give the player control over whether the job is done by the professional.

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