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As the title says. I've made some custom speech files for a character but I notice that when the dialogue ends, the sounds end abruptly. Compared to the vanilla cast, their dialogue has a gradual fade out when you end the speech. Are there any settings in the mod tools that I'm missing that can help implement this?

Edited by Eranthis
14 hours ago, Andreasgamming said:

If you can get Audacity you can make the voice fade out yourself you'll have to install an addon called LAME, When trying to save it as an mp3 it will give you a link to the addon download.

Audacity is what I used to make the files to begin with and that's not what I meant by fading out. The game seems to have a feature where it will auto-fade the sounds when a character interrupts its own speech or stops talking. I'm looking for a feature that will allow this in something like fmod designer.

Audacity does have the fade out option under effects->fade out, so you high light the last 500 milliseconds of the speech mp3 (because audacity will complain about wav files if you put one) to make the fade out effect(you can do it multiple times if you wish). I haven't found anything on fmod designer that does this. If anything there is a fade out under properties but the problem is a speech sound last like 2 seconds at max and the fmod does only integers(no decimals like .5 seconds) for fad out. So you'll fade out too early and make it sound like half of your speech sound was cut off early.

Edited by K1NGT1GER609
On 2/16/2018 at 6:12 PM, K1NGT1GER609 said:

Audacity does have the fade out option under effects->fade out, so you high light the last 500 milliseconds of the speech mp3 (because audacity will complain about wav files if you put one) to make the fade out effect(you can do it multiple times if you wish). I haven't found anything on fmod designer that does this. If anything there is a fade out under properties but the problem is a speech sound last like 2 seconds at max and the fmod does only integers(no decimals like .5 seconds) for fad out. So you'll fade out too early and make it sound like half of your speech sound was cut off early.

I mean if I wanted to fade out the physical sound files, I can. What I'm looking for is having the audio files auto fade when speech comes to a halt.

Edited by Eranthis

I see...then I can't really help you then, been trying for an hour to decrypting .fev/fsb files to see if theres an option missing but no avail. Plus the soundemitter class is hidden, otherwise I wish you luck on getting a solution.

I can help as I figured this out while making the various custom voices for my own characters a long while back.

Assuming you're using FMOD; On the right in the list of various properties like Name, Volume, Include in Build ect

in Fade Out Time set that to 150. It doesn't have to be 150 but that's the number I've used and it felt right to me. It was mentioned above earlier in the thread too I guess, but it's worked for me.

Using more of the options on the right is a good key, there's a lot of em to to use to have it be similar to the ones in-game.

5 minutes ago, CheeseNuggets101 said:

I can help as I figured this out while making the various custom voices for my own characters a long while back.

Assuming you're using FMOD; On the right in the list of various properties like Name, Volume, Include in Build ect

in Fade Out Time set that to 150. It doesn't have to be 150 but that's the number I've used and it felt right to me. It was mentioned above earlier in the thread too I guess, but it's worked for me.

Using more of the options on the right is a good key, there's a lot of em to to use to have it be similar to the ones in-game.

Hey! That did the trick! Thanks a ton.

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