RonEmpire Posted January 31, 2018 Share Posted January 31, 2018 I'm surprised that there isn't a room bonus for setting up a research lab. Or kitchen. Better Cooling with cooking stations. Or some bonus for turning those Ruins with Desks/Chairs into a LAB if you manage to figure out how to fix up the ruin put walls up and such and build a computer into the room etc. This gives Ruins some sort of reusable purpose. Maybe have certain technology require a research lab only. Link to comment Share on other sites More sharing options...
Ricordis Posted February 1, 2018 Share Posted February 1, 2018 Designated kitchens relief stress and/or speed up cooking by x% maybe? For the "research lab" I'd either take a general "laboratory" and include the apothecary and maybe even the pharma chamber (which has to be supervised by a scientist while curing another Dupe). Link to comment Share on other sites More sharing options...
Saturnus Posted February 1, 2018 Share Posted February 1, 2018 5 hours ago, Ricordis said: Designated kitchens relief stress and/or speed up cooking by x% maybe? Increased quality of food perhaps but that's actually better applied to mess halls. If mess hall increased the perceived quality of the food ingested there might actually be a point in building a mess hall despite the negative side effects of having it. Link to comment Share on other sites More sharing options...
goboking Posted February 1, 2018 Share Posted February 1, 2018 1 hour ago, Saturnus said: Increased quality of food perhaps but that's actually better applied to mess halls. I was thinking +1 food quality too, but your idea of putting that buff in the Mess Hall works just as well. Maybe faster disease decay and/or slower food spoilage in a kitchen? Link to comment Share on other sites More sharing options...
Saturnus Posted February 1, 2018 Share Posted February 1, 2018 30 minutes ago, goboking said: I was thinking +1 food quality too, but your idea of putting that buff in the Mess Hall works just as well. Maybe faster disease decay and/or slower food spoilage in a kitchen? Not bad. How about food poisoning removed from all food prepared in the kitchen not just those few grill recipes that specifically says it does? The reason I'd rather not put the food quality buff on the kitchen is that then the game has to keep track of what food was prepared where. So mess hall bonus would be better for that. Link to comment Share on other sites More sharing options...
blash365 Posted February 1, 2018 Share Posted February 1, 2018 decrease cook time reduce resource costs increase output quantity (10% chance) cook gets 200 calories while preparing meal (by tasting the food) inherent cooling bonus (-20 Watt) <- this would actually be more fitting for a cooling chamber smell gives stress relief to anybody passing by who is hungry Link to comment Share on other sites More sharing options...
Ricordis Posted February 1, 2018 Share Posted February 1, 2018 I like the part where the cook eats passively. Really big bonus if the cook saves time for eating by prepping another meal. Maybe even too strong. Link to comment Share on other sites More sharing options...
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